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darrenk756

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Everything posted by darrenk756

  1. darrenk756

    Agm vs cse vs ace

    So in terms of realism how are AGM and CSE doing compared to ACE 2. Also what are the advantages of AGM over CSE or vice versa and are there any more up and coming realism mods. Do either have AI functions implemented yet?
  2. So I was looking into ALIVE and MCC and was wondering if they have to be built from the base up or whether the modules can be applyed to already created missions such as Dynamic Universal War System? Are they both quite similar mods or do they have completely different goals? I have googled around to find out but still cant quite make heads or tails of what they actually do? Some info would be very helpful
  3. Hi all. Just picked up Arma 2 and was wondering if there is any mods you just can't go without in the game. anything from texture replacement to AI mods just let me know and I will give them a try.
  4. darrenk756

    Arma 2 Must have Mods

    Thanks for the replies everyone will be sure to try some stuff out! Since we're on the subject of content for ARMA can anyone recommend some nice single player missions for me? I do plan on moving to multi-player once fibre optic comes round my way. Also how is the community doing in terms of a playerbase? has it been largely affected since arma 3's release?(Last I heard the server list was spammed up with Day-z). If someone could recommend a good team to start and learn with it would be great also.
  5. darrenk756

    Agm vs cse vs ace

    Sorry if this is abit off topic but you seem like a pretty knowledgable guy, I was watching a shactack video the other day and it seemed like the AI they were fighting were incredibly intelligent. Do they use any mods/scripts or is it all done smartly through the editor? I have googled this before but could not see any mods listed in their setups apart from some basic stuff.
  6. Hi there. really hope im posting in the right place here but by any chance does anyone else use TMR realism mod with bcombat and have a config that seems to make them work a bit better together? At times the two of them together give the best singleplayer infantry experience i've had for sure (especially coupled with whole lotta altis), but at other times it just seems that they conflict in ways that deem it quite unplayable e.g. the AT soldiers goofing up and squad not leaving combat mode and moving very slow through open terain. If someone could explain why it's doing this and whether or not it's fixable it would be much appreciated. Thanks. Also thanks for such an amazing mod Fabrizio was quite disappointed when I picked up ARMA and found out the AI had the intelligence of a potato. Bcombat has really opened ARMA 3 up for me so thank you again.
  7. darrenk756

    TMR Modular Realism

    Hi there. really hope im posting in the right place here but by any chance does anyone else use TMR with bcombat mod and have a config that seems to make them work a bit better together? At times the two of them together give the best singleplayer infantry experience i've had to date (coupled with whole lotta altis), but at other times it just seems that they conflict in ways that deem it quite unplayable e.g. the AT soldiers goofing up and squad not leaving combat mode at all. If someone could explain why it's doing this and whether or not it's fixable it would be much appreciated. Thanks.
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