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kyboshsteinski

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Everything posted by kyboshsteinski

  1. kyboshsteinski

    RHS Escalation (AFRF and USAF)

    same here bud...
  2. kyboshsteinski

    RHS Escalation (AFRF and USAF)

    1ST TEST: tested fresh mission no modules (ie alive) with MI-8MTV-3 & MI-8AMTsh with trigger condition {_x in thisList} count (playableUnits + switchableUnits) > 0 and both helicopters followed waypoints and reacted properly. tested same scenario with ALIVE mods and i was given the same positive result. tested same scenario with ALIVE mods within a custom mission and i was given the same positive result. 2ND TEST: tested fresh mission no modules (ie alive) with MI-24P and MI-24V with trigger condition {_x in thisList} count (playableUnits + switchableUnits) > 0 and both helicopters DID NOT follow waypoints and flew off in a different direction. tested same scenario with ALIVE mods and i was given the same negative result. tested same scenario with ALIVE mods within a custom mission and i was given the same negative result.
  3. Rath I was referring to this---> http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment&p=2808669#post2808669 And I wish I had an answer to the second part of your question. All I did from my dedi was DL another folder from the ALiVE website. I just naturally assumed that these guys worked there magic. Diligent group of Moders ..one of the reasons why we incorporate this mod into our dedi. Edit: I must say I have NOT fully tested variants such as switching weapons from the VAS for example. However the weapon I was using is from massi and it recorded kills to the WR.
  4. Put @agm back in the stack and all seems to be recording to war room ! Also no more radio conflicts with ALiVE and agm it seems ... Smart people are Awesome
  5. kyboshsteinski

    RHS Escalation (AFRF and USAF)

    Anybody having an issue with the MI24 variants not following waypoints at trigger on activation ? They take off at blue4 activation and do there own thing...this only happens with the MI24 variants
  6. T or highhead anything new here with @agm war room conflicts?
  7. Its the medical .pbo that is the problem.... I removed all suggested @agm .pbo's ( AGM googles, explosives, scopes or medical) and reintroduced one at a time. When I reintroduce the medical .pbo your kills, rounds fired etc... are recorded but switching up weapons mid battle it stops recording your kills, rounds etc... to War Room.
  8. War Room Culprit mod is Authentic Gameplay Mod ( @agm) Everything records if you grab a vanilla weapon NATO or CSAT but if you switch weapons mid battle it stops recoding kills , shots fired etc ....vanilla weapon or otherwise Remove @agm and war room recording works as advertised . @agm also jacks with the radio debug for the alive support radio but that can be fixed by removing the @ agm radio . Pbo. This blows because @agm is a badass mod and the war room is a badass feature but here in Arma country you can't have your cake and eat it too. Thanks for the help T
  9. Bad day outside of the US Kavala Embassy today
  10. Fixing to DL and try out now! I too like subjecting my AI toons to exploding barrels
  11. kyboshsteinski

    US Helicopters (HAFM OVerhaul) MOD

    Yep my bad wrong thread
  12. kyboshsteinski

    US Helicopters (HAFM OVerhaul) MOD

    has any body tried "Transport Unload" waypoints with AI with the MI8? and triggers Activation by a grouped unit? they both do not seem to work properly. Works fine of course with vanilla helis but not these for some reason.
  13. Yeah Marve I would luuuv to use your mod in ALiVE ...I need some new material!
  14. kyboshsteinski

    US Helicopters (HAFM OVerhaul) MOD

    Mods badass ! Thanks for putting your work out there
  15. kyboshsteinski

    East vs West (OFP inspired mod)

    I like you man! Cold War Missions in my future
  16. kyboshsteinski

    East vs West (OFP inspired mod)

    Yes and it took your mod to yet another level..thanks for all the hard work guys!
  17. kyboshsteinski

    US Helicopters (HAFM OVerhaul) MOD

    The value change got the Cobra and the Apache shooting the Chaingun at ground forces but not the Hellfire. I lazed some techies when I put the CAS in a SAD role via ALiVE tablet but they just don't engage. I'm sure a tweak or two is all that's needed. The Venom on the other hand brings the steal rain like a mad man. No hydras yet. Great mod sir!
  18. Can't wait! Freaking love this mod!
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