Creepymoto
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Everything posted by Creepymoto
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Blender model with Geometry but no collision ?
Creepymoto posted a topic in ARMA 3 - MODELLING - (O2)
Hello. Got into getting models to A3 recently and came across a problem with models collision not working. Found a test cube and that worked , so i took the config.cpp just incase maybe that would fix it , but nope. Heres the object builder: Blender (its not joined on the picture but i joined it before exporting ) : The test cube had just geometry as LOD and it worked fine for some reason. While mine doesnt. -
Blender model with Geometry but no collision ?
Creepymoto replied to Creepymoto's topic in ARMA 3 - MODELLING - (O2)
The points might have something to do with subdividing and extruding the areas. Going to look into the sample and see about the component selection , thought i missed it (because other examples had it) but had no idea where to find it. Thanks. -
Video settings not properly saving (config is writable)
Creepymoto replied to Creepymoto's topic in ARMA 3 - TROUBLESHOOTING
Administrator did not help the cause. e I tried the alt - tab idea , but there was a problem . arma3.cfg is not writing anything in it (even tho it is writable) , and arma3profile lacks most of the parameters eg. AA. -
Video settings not properly saving (config is writable)
Creepymoto posted a topic in ARMA 3 - TROUBLESHOOTING
Hey, so few days ago i came a cross this god forsaken bug that doesn't allow me to save all of my video settings properly. Details like texture , object and terrain save with shadows . But everything else resets after restart , vsync sets back to enabled , AA sets back to x8 , etc.. I have checked and the cfg is writable , not read only. I even tried changing the path to another place on my hdd , and nuffin , same issue persists. Tried reinstalling , clearing my docs cfgs , profiles . Even searched and deleted the folder which housed the downloaded missions files somewhere in appdata. What could be causing this ? -
Arma Toolbox for Blender - Arma 2/3 exporter script
Creepymoto replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
That was metric , scale was 1. Yeahh, i might have a wrong link there to the p3d. Thanks for the help, yet again. Edit , apparently had trouble saving the scale properly. Everything is fine. Crisis averted. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Creepymoto replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thought i applied it , just to make sure did it again and it worked. Somewhat smaller , have to adjust the scale i guess. When i load the object in Virtual Reality editor as an addon object , and then go into the mission it says "Could not open veetorn.p3d" - That being the name of the saved p3d trough blender and then made into an addon. Disclaimer , i am just getting started . Year ago i tried to look into custom objects in arma 3 , every single tool crashed. Now it i am actually getting somewhere. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Creepymoto replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hehe, silly me. Yes it solved the problem. Thanks for the help. On a side note , i might have done something wrong and i am back to the drawing board. also addon didnt recognize the p3d inside the pbo. How it looks : How it is supposed to look: -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Creepymoto replied to SaOk's topic in ARMA 3 - USER MISSIONS
Seems like a great msision, should try it out. Always wondered why missions dont most of the time even use half of the map. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Creepymoto replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hellou. I want to point out that this tool is purrfect. Been looking into 3d models from blender to Arma 3 and came across a slightly frustrating problem for which google seems to not find answers. So i export the model , all "cubes" have arma properties ticked and just in case i set weight 0 because someone had problems with custom weight objects not saving (also tried with weight 1). After object is exported , it ends up around 9kb (it was 0 for a while but thats because my directory was wrong) and object builder sees only 1 cube , even tho the model is more complex. What could be the problem ?