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Clark1398

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Posts posted by Clark1398


  1. The hologram idea is good in all but I dont see that looking good at all in arma although easy it just wouldn't look nice whereas you could get good looking irons in the design and make them look as if they arent even meant to be iron's in the first place just apart of the symmetry/design.


  2. For the needler what your gonna have to do is make it so that its around the range of an SMG with some flashy effects for projectiles kinda like pink tracers. Projectile speed is gonna have to be the same as bullets (for balancing reasons) and the lock-on is a no go.

    as for weapon sights I say leaving secondary optics to just look over a rifle is bull. Use the excuse to get creative and make subtle fancy looking iron's that fit in with the design but can be un-noticeable at just a glance of the weapon. like this http://i.imgur.com/pnqJymI.png (366 kB)

    Doesint matter if it's not lore friendly. Mechanics and balancing come first as these weapons must have a fighting chance against standard firearms as is.

    Edit: or you can scrap the needler entirely and add the plasma rifle as an SMG, the plasma repeater as a main rifle then the carbine/needle rifle as semi auto rifles.


  3. I'm fully aware of how and why shell casing eject out the right. I'm telling you, that the BR55HB in Halo 3 ejects out the right in the games even though there is no possible way they can eject from that direction because it lacks an ejection port. Look at the pictures and look ingame for yourself. It was hard for me to believe at first.

    Like I said, if it annoys people I'll change it.

    Changelog for 0.13:

    v0.13
    ADDED
    -UNSC Charon-class frigate "Final Dawn" with template mission (very WIP)
    -UH-144 Falcon (no textures right now)
    -M73 LMG
    -M247 MMG
    -Armed Pelican
    -Folded SMG
    -SMG FMJ/JHP ammo
    -Milsim unit emblems
    -AA Warthog
    -AT Warthog
    -Frag and smoke grenades
    -UNSC/PRC-521
    -TFAR support for radio packs
    -Longsword/Scorpion (VEEEEEEEEERY WIP, shouldn't use them)
    -chin straps for UNSC helmets
    -MA5 flashlight attachment
    -added Dev ODST armors
    -custom scenry objects (kiosks, table)
    FIXED
    -Rocket launcher firing very low
    -Muzzle flashes on weapons
    -Shotgun shadows
    -BR55 model reversed
    -ODST pods in MP
    -ODST visors in MP
    -SMG Red dot sight aimming wrong
    -UNSC Monument error
    -Added mass to weapons
    -Loud sounds in Pelican
    -Quiet sounds in Warthog
    -hidden Pelican seat
    -Gauss hog firing wrong
    -ODST pod infinite doors
    TWEAKED
    -Pelican flight model
    -Empty rocket launcher shows no tubes
    -Positions of medkit and biofoam
    -Renamed commopack to UNSC/PRC-515O
    -Lowered recoil on BR55 and MA5B
    -Up'd the fire rate of the MA5
    -Increased M6G and SMG sizes
    -Warthog handling
    -Increased armor values of UNSC stuff
    -Armor on vehicles
    

    Found a bit of a problem (probably been fixed already) The MA5B is unable to fire full auto.


  4. I discovered something with the pelican that could be an issue for sling loading in first person that has not been reported yet. (I think)

    https://imgur.com/skFvoY7,CLE8Noc,jSeHC6T#0

    The Pelican's Sling camera is placed in a location in which you cannot see the ground.

    https://imgur.com/skFvoY7,CLE8Noc,jSeHC6T#1

    They should be like this.

    https://imgur.com/skFvoY7,CLE8Noc,jSeHC6T#2

    Somthing like this would be incredibly useful for a aircraft capable of slinging cargo like a pelican.


  5. Corvaillian, we will be reworking the battle rifle and ODST texture (except helmet). However, as for the model, it may remain as is. Best we can do is mess around with placement of the armour. Someone suggested on MODDB that we make the waist pieces smaller to give him the classic hero-triangle shape.
    With the BR will the scope model be changed due to the eye ergonomics being flipped the wrong way around suited to the left eye when it is meant to be for the right.
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