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Zriel

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Everything posted by Zriel

  1. Zriel

    FastRope ( Update )

    You can't attach a player to a sling rope, as you can only get the start and end positions of the rope. However, being 3cm further is better than 50 or 100cm that you were in the first version. This is a script from 2013, and I must say it is probably the only one working now. You will have to wait for the ACE3 version once they release it, if you want a more polished version.
  2. Question: Is it possible to have the ability to allow JIP into slots, but don't have respawn (so players can play from the start of the mission, or the middle and get the JIP Menu (reinforcement) but when they die, they go into the Spectator mode? I'm not being able to get this effect, Or the JIP is not possible (spectator mode instanly when dying) or I get a respawn and can't get into spectator. Someone has achieved this??
  3. Zriel

    FastRope ( Update )

    Revised code, it will need some polish probably. You should check if memory points of helicopters are OK or not (just checked AH6 and UH80). It checks for 17M altitude max.
  4. Arround 12 to 18 people. Server just started for the session (COOP Official missions on Sundays) Scripted missions (Custom EOS or DAC Scripts to work over the HC instead of the server). An extensive array of addons (arround 20GB). People crash from time to time, but HC has never had an issue.
  5. Zriel

    AI can see through tree tops?

    Nice mission! I can try to test this things next week. Is a pain in the ass though the process to update to Dev. ---------- Post added at 19:43 ---------- Previous post was at 19:41 ---------- In theory, AI couldn't see you trhough tree trunks, suppose it was a bug in recent builds. The lower LOS for cops could explain the issues, though I need to check then how the cops of near trees interpolate between them.
  6. Zriel

    AI can see through tree tops?

    What's more, it has been tested many times. Check this post.http://forums.bistudio.com/showthread.php?175240-Weapon-tests&p=2702521&viewfull=1#post2702521
  7. The handgun does not seem to have any type of recoil. And the ameli (the machinegun) reloads faster than an MX rifle XDD.
  8. ?? Usually HC are on the same network (with 100 / 1000Mbps connections) or even in the same box. There shouldn't be no issues with offloading all the AI to the HC. Been using HC in all our missions since 3 or 4 months, and we didn't have any issues about disconnections or crashes. Use ASM to monitor both instances and check the FPS and CPS values. You should be safe if you mount the HC in the same box. ??Functions can be called or spawned, can't be execVM. Calling a function means it will be executed on the main thread and won't let anything continue until it has finished. Spawn means it will be executed in a paralell thread and share CPU cycles with the rest of the simulation. You shouldn't call anything CPU intensive. And it will give an error calling functions with "waituntil" or "sleep" commands, as by default the engine does not allow this (to avoid issues). About scripts, you can use call compile to execute them instantly, providing the script is not a loop or anything you need running in the background. In that case execVM is imperative. There's a terminate command to end scripts or functions (for example, a trigger executes a script, and it waits for some user input...but the user is no longer in the area.) A cleanup script helps, specially because they usually clean more stuff than the Arma 3 implementation. Arma 3 code for cleanup is faster though not because it is an FSM, but because it is compiled and executes in native C++ ?? code. Check for other people code. F3 framework and Wavelenght fork of it are specially well done in terms of performance. The other suggestions are all good. Also, addons can kill performance or cause crashes.
  9. So...I'm trying to get the Gunner posistions of say, the UH80. But emptypositions "gunner" (https://community.bistudio.com/wiki/emptyPositions) returns 1. Odd. Even having the AI mount into de given 2 positions, still I get 1 when empty, 0 when 1 mounted, and 0 again for the 2 mounted. I I make the first one dissembark, It still returns 0. Quite odd. Anyone knows about this? Maybe it is not a Gunner position? Anyone has a working script or function that returns the avaliable gunner positions for a vehicle? EDIT: so, here https://community.bistudio.com/wiki/moveInTurret you can get some sripts to find the turrets of a given vehicle, which may work (will need to test it later) But still, it is odd that emptypositions only returns one. Thanks!
  10. Zriel

