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reforger

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Everything posted by reforger

  1. Only for information: RKSL works on an Eurofighter.
  2. An AUG-A3 sounds nice, but I would suggest a Sig SG55 (http://www.armaholic.com/page.php?id=22817). Personnally I think that a russian rifle would not really fit in the scenario and I have to agree with you that the AK-12 is not really nice.
  3. Nice structure. Also your background story with the origin of the vehicles and the allies of Triveneto gives the game more depth. I would suggest to add an Air Defense battalion with tanks to the Air Force and a Military Police battalion to the Republican Guard for military tasks in deployments (personell protection, patrols, criminal investigation, convoy/transport protection). I know it is fictional and not really important for the mod, but I like it to handle with fictional political and military structures. :)
  4. I would prefer a modified one. Maybe you could make the coulors a bit brighter. Such a special and traditional unit should diifers from the regular trops.
  5. Really nice work! I like the way you present the pictures. Many authors just make a screenshot of their units in the arsenal, but you always create a cinematic background with your forces in action. Besides this I have a little suggestion: A few days ago I read about an italian unit called "Lagunari". It is a regiment of the italian ground forces near venice in Mestre. The main task of this unit is to fight in coastal areas and to lead amphibious assaults, even if they had many deployments in Afghanistan. It would be great if you could add such a unit to the forces of Triveneto. You could equip them with amphibious vehicles like the Strider and the Gorgon. Anyway keep up the great work!
  6. reforger

    Medium Utility Helicopters

    Great work! The quality of the helicoters and the possibility to add diffrerent skins is really good. One little issue: The armed Merlin does not have countermeasures.
  7. reforger

    [WIP] Medium Utility Helicopters

    Today is the day! :D
  8. reforger

    ADuke's Kiowa Pack

    Great project! I always wondered why there is no Kiowa yet in Arma 3. There are countless versions of Hueys and Apaches, but a OH-58 is new. Hopefully you will change this fact. The pics are really nice. So keep it up!
  9. In the main points I agree with you. Miller started the war to get an opportunity to steel the device. I think he placed a charge in Kamino, because the first radio transmissions came from there and Kerry can see the explosion when he arrived at the Hunter wreckage. So everyone thought that the other side attacks him. MacKinnon (leader of TF Aegis) knew this and tried to stop the explosion, with the result that Miller killed him with a mine. To get the device Miller made a deal with the FIA: We get the device and you get a war which ends the time of the actual altian government. The only point I see different is the origin of the device. I think CSAT created the machine and tested it on Altis. Why the altian government should protect a CSAT base in their country, when CSAT steeled an altian-bristish device? And why the altian government kicked out the NATO from the main Island Altis (that was written in the prologue), when they work with them?
  10. Ohh, sorry. I did not noticed that. Than the huey pack would be a better choice.
  11. I just wanted to add that grumpyrhino also works on a Merlin, which he will add to his Medium Utility Helicopter Pack. https://forums.bistudio.com/topic/181858-wip-medium-utility-helicopters/page-3
  12. I would suggest his Medium Utility Helicopter Pack. It has a 412. I think the Huey pack includes only UH-1s. http://www.armaholic.com/page.php?id=28841
  13. reforger

    Sahrani Rearmed 2

    Great work! The units are fanatstic and I am really happy that you also added the fitting US-soldiers. The only error I noticed was that their is no free room in the vests. I cannot place items in it. I had the same problem with your Bundeswehr soldiers.
  14. I totally agree with you. We need the Swiss Guards!!! :D
  15. I would agree, that it is the FALKE Bristol vest. It is part of the IdZ-Programm. Here is a picture of the Lindenhofer Taktik plate carrier, which is also used very often by infantry Forces (here CSAR). Would be great, if it finds his way into the mod:
  16. I would like to have the old vest (https://bestprotection.de/shop/out/pictures/master/product/9/swst-n3-10.jpg) and the new plate carriers (http://media1.faz.net/ppmedia/aktuell/beruf-chance/3459194065/1.1559495/article_multimedia_overview/zwei-bundeswehrsoldaten-im.jpg). The new IDZ-ES/Gladius vests are already created by the bw-mod.
  17. No naval assets (BIs patrol boats)? And if you have time for it, I would suggest a police offroader (Carabinieri).
  18. If you like terrains with an italian style, I would suggest Gorgona (http://steamcommunity.com/sharedfiles/filedetails/?l=german&id=380892330). It is a little Iisland, part of the northern italy and west of Livorno.
  19. Great project. The textures are nice as usually and the story is good too. Hopefully I do not need a visa when I drive to Lake Garda next time :o However I have two questions: 1. Will the USAF jets be in an optional PBO? Because I think it is a bit dissuasive, if you have to download a mod as dependancy, which is bigger than the main mod itselfs. 2. Which map did you use for the screenshots of the F-35? Is it Sahrani?
  20. reforger

    United States Air Force( 2015)

    I just tested the E3-AWACS-radar. The system itselfs works great, but it leads to heavy FPS-looses. So it cannot be used efectfully.
  21. reforger

    German Addon Studio releases

    Very nice work! Good to know that you make the jump from arma 2 to arma 3. Maybe you should contact this guys: http://forums.bistudio.com/showthread.php?191459-Bundeswehr-Kleiderkammer-(-Gear-of-the-German-Armed-Forces-) I think your projects have many analogies.
  22. Pete, it´s getting time;):
  23. Difficult, for me it looks like a very bright blue. Nothing that should be in a military camo.
  24. reforger

    Bushmaster PMV A3 [WIP]

    Great work! But for me there are two little things you should improve: 1. The vehicle is way too heavy. When I drive over an AT-mine and shot three rockets with a NLAW it should be destroyed. But in the moment only the wheels get destruction. 2. The textures are too clean. They should be a bit more dirty. Besides that your Bushmaster is really nice.
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