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Roach_

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Everything posted by Roach_

  1. Exactly, and uniforms too, and pretty much everything.
  2. Thanks Toadie, now I can't really use any weapon that's not from you since I'm too used now to the extreme high quality.
  3. Roach_

    TRYK's Multi-Play Uniforms

    That hoodie looks awesome.
  4. Could we get a video tutorial of this? That would help greatly since there is none out there at the moment.
  5. Looks really nice, but I must ask, will it include the SAS? I haven't read it all so sorry if it has already been said.
  6. Roach_

    TRYK's Multi-Play Uniforms

    Looking good, Teriyaki.
  7. Roach_

    TRYK's Multi-Play Uniforms

    Is the Ghost balaklava broken? It appears as a plain black balaklava to me. Anyway, love these uniforms, specially those MW2 inspired ones, good memories. If only the fleece jacket ones used the Arma 3 models instead of Arma 2.
  8. DLC? Has it been revealed what's it going to be or is it a surprise?
  9. Oh panther it works! Thanks man! And everyone who supported the cause thank you too. Sincerely, much appreciated.
  10. I'm having a problem here with a mission and the AI, specially the "friendly" AI. More than once they'll disregard the fact that you're in front of them when they engage the enemy. I've tried an eventhandler script but it seems to only work on non-playable units. Haven't been able to find anything all day, so here's what I've got so far: EH_NoTK = { _source = _this select 3; if (side _source == EAST) then { _this } else { 0 }; }; and this is the unit's init line: this addEventHandler ["HandleDamage", {_this call EH_NoTK}]; Any help would be very appreciated since most of the time in this mission you get killed by fratricide and I really suck at scripting. Thanks in advance.
  11. Oh I saw it too now. Tested it, but it seems that now nothing can kill me.
  12. Nades too, but I meant simple shooting. With nades they usually end up killing themselves and a friendly or two around. But if you happen to be in the line of fire of a friendly unit, chances are that you're going down. It's quite an issue in some missions I've made.
  13. Have you guys come across heavy cases of friendly fire? Many times friendlies completely disregard the fact that friendly units that are in front of them just to engage the enemy. Never really happened to me before, so is there anyway to fix this or turn off friendly fire? Posting this here because didn't really happen before the Unsung mod.
  14. Nothing, seems unsolvable. By the way, I should mention that this is for an SP mission, although I plan on making it MP once this is fixed.
  15. It's alright man, I'm just glad people are taking their time to help me out. As for the code, how should I integrate that one into my mission, exactly?
  16. Thought so, awesome. Is there any list of already known bugs/issues so I don't spam with stuff that's already known?
  17. I am running both. Further testing has shown that single units or single units that later have been grouped can trigger the traps. But I spawned a group with a waypoint passing through several traps and they don't trigger them. But I still can do the MP thing if you wanna. ---------- Post added at 23:46 ---------- Previous post was at 23:37 ---------- Also, I've come across this, not sure if it's been reported yet though. Seems to be only with that US Special Forces uniform, haven't tested them all though.
  18. Thanks man, will try it right away. ---------- Post added at 22:59 ---------- Previous post was at 22:43 ---------- No luck.
  19. Well, really, it's just going into the mission editor, being any kind of unit that can place traps and placing a couple, then having any kind of AI unit walk over them and nothing happens. The unit can be on top of a big punji trap (for example) as much as it wants, and as soon as you switch to that unit the trap goes off.
  20. Hey there, incredible mod you guys. I don't know if it's been said already but I've been messing around with traps in the editor, and I've noticed that only the player detonates them? I put some around, then me and an AI unit in my team, and I seem to be the only one to be able to detonate them. Just thought I'd report this. But really, can't wait for the next update, this mod is awesome.
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