    Windows X July 29th

    ? I can install my key in as many windows I wan't, as long as I do use it only in one unique machine at a time. You just have to do the telephone activation.
  11. Thanks both. I was starting to learn the turrets configuration, but I hadn't seen the allturrets command. Yay!
  12. ?? My idea was more like: A) Find the avaliable Gunner positions in a vehicle using the "emptypositions" command (1,2) B)Spawn n number of crew for the vehicle C) Moveingunner the crew into the vehicle. I do not really understand how your code can help in finding the number of gunner positions in a given vehicle KK. Must say vehicle is empty BTW.
  13. Zriel

    Windows X July 29th

    It is confirmed that you can download an ISO for clean install of Windows 10 with the free upgrade. ---------- Post added at 17:53 ---------- Previous post was at 17:49 ---------- https://techjourney.net/free-windows-10-upgrade-allows-clean-install-with-iso-download/
  14. Thanks! i'm gonna stay with the fork made by the people of the video you passed, as it has some very interesting functions..and well, it is in English XD which I can understand. https://github.com/Phantomsmedia/Wavelength Also, reason we use the array of strings (I answer myself) playable units contains only an array of filled units. If the unit has not been spawned, it won't be there. So it won't work correctly for JIP players that didn't have an AI before connecting.
  15. Hmmm interesting....still don't know if variables are migrated over. Suppose I will need to check myself. Still the template they are developing has some nice functions, will probably get some of them for my own template XD. it would be nice if we could between all have a DAC release that suppports automatic HC/Sever detection and automatic spawn of units between HCs. Also, first time realized...why we use an array of string for units in DAC, instead of a "switchableunits + playableunits" ? It should be the same, and we don't need to put names and define them in DAC for each mission.
  16. Does this transfer Waypoints? And the variables you are setting up¿ Cause I know that variables are local if not added a "public variable" switch in the setVariable command.
  17. Here it is, Addon and script versions, I have used the defaults from DAC. I have tested the addon with an HC mission and DAC and it is working properly. You have to keep in mind that now DAC is working on the HC, so you should be looking for some variables in the HC instead of the server. https://bitbucket.org/Zriel/arma-3-missions/src/cae3e885a9dacabd27cc0a7777c146de303eca80/DAC%20HC/?at=master
  18. Zriel

    ASR AI 3

    Yeah, it surely has dependencies on RHS AFRF
  19. Here you go: http://forums.bistudio.com/showthread.php?188710-Arma3-Headless-Client-Guide That post includes the information and a modified version of DAC. I'm myslef starting to maintian a modified version which uses an automatic script to detect HC existence, and spawns DAC AI on server or HC if it is avaliable. I'm also integrating some configs for camps and units that are in the github of Savage. https://github.com/SavageCDN/DAC_A3/tree/master/dac_configs You can find it on my signature, though it is not updated with latests fixes and haven't had time to put it on test with a real Dedicated + HC, but in editor seems to be working. I will test and update the repo between today and tomorrow. Obviusly I will not be releasing it in any other way, as it was built for internal use in our community, but I will be glad if Savage checks it out and thinks it is worth for including it in an official release.
  20. Answered myself, DAC_Direct_Start = true
  21. It is possible to initiate DAC without having to set up any trigger? in order to have every function set up and wait for the input of the call of "DAC_fNewZone" ? Seems when done as that there are some issues (waypoints are not given to the groups.)
  22. Zriel

    Cyprus Push-toHear

    Have you copied the userconfig file to your useconfig folder in Arma 3 install root?
  23. Zriel

    Windows X July 29th

    You can still update non lincensed versions to win10 for free, but they will show as non licensed. MS is moving into making money with other services, same as other companies. Suppose primary with adverts in free services and selling private data for ad companies. About the time date limit, i'm not really sure. What I'm certain is that it will be only free as an upgrade, not a new system.
  24. Zriel

    Windows X July 29th

    Windows 8 Start screen is just like a big, full window start menu. You type first letters of an app, it appears, like in Win7 Menu
  25. Zriel

    Windows X July 29th

    Arma 3 works smoothly in Win 10, but I switched to win8 in the beta days, so can't compare with windows 7. Though whatever people say, win8.1 is a great OS, in terms of performance and power. And about cortana and bing...every major company bundles their products in the software. Google now makes searches in google. Cortana in Bing. It's just a natural move for MS to include this things.
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