Jump to content

TiborasaurusRex

Member
  • Content Count

    105
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by TiborasaurusRex

  1. TiborasaurusRex

    Authentic Gameplay Modification

    Hi KoffeinFlummi, I'd like to suggest you to adopt Advanced Ballistics mod as the official ballistics of your AGM mod :) As a long range shooter myself, i admit Advanced Ballistics makes long range shooting in Arma 3 much more challenging and it'll be an awesome addition to your AGM mod :D Advanced Ballistics provides you super-realistic external ballistics (projectile trajectory) where the bullets behave realistically just like they do in real life :) That mod features: - Drag resistance based on ambient air density (air pressure, temperature, humidity) -> all bullets have real Ballistics Coefficient value! - Wind drift (Wind speed varies with the height above ground and obstacles like buildings or certain terrain features can mitigate the wind) - Spin drift (due to the bullet rotation) - Coriolis effect (due to the earth rotation) - Eötvös effect (due to the earth rotation) - Decreasing bullet stability through the subsonic region (-> significant dispersion beyond supersonic flight, bullet becomes unstable beyond its max effective range) - Ammo temperature affects Muzzle Velocity - High power scopes get adjustable Miliradian (Mil) Turrets - Wind indicator - Protractor - Air pressure, temperature, & humidity simulation (using Kestrel 4500) - High caliber bullet trace effect - Mirage effect and parallax adjustment You can even use real Ballistics Calculators to play that mod :cool: I always use Applied Ballistics, Shooter, EBC, & JBM Ballistics to give me the firing solution for that mod and they work perfectly awesome \m/ which means the creator of Advanced Ballistics created that mod out of real Ballistics Calculation, damn! :cool: if you're interested, you can contact Ruthberg (the creator of that mod). Please, consider adding that mod to AGM ;) P.S.: CSE is already planning on adopting Advanced Ballistics. you won't let them go one step ahead of you, will you? ;)
  2. TiborasaurusRex

    Advanced Ballistics (WIP)

    Hi Ruthberg, It worked, bro! I reverted the game back to v1.32 and the Advanced Ballistics is completely back to normal! I've tested the .408 CT (shot it at 1600-2400 m), the bullet drop totally matches my solvers right now yihaaa!!! I strongly suggest you guys to go back to v1.32 :) With the v1.32, Advanced Ballistics is at its finest, baby! ;) here's one of my shot which i took in Takistan Input Data: BC: 0.970 G1 (ASM) Muzzle Velocity: 902 m/s Sight Height: 3.81 cm Wind Speed: 0 m/s Range: 2362 m Temperature: 12.5 °C Pressure: 948.8 hPA Humidity: 35.6 % Solvers' Bullet Drop: 25.5 mils Arma III (v1.34) Bullet Drop: 25.5 mils which is a Dead On!!! :bounce3: At that range, i took a 10-shot group and it's really tight around 0.1 mils :) which means v1.32 is the best for your mod \m/ Sorry i couldn't take the in-game snapshots or tape it coz i don't know how :'( and another thing, thank you so much for adding .416 Barrett & .50 BMG A-Max :bounce3: could you kindly share their complete parameter? and what about the 12.7x108mm? still struggling to find its complete parameter? Maybe i could help you. A guy called Dagger gave me this 12.7x108mm parameter. Perhaps you could work something out of it ;) the BC of 12.7x108 mm is actually around 0.63
  3. TiborasaurusRex

