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0verlord-actual

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Everything posted by 0verlord-actual

  1. 0verlord-actual

    HETMAN - Artificial Leader [NR6 Edition]

    Hello, I was wondering if you could help me with an issue on my mission. I have placed some RHS units in the arrays to ensure they are being tasked correctly...however once HAL initialises it like it blocks them being tasked at all. So the leader only tasks vanilla NATO units and not RHS units I have specifically placed in the Ryd arrays ..... although it will task RHS units if my Ryd arrays are not in the init.sqf but just not to missions you would expect them to complete. Any help would be greatly appreciated.
  2. 0verlord-actual

    ATLAS Mod: LHD Plus

    Is anyone else having issues using this on a dedicated server? my server wouldn't even load the player slot selection screen until i removed this from the mission? or is it just me?
  3. Hey, How would I create an addaction that would mean a AI Unit in a multiplayer game would the group of the player who selected the addaction? I assume using the join command but to make them join the player who selected the addaction? the addaction is on the unit and the unit is a HVT!
  4. 0verlord-actual

    ASDG - Mk. V SOC (WIP)

    Epic stuff!
  5. 0verlord-actual

    addaction to make AI join group in multiplayer

    sorry i am legit a complete novice at all this, so is the array of units that can add him to their group? and is it between those to empty [] brackets in the script? or is it an array of the unit that the addaction applies to?
  6. 0verlord-actual

    addaction to make AI join group in multiplayer

    hey bro, sorry to be a pain but it still is not working... this is the error i get if it helps... https://www.dropbox.com/s/odk597st66hnvuh/2015-01-07_00003.jpg?dl=0 thanks again :)
  7. 0verlord-actual

    addaction to make AI join group in multiplayer

    Awesome thank you very much :) you are very helpful ---------- Post added at 06:54 ---------- Previous post was at 06:07 ---------- Hey man, I still cant get this working? do I just put it in the units init?
  8. 0verlord-actual

    addaction to make AI join group in multiplayer

    Hey J.Shock the name of the unit is HVT2 do I put _HVT2 addaction? I cant seem to get it to work. it pops up with an script error.
  9. Yeah they are all essential. I don't understand as nothing had changed but now it suddenly won't work.
  10. Hey, I have been working on a mission for weeks since I finished UNI and now its broken on me and wont start at all! just idles on the loading screen. heres my RPT file: https://www.dropbox.com/s/80kogrgft2ey9ri/arma3_2015-01-07_01-44-13.rpt?dl=0 please help me! its been working perfectly until about an hour ago!
  11. 0verlord-actual

    Enemy occupation system (eos)

    hey love this script !!!!! was wondering if anyone done a little script config for the Op-for rebels faction? or any mods like PMC?
  12. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    yeah I have used your script grumpy, Its pretty epic also. also thats for that deletevehicle command. :) love the help. saved me hours and hours of my life!
  13. Hey guys, so heres my issue, I can't place loads of AA tanks on the map ALTIS in the areas controlled by each side as it causes our server to slow down loads. I want to create an area/trigger that will cause any aircraft OF A PARTICULAR SIDE that enters it to get a 10 second warning that AA systems are locking onto their aircraft and then after the ten seconds if their still within the trigger destroy the Aircraft. I have achieved this with named aircraft, but I really wish to achieve it with any aircraft regardless of names and only dependent on the side of the aircraft. Therefor opfor can fly within their own zone with any aircraft but Bluefor can not fly in that zone. I use a helicopter crash script I got off here to do it previously but it means all aircraft have to be named and within the parameters of the script. Any help would be amazing. I am very new to the whole scripting gig so this may seem pretty simple but its not for me. thanks again.
  14. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    epic stuff man, works like a charm!!! I didn't know you could actually make a rocket lock onto them. thank you very much!!! Another question, how do i go about deleting the trigger mid game? is there a triggerdelete command ?
  15. 0verlord-actual

    AI Spawn Script Pack

    does anyone know how to use the simplecachev2 script? i can only get the original one to run? ---------- Post added at 13:10 ---------- Previous post was at 12:35 ---------- the details about the simplecachev2 and how to use it are not noob friendly at all :(
  16. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    Hey Johny I still cant get this script to work? how exactly do you have it setup? i have it inside a SQF and that SQF is called during the init SQF. thanks again. :)
  17. 0verlord-actual

    setIdentity

    I would also like to know how this is done and if it working on a server hosted match also?
  18. 0verlord-actual

    AI Spawn Script Pack

    I cant figure out why this would work when I host the mission but not when its on a server?
  19. 0verlord-actual

    AI Spawn Script Pack

    I cant seem to get it to work :( its making me very sad! this is whats in my activation box: nul = [EXPL_cache,3,200,[true,false],[true,false,false],false,[22,20],[4,3],"default",nil,nil,4] execVM "LV\militarize.sqf" Works fine when I host the mission on my computer but then nothing happens at all when its on our server? pleased help
  20. 0verlord-actual

    AI Spawn Script Pack

    hey, does anyone know if this script works on a dedicated server? I activated the trigger for the zone but no AI spawned in on my server?? I am using the militarize part of the script with the simple cache script? has anyone else got this running on a server?
  21. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    sweet, sorry for the million questions but whats the once line and will it allow the player to be in a ground vehicle? or will it kill all player vehicles? because I am going to use it so that once some radars are destroyed then the airspace is free to fly in again. so the player needs to be able to get in the zone in a ground vehicle? thanks again, you have no idea how helpful you are!
  22. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    wow thanks so much! So will that only kill them if they are in an aircraft or will kill the unit even when they are on foot?
  23. 0verlord-actual

    F-16 Fighting Falcon Series Standalone

    has anyone got one of these machines working on a server? my server seems to crash and i am not sure if this is causing it.
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