Zriel
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Everything posted by Zriel
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Yeah, tell people to not update OS software. Don't update arma then. Or AV. And from where do you get that it eats memory? Facts? LoLLLLL High performance! XD do you even know what are the defaults for that mode? And the risks? Do you even know what dynamic scaling means?
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@Silola, I'm installing your tool in our clan repo, so we can start using your objects (xcam_metal, woodwork, etc) in some of our compositions in our missions. Seems those files are not signed with the xcam key, but with the xcam prototype map key. Maybe it would be good to include it into the package too? Thanks!
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One of the good things of the script you are using is that it detects if there are players nearby, and hangs the deletion of boddies until no player is nearby. That's why I like it more than the arma 3 integration, which only takes account of corpse numbers and time elapsed. That script is pretty efficent also.
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DAC sets the skill of the units it spawns. Wouldn't it interfere with the ASR AI own setSkill values? I've been always curious how ASR does this (or when, to be exact) and which one would finally take effect.
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DAC V3.1 (Dynamic-AI-Creator) released
Zriel replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm probably that's my error then. Thanks for the answer -
DAC V3.1 (Dynamic-AI-Creator) released
Zriel replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the DAC script so far, and learning the ropes. I've got an error whenever an AI requests artillery. http://gyazo.com/a1fc864be9cfcd4a0d880f128f6c5a37 Error variable not defined on expression, _val4 BTW, is is needed an artillery unit for this to work? or it is a virtual artillery? (Sort of Zeus artillery) -
Yup, that's default windows behaviour. But when doing that, and select eliteness exe, it won't open with a double click (the eliteness software does not execute) That's why I'm asking
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Would there be a way to associate pbo files to eliteness? So you can double click and it opens automatically? (Or a right click menu maybe)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg I've got a team mate that has used the Kestrel 4500NV and says that the tailwinds are given in negative values, and also the crosswinds when coming from left. I have seen a reference on the manual, page 13, http://cdn.shopify.com/s/files/1/0084/9012/t/1/assets/K4500_Instruction_Manual_English.pdf Are you aware of this? Any comments? Thanks in advance! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated video. You can see it is correct. It also explains how it works, and other usefull information for ACE too. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would say that's from RHS, as it is happening to me too, and I do not have ACE loaded in that mission. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, it is modified by KIMI. Different weapons and ammo capacities, and a stabilized camera (you have to at least make one zoom in in order for this to work). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For making the mission I have to host it locally (well, more like to edit it which is more less the same, unless I'm wrong) to debug. Though it is only for a few minutes, but I haven't seen any FPS drops. I use RHS, RH and ASD Joint Rails compat pbos, and all the official ones. And I'm using almost all the features of ACE, including advanced medical and advanced Ballistics. ---------- Post added at 16:40 ---------- Previous post was at 16:37 ---------- It is the interaction menu, not the self one. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We've got a mission currently running 24hx7 for instruction purpouses, and haven't seen any lags, framedrops, or any problem apart from the "official" bugs posted (AI invincible, revive system not working, etc) in a 4hour game session. We will have a training on wednesday related to ACE3 in this same setup, with arround 10-20 players, and I will report if we notice anything else. But so far, for me ACE3 is the best addon in terms of performance and stability so far. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe it is alive, do tests without it. I'm not having problems. -
"Fixed" Arsenal - an Arsenal-improving workaround
Zriel replied to ImperialAlex's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use this code for generating an Array of radios to replace with the standard tfar radio, so the server gives the player the correct one. _replace =[]; for "_i" from 1 to 99 step 1 do { _line = [format["tf_anprc152_%1",_i],"tf_anprc152"]; _replace pushBack _line; }; _addActionText = "<t color='#F2FF00'>Open Arsenal"; ["AmmoboxInit",[_ammoBox,false,{true},_addActionText,false,_replace]] call xla_fnc_arsenal; -
Looking at the code can't see where the addon "hearing" is making any changes to audibleFire.
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ArmA III Ballistics Overhaul
Zriel replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not included in current release. However it is included un the source code now. So you could build the PBO yourself from source, or wait for next release. -
In theory, ACE_AI is built to be compatible with ASR AI http://ace3mod.com/wiki/feature/ai.html 1.5 No scripting All changes of ACE 3 AI are config based to ensure full compatibility with advanced AI modifications like ASR AI.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its working for me -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ruthberg, on here: http://ace3mod.com/wiki/feature/windeflection.html it is said that this works in conjuction with Advanced Ballistics. But here: http://ace3mod.com/wiki/missionmaker/modules.html#1.19-wind-deflection It is said that if advanced ballistics is enabled, then Wind Deflection will exit. Which one is correct? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Advanced are better simulated, takes account more details, more resource intensive. Wind deflection is just a basic simulation of wind over bullet, less resource intensive. Try both and use whatever you prefer. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is working. Are you using the Kimi HMD mod? cause it is already integrated here and causes problems. ---------- Post added at 21:39 ---------- Previous post was at 21:38 ---------- Except the bug for "prevent AI death", and that I do not have a clear diference between medics and doctors, all seems to be working properly. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another question, about revive module, how does it work? It goes along with the "prevent instant death option"? How do you use it (in game I mean)?