    Advanced Ballistics (WIP)

    hmm...my solvers gave the same firing solution too (Coriolis is not taken into account though) :confused: here take a look: "Applied Ballistics" and "Exterior Ballistics Calculator" but are you sure the in-game bullet drop was really 16.7 mils? was the coriolis effect turned on/off? did you take the shots in Takistan? i only suffer this issue severely in Takistan (360°course mission)... Sub-MoA (under 1 MoA) accuracy should be able to deliver 0.1-0.2 mils shot...At 2200 m, 0.3 mils means i'm already 66 cm off the target :'( at extreme ranges, it's really hard to shoot at human size target (180 cm high, 30 cm width) especially dead center when my solvers are 0.3 mils off the actual in-game bullet drop :'( the farther the range, the bigger the dispersion is :butbut: Before the v1.34, your 408 CT was completely accurate even at subsonic ranges (beyond 2300 m) no matter what the atmospheric condition was :( The group was always tight around 0.1-0.2 mils & the in-game bullet drop always matched my solvers dead on. The .408 CT was the greatest back then :'( Now even the POI is a yellow dot not a red dot anymore lol At first, i thought it was coz you changed something in the last version of AB, but then i rolled back to the previous AB's (where everything should be back to normal) and found out that they're all messed up too so i concluded it's not your fault, it gotta be something wrong with the v1.34 #FeelingDepressed P.S.: forgive me for complaining too much, maybe i will try to revert my game back to 1.32 and see if everything's back to normal. i'll keep informing you...
  4. TiborasaurusRex

    Advanced Ballistics (WIP)

    hi Ruthberg :) i get a feeling that the 1.34 update kinda messed up your mod especially the trajectory of .408 CT (M200) :( Before the update, your mod was perfectly fine with the 1.32 version, all your projectiles trajectory matched my solver (Applied Ballistics) perfectly, it was always dead on... After the update, the trajectory kinda changed, it doesn't match my solver, now it's hardly dead on even though i input all the data correctly :( I haven't tested other bullets yet, only the .408 CT (shot it at 1600-2300 m), and i can already feel something's wrong with the ballistics... In high-pressure areas like Altis & Stratis (970-1010 hpa), the .408 CT isn't messed up too much, it still kinda matches my solver (only 0.1-0.2 mils off, well i can live with that) In low-pressure areas like Takistan & Zargabad (920-940 hpa), the .408 CT is messed up big time! :( sometimes the shot is too high or too low (0.3-0.5 mils different from the firing solution my solver gave me :butbut: ) maybe you guys would call me a perfectionist but at 2000 m, even 0.1 mil off means 8 inches (20 cm) off the target :( anybody got same issue? i'm sure this happens due to the 1.34 update! everything was perfect before the update. Should i revert my game back to 1.32? and how to downgrade game version?
  5. TiborasaurusRex

    Advanced Ballistics (WIP)

    hi Ruthberg :) First off, i've tested all your bullets (loaded in Vanilla, Massi's, & Trixie's). They're awesomely dead on :bounce3: except two bullets... i found that the BC value of .338 LM (Trixie's) and .50 BMG (vanilla) are not the way they should be :( the ammo database says they got BC of 0.381 (G7) and 0.670 (G1) so i entered them into my own ballistics solver ("Applied Ballistics") :cool: but in-game, the .338 LM always goes high and the .50 BMG always goes low (i shot them beyond 1 km) :( while other bullets perfectly match my solver... So i ended up adjusting their both BC's. When the group was high, i increased my BC. When the group was low, i lowered my BC (the old school truing technique yihhaa! lol XD). And finally after dozens of shots, i managed to get their correct BC's which dead on at any range... It turns out that the accurate BC of your .338 LM is 0.395 (G7) and the accurate BC of your .50 BMG is 0.640 (G1) :butbut: Perhaps you could check them out, maybe a little bug with the air friction or something...Other bullets are perfectly awesome :bounce3: Secondly, the wind is now changing like crazy every second :butbut: everytime i take a shot, the drift always changes. yes, i already knew this mod got uprange & downrange wind based on the terrain but the latest version kinda feels way more windy than the previous ones. Did you already apply the Dynamic wind feature? :confused: Thirdly, the scope zero is now completely persistent and now i can see some mirage through my rangefinders good job Ruthberg! P.S.: Your mod is totally awesome as always! Could you kindly add another super ammo like .416 Barrett & .50 Hornady A-Max to compete with the .408 CT? that'd be wicked cool!
×