poodude28
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Trigger activation on heli land
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, that worked. -
Hello everyone, I have a trigger that I would like to activate when a helicopter lands in its radius(an indie helicopter), not before. Is there a way to do this? Thanks.
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Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Everything is solved, thank you. -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
class CfgDebriefing { class End1 { title = "There was nothing that could be done."; subtitle = ""; description = "There was nothing that could be done."; }; class Fail { title = "There was nothing that could be done."; subtitle = ""; description = "There was nothing that could be done."; }; }; That's what I made mine look like, when the object is destroyed in game and it ends and the text shows in the middle it's cut off. Any ideas? -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's fine, now I feel like a prick lol. Do you know how to do what I asked above? (Stop the text from being cut off, or changing the music when that mission debriefing pop-up happens.) -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No need to be rude...I just typed that I figured that out but I need help with something else that I replied to you with. -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks for your help I got that to work but the text cuts off. Is there a way of fixing that? I also need to change the music when that pops up if possible? -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do I do with that? Put it in the description.ext and change the description/title? I am going to need a better explanation :). Essentially I have a plane that gets destroyed, when the mission ends I want it to say something custom instead of Mission Successful so how would I go about doing that? Thanks. -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bump -
Making a mission end when a empty vehicle is destroyed
poodude28 replied to poodude28's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot that works! do you know of a way that I can change it from saying Mission Completed to something else? Like text that I would type into it. -
poodude28 started following Making a mission end when a empty vehicle is destroyed
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Making a mission end when a empty vehicle is destroyed
poodude28 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Been trying to do this for hours, couldn't find anything so I could use some help here please. Essentially I have a landed empty plane and some Blufor guys will eventually get into it and if it gets destroyed or crashes when they are in it or out of it I need the mission to end. Thanks for any help guys. Also, I've never done a whole lot with variables and init etc if it has anything to do with that I need a decent explanation. I've been pretty decent with triggers and waypoints but this seems to go beyond my knowledge. Thanks. Problem solved, but I have another question below if someone could please help with this one? [EDIT] Got this to work, but does anybody know how to change text from Mission Successful to something that I type using this? plane1 addEventHandler ["Killed", {"end1" call BIS_fnc_endMission;}];