-
Content Count
180 -
Joined
-
Last visited
-
Medals
Everything posted by Roach_
-
BIS_fnc_titlecard starts with the mission?
Roach_ replied to Roach_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Didn't seem to work either :/ -
Toadie's SmallArms and Animations for Arma3
Roach_ replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Exactly, and uniforms too, and pretty much everything. -
Toadie's SmallArms and Animations for Arma3
Roach_ replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Toadie, now I can't really use any weapon that's not from you since I'm too used now to the extreme high quality. -
That hoodie looks awesome.
-
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Roach_ replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Many thanks mate. -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Roach_ replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Could we get a video tutorial of this? That would help greatly since there is none out there at the moment. -
UK:FF - British Forces for ArmA 3
Roach_ replied to Flax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks really nice, but I must ask, will it include the SAS? I haven't read it all so sorry if it has already been said. -
Looking good, Teriyaki.
-
Is the Ghost balaklava broken? It appears as a plain black balaklava to me. Anyway, love these uniforms, specially those MW2 inspired ones, good memories. If only the fleece jacket ones used the Arma 3 models instead of Arma 2.
-
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
DLC? Has it been revealed what's it going to be or is it a surprise? -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh panther it works! Thanks man! And everyone who supported the cause thank you too. Sincerely, much appreciated. -
I'm having a problem here with a mission and the AI, specially the "friendly" AI. More than once they'll disregard the fact that you're in front of them when they engage the enemy. I've tried an eventhandler script but it seems to only work on non-playable units. Haven't been able to find anything all day, so here's what I've got so far: EH_NoTK = { _source = _this select 3; if (side _source == EAST) then { _this } else { 0 }; }; and this is the unit's init line: this addEventHandler ["HandleDamage", {_this call EH_NoTK}]; Any help would be very appreciated since most of the time in this mission you get killed by fratricide and I really suck at scripting. Thanks in advance.
-
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh I saw it too now. Tested it, but it seems that now nothing can kill me. -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there really no way to do it? -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nades too, but I meant simple shooting. With nades they usually end up killing themselves and a friendly or two around. But if you happen to be in the line of fire of a friendly unit, chances are that you're going down. It's quite an issue in some missions I've made. -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you guys come across heavy cases of friendly fire? Many times friendlies completely disregard the fact that friendly units that are in front of them just to engage the enemy. Never really happened to me before, so is there anyway to fix this or turn off friendly fire? Posting this here because didn't really happen before the Unsung mod. -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nothing, seems unsolvable. By the way, I should mention that this is for an SP mission, although I plan on making it MP once this is fixed. -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's alright man, I'm just glad people are taking their time to help me out. As for the code, how should I integrate that one into my mission, exactly? -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still doesn't seem to work. -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thought so, awesome. Is there any list of already known bugs/issues so I don't spam with stuff that's already known? -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am running both. Further testing has shown that single units or single units that later have been grouped can trigger the traps. But I spawned a group with a waypoint passing through several traps and they don't trigger them. But I still can do the MP thing if you wanna. ---------- Post added at 23:46 ---------- Previous post was at 23:37 ---------- Also, I've come across this, not sure if it's been reported yet though. Seems to be only with that US Special Forces uniform, haven't tested them all though. -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks man, will try it right away. ---------- Post added at 22:59 ---------- Previous post was at 22:43 ---------- No luck. -
How to make How to make playable units invincible to friendly AI fire?
Roach_ replied to Roach_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any solution, please? -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, really, it's just going into the mission editor, being any kind of unit that can place traps and placing a couple, then having any kind of AI unit walk over them and nothing happens. The unit can be on top of a big punji trap (for example) as much as it wants, and as soon as you switch to that unit the trap goes off. -
The Unsung Vietnam War Mod v2.6 Released !!!
Roach_ replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey there, incredible mod you guys. I don't know if it's been said already but I've been messing around with traps in the editor, and I've noticed that only the player detonates them? I put some around, then me and an AI unit in my team, and I seem to be the only one to be able to detonate them. Just thought I'd report this. But really, can't wait for the next update, this mod is awesome.