jagen
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RHS Escalation (AFRF and USAF)
jagen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The first video shows the crew dismounting after the first shot and the 2nd video show the crews dismounting after the 3rd shot. Both videos end right before the Bradley explodes. They don't drive around for hours breaking gameplay. As I've demonstrated, there is NO issue. This is my last post on the subject as I feel this is going nowhere.- 16577 replies
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RHS Escalation (AFRF and USAF)
jagen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Playing missions on VR isn't relevant to the point of the video. It's a flat terrain that doesn't produce any unwanted variables. The first video I posted on the VR map, the hull was damaged even though it wasn't covering the turret. The 2nd video is similar to your 2nd video, that's why I chose that location and angle of the shots. Both videos show me as the gunner being killed after only 1 shot to the turret.- 16577 replies
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RHS Escalation (AFRF and USAF)
jagen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1 shot... EDIT: 2nd video- 16577 replies
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RHS Escalation (AFRF and USAF)
jagen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I see the "Defensive" stance the Devs take is reasonable when most posts they respond to are from users straight up demanding something be done about something they don't like. Its nice to give input and criticism to help the mod improve but that doesn't seem to be the case. True it could be a translation problem and the users that do post complaints may actually mean no harm but just because you say that RHS is the best mod for Arma 3 doesn't mean you can then say everything you dislike about the mod without upsetting someone.- 16577 replies
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