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Everything posted by kyboshsteinski
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RHS Escalation (AFRF and USAF)
kyboshsteinski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same here bud...- 16577 replies
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RHS Escalation (AFRF and USAF)
kyboshsteinski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1ST TEST: tested fresh mission no modules (ie alive) with MI-8MTV-3 & MI-8AMTsh with trigger condition {_x in thisList} count (playableUnits + switchableUnits) > 0 and both helicopters followed waypoints and reacted properly. tested same scenario with ALIVE mods and i was given the same positive result. tested same scenario with ALIVE mods within a custom mission and i was given the same positive result. 2ND TEST: tested fresh mission no modules (ie alive) with MI-24P and MI-24V with trigger condition {_x in thisList} count (playableUnits + switchableUnits) > 0 and both helicopters DID NOT follow waypoints and flew off in a different direction. tested same scenario with ALIVE mods and i was given the same negative result. tested same scenario with ALIVE mods within a custom mission and i was given the same negative result.- 16577 replies
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ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rath I was referring to this---> http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment&p=2808669#post2808669 And I wish I had an answer to the second part of your question. All I did from my dedi was DL another folder from the ALiVE website. I just naturally assumed that these guys worked there magic. Diligent group of Moders ..one of the reasons why we incorporate this mod into our dedi. Edit: I must say I have NOT fully tested variants such as switching weapons from the VAS for example. However the weapon I was using is from massi and it recorded kills to the WR. -
ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Put @agm back in the stack and all seems to be recording to war room ! Also no more radio conflicts with ALiVE and agm it seems ... Smart people are Awesome -
RHS Escalation (AFRF and USAF)
kyboshsteinski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anybody having an issue with the MI24 variants not following waypoints at trigger on activation ? They take off at blue4 activation and do there own thing...this only happens with the MI24 variants- 16577 replies
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ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
T or highhead anything new here with @agm war room conflicts? -
ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its the medical .pbo that is the problem.... I removed all suggested @agm .pbo's ( AGM googles, explosives, scopes or medical) and reintroduced one at a time. When I reintroduce the medical .pbo your kills, rounds fired etc... are recorded but switching up weapons mid battle it stops recording your kills, rounds etc... to War Room. -
ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
War Room Culprit mod is Authentic Gameplay Mod ( @agm) Everything records if you grab a vanilla weapon NATO or CSAT but if you switch weapons mid battle it stops recoding kills , shots fired etc ....vanilla weapon or otherwise Remove @agm and war room recording works as advertised . @agm also jacks with the radio debug for the alive support radio but that can be fixed by removing the @ agm radio . Pbo. This blows because @agm is a badass mod and the war room is a badass feature but here in Arma country you can't have your cake and eat it too. Thanks for the help T -
JBOY Burning/Exploding Barrel script - released
kyboshsteinski replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bad day outside of the US Kavala Embassy today -
JBOY Burning/Exploding Barrel script - released
kyboshsteinski replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Fixing to DL and try out now! I too like subjecting my AI toons to exploding barrels -
US Helicopters (HAFM OVerhaul) MOD
kyboshsteinski replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep my bad wrong thread -
US Helicopters (HAFM OVerhaul) MOD
kyboshsteinski replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
has any body tried "Transport Unload" waypoints with AI with the MI8? and triggers Activation by a grouped unit? they both do not seem to work properly. Works fine of course with vanilla helis but not these for some reason. -
ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah Marve I would luuuv to use your mod in ALiVE ...I need some new material! -
US Helicopters (HAFM OVerhaul) MOD
kyboshsteinski replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mods badass ! Thanks for putting your work out there -
East vs West (OFP inspired mod)
kyboshsteinski replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like you man! Cold War Missions in my future -
East vs West (OFP inspired mod)
kyboshsteinski replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes and it took your mod to yet another level..thanks for all the hard work guys! -
US Helicopters (HAFM OVerhaul) MOD
kyboshsteinski replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The value change got the Cobra and the Apache shooting the Chaingun at ground forces but not the Hellfire. I lazed some techies when I put the CAS in a SAD role via ALiVE tablet but they just don't engage. I'm sure a tweak or two is all that's needed. The Venom on the other hand brings the steal rain like a mad man. No hydras yet. Great mod sir! -
ALiVE - Advanced Light Infantry Virtual Environment
kyboshsteinski replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait! Freaking love this mod!