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Zriel

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Everything posted by Zriel

  1. Nope, this does not work with alive. Patrols are not stored (which may seem obvius) and Alive names groups differently. I would really like to talk more about that caching system you proposed to build. What do you think?
  2. It's a constant behavoiur. I've already notified him and I hope he will release a fix soon and notify you. http://forums.bistudio.com/showthread.php?157064-Flashbang/page16 It was reported some months ago and (suppodsely) it was fixed. Seems not. Any chance to get an MMC 3 r9 version somewhere until this is fixed?
  3. Zriel

    Flashbang

    Well, here it is just in case XD http://i.gyazo.com/7c54e4ef710c13f0df1735c4885342aa.png (2209 kB) Notice the blurry double edges in the objects of the left.
  4. Zriel

    Flashbang

    Well..some of my users and me are having problems with MCC and XmedSys. Having only both enabled gives a blurry/3D like effect on edges. Having one of them disabled makes everything correct. I will post an image as soon as I get it so you can confirm me if it is the same issue you had in the past.
  5. Zriel

    Flashbang

    @super-truite could you confirm that your flashbang grenades are being used in MCC for their flashbangs? We are having a graphical issue between MCC and XmedSys and I think it may be related to the fact that they are using your grenades. Also, I thought it was fixed some months ago.
  6. Yep you are right, not native english so I may not make myslef completely clear. I mean, that I though Super_Flash was updated to solve this specific issue. Also wanted to know if someone with both mods would be having the same issue. (MCC and XmedSys)
  7. I've already posted it in MCC, but since the last update of MCC (which if I read correctly they are using super_flash flashbang grenades) there's a blurr in the edges of the screen. I've already identified it as a problem between MCC and XmedSys. Is anyone having this same issue? Wasn't super_flash fixed in the past?
  8. I'm the only one using MCC and XmedSys? There's a bug between XmedSYs and SuperFlash Grenades, making the screen blurry on the edges. So now, MCC and XmedSys make my screen blurry.
  9. Mmm I guess I'm OK with TPWCAS, bit not so well with ASR. I just want to have one clear AI modificator, so tweaking AI skill does not become a pain.
  10. Also, do you know if the are any sort of incompatibilities between your Zen_SetAiSkill and Zen_SpawnInfantry and this 2 mods? http://www.armaholic.com/page.php?id=24080 ASR AI3 http://www.armaholic.com/page.php?id=19467 TPWCAS A3 - AI Suppression System
  11. BTW, Zen. Does the BAT file inside the Framework do something? Or it is a leftover?
  12. So many ways to do the same thing with scripts. That's something I like, and dislike when I do not remember every way XD Haven't tought on the "scritdone" (and I've been using it lately). About ALIVE, we will see. I will try it, if not I just can spawn AI using editor and do the rest with your framework. We will see, but really, keep up the good work.
  13. First feedback Zen, Unless I've missed something, it's not possible to add multiple "waypoints" to the OrderMove functions. (the ones used to order vehicles and infantry to move from one point to the next). I can achieve it using the waituntil Zen_isReady, but it's not as seamessly as giving a group multiple waypoints (editor style). There are little pauses in between each order. Again, maybe I've missed something in the documentation on how to get that. I'm still starting to read XD
  14. Nope, you haven't missunderstood, but from testing we have got to the point that we cannot spawn more than 120 AIs, or the server gets a huge performance dropdown, and having like 60-80 AIs all in combat makes the players to desync every so and then. Keep in mind we are using 2 mods for AI behavoiur and also the X39 medic system. However, I cannot tell you how they are spawned because every editor in our groups uses more or less teir own "way" of achieving this. I'm moving foward into creating my own content for the community, and got into here XD. I'm relly looking foward in starting to create my own missions using ZEN framework.
  15. Zen, I'm posting this just by reading the documentation and the tutorials PDFs provided. Im loving it. Really, your framework it's simple, really well documented, and eases the burden of Mission makers so you can create a quick mission with a few sentences, or bigger ones really knowing what you are doing and how the mission will function. And I really like to see how good is it working in MP and network latency. I would like to ask you, though I will try later this night or tomorrow morning. Have you used this in combination with ALIVE? (specifically for the spawn/despawn of units within range, created using ZEN) My community has like 25 active players, and to create a mission that can last 2 hours or so, it's getting difficult to achieve some stressfull conditions (to get like 60 - 80 AIs spawned for having a dificult situation) ALIVE seems the tool to use to not crash the server with too many AI
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