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waitumus

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About waitumus

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  1. waitumus

    Bulldozer error

    I managed to fix it by using mikeros Arma3p, to create a new P drive. Because for some reason BI don't want to release working mod tools for public use :P
  2. waitumus

    Bulldozer error

    Seriously, has anybody got a fix to this because i have been unable to work on my map for over a month and it is really annoying me now. Whenever i start bulldozer i either get that i am missing the texture halfa.paa, and if i fix that i get the original error message. Surely someone has had this problem or knows how to fix it. Does anybody from BI ever read the forum issues and try to help? I feel like there is an extreme lack of help across the board from them regarding arma3 tools errors.
  3. waitumus

    Bulldozer error

    When ever I try and verify the local files for the tools or just arma 3, it says that the program is in use (which it is not.) And i set up the p drive by clicking P: Drive (DevP) in the arma 3 tools and running the "Default" option.
  4. Hey guys, I tried launching bulldozer through terrain builder today and I am getting these error messages "No entry 'config.bin/CfgVideoOptions/PPAA/Disabled.needsDX11'." "Shaders not valid (mismatch of exe and data?)" If anyone has any ideas on how to solve this that would be great!
  5. Yes I am trying to get my own trees and vegetation with snow on them into my map but am having quite a few issues, but hopefully soon there will be more :)
  6. New update! Quite a few things have been done so I will list them and then post some new shiny pics. Any feedback would be greatly appreciated! New features: -Updated airfield layout -Updated road network -Updated coastal town layout -Added 2 new towns -Improved the forests (More vegetation) -Satellite/mask/normal images are all 20480px -Reduced cell size (improved terrain detail) -The terrain size has been increased to 20kmx20km [/img] [/img] [/img]
  7. You're a life saver! Here is a pic of the camo :D
  8. Yes that is the exact error I am getting
  9. Thanks for the response, i realise that i have only asked a question which means it is in the wrong section, but as soon as I get it to work I will be posting the results here. And thanks for the code, not really sure what to do with it as I have never seen it in any config before but im sure i'll figure it out :P In the mean time have an example of a test uniform I made.
  10. Hey again, I'm trying to do some retextures for different units to go alongside my map that I am making, I have made the textures and have a config, but when i launch the addon in game, whenever i try and start the editor with the unit i made, it keeps giving me an error saying that my vest has no sound??? I have no idea what this is and google isn't helping me, so i was wondering if any of you good folks had any idea, thanks. config enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Snowtest { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Snow_soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Snow test soldier"; nakedUniform = "U_BasicBody"; uniformClass = "Snow_clothing"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowclothing.paa"}; linkedItems[] = {"snowvest", "snowhelmet", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"snowvest", "snowhelmet", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class snow_clothing : Uniform_Base { scope = 2; displayName = "Snow Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_02"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Snow_soldier"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class snowhelmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Snow Helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowequip.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Base; class VestItem; class snowvest : Vest_Base { scope = 2; displayName = "Snow Vest"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowvest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
  11. Thanks guys, the problem was that the map ingame was bugged, and i thought if i reduced the size of the map it would fix this, (saw this in a post). It didn't work however and by the time i tested it i already had objects placed so i just left it :L
  12. Hi there, I thought i would make a post on this forum to show a terrain that i am currently developing called "Manalo". Manalo is 3 fictional islands set in an Arctic region with various types of terrain, forests, mountains and open plains. This is the first addon i have attempted and as such I am still learning as I go along, but I am trying to make decent progress. The terrain is 18km x 18km (was going to be 20kmx20km but had issues). I will try and post frequent updates to this thread with developments on new towns, models textures etc. I hope you all like it and any feedback you give is greatly appreciated! [/img] [/img] [/img] [/img] [/img]
  13. Hi there, I am quite new to modding for arma and am currently in the process of making my own island, and have decided to undertake the process of making my own trees to better fit the landscape, not knowing of the frustration that awaits. I searched google far and wide for the past 2 days looking at various tutorials for importing custom models into ARMA and have just gotten more and more confused. At the moment i have my tree models ready and have textured them in blender. This is the point where i have hit a brick wall, when opening the models in the Object Builder, i can put the textures on all of the parts of my tree and in the buldozer i can see the textures, but when i then load that tree in the Terrain Builder and go into buldozer through that, it says it can't load the textures. I have no idea about coding and such and so I don't really know what i am doing when it comes to configs and RVMATS, and every tutorial seems to have its own way of doing everything and it just makes me confused, so if someone could help a poor newbie get a tree into arma that would be great :) (ps i have tried the arma toolbox for blender but it doesnt seem to work on my computer)
  14. waitumus

    pboproject packing error

    Ok i've sorted it out now thx for the advice
  15. Hi there, i am very new to making addons for ARMA and have an issue that i can't seem to solve. Whenever I try and pack my terrain, it is all fine and then gets this error "missing \c:\users\sam\appdata\local\temp\data\layers\p_000-000_l01.rvmat". I have no idea what to do and so if anybody has any solutions it would be much appreciated!
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