

sergeziegler
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Everything posted by sergeziegler
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Ambient Artillery Battery Script
sergeziegler replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I Want to thank you for the made work! -
[RELEASE] Russian Warfare Toolset
sergeziegler replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi ! I have been unable open the menu, I have a German keyboard, or something I'm doing wrong. I have it your work has helped to create missions. -
[RELEASE] Russian Warfare Toolset
sergeziegler replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I was unable to at your of the mission example, to open the action menu.? -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler replied to sergeziegler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I did not want to open two issues, here's a link to the same question https://forums.bistudio.com/topic/184491-hi-how-do-i-delete-in-this-case-is-vehicle-and-crew-a-group-of-drivers/ -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! How do I delete in this case is Vehicle and Crew a group of drivers.... example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1} else { floor(_markrad*1.67); }; _parVeh = if (count _this > 3) then { _this select 3 } else { 5; }; _typerVeh = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpVeh = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _typeVeh = _typerVeh select (floor(random(count _typerVeh))); _rndPos = [_markpos,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _unit33 = _GrpVeh createUnit [_typeVeh, _rndPos, [], 0, "NONE"]; if (isNull _unit33) then {_unit33 = _typeVeh createVehicle _rndPos; createVehicleCrew _unit33;}; (group _unit33) selectLeader _unit33; }; [_GrpVeh, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; In this example, I was not able to remove. ??? {deleteVehicle _x} forEach (crew _unit33); deleteVehicle _unit33; {deleteVehicle _x} forEach units _GrpVeh ; -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler replied to sergeziegler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! This your example does not work, I applied it today. -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler replied to sergeziegler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how to optimize it skripts, for better performance? example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1 } else { floor(_markrad*1.67); }; _parVeh = if (count _this > 2) then { _this select 2 } else { 3; }; _parUnit = if (count _this > 3) then { _this select 3 } else { 10; }; _parStat = if (count _this > 4) then { _this select 4 } else { 5; }; _cleanUpveh = []; _cleanStatick = []; _typer = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpDiver = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _type = _typer select (floor(random(count _typer))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _unit33 = _type createVehicle _rndPos; _crew = [ _unit33, _GrpDiver ] call bis_fnc_spawncrew; _cleanUpveh = vehicle leader _GrpDiver; }; [_GrpDiver, (_markpos), (random(50)+100)] call BIS_fnc_taskPatrol; sleep 3; _types = ["rhsusf_army_ocp_squadleader","rhsusf_army_ucp_sniper","rhsusf_army_ocp_riflemanat","rhsusf_army_ocp_medic","rhsusf_army_ucp_machinegunnera","rhsusf_army_ocp_machinegunner","rhsusf_army_ocp_grenadier", "rhsusf_army_ocp_engineer","rhsusf_army_ocp_combatcrewman","rhsusf_army_ocp_autoriflemana","rhsusf_army_ucp_autorifleman","rhsusf_army_ucp_javelin","rhsusf_army_ocp_aa","rhsusf_army_ucp_aa"]; _GrpUnit = createGroup WEST; for "_x" from 1 to _parUnit step 1 do { _type = _types select (floor(random(count _types))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _specnaz = _GrpUnit createUnit [_type, _rndPos, [], 0, "NONE"]; }; [_GrpUnit, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; Sleep 3; _statickUnits = ["B_HMG_01_high_F","B_GMG_01_high_F","B_Mortar_01_F","B_GMG_01_F"]; _GrpStatick = createGroup WEST; for "_x" from 1 to _parStat step 1 do { _type = _statickUnits select (floor(random(count _statickUnits))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _statick = _type createVehicle _rndPos; _crew = [ _statick, _GrpStatick ] call bis_fnc_spawncrew; _cleanStatick = vehicle leader _GrpStatick; }; here so is removed all the groups and Appliances: {deleteVehicle _x} forEach units _GrpDiver; {deleteVehicle _x} forEach crew _cleanUpveh + [_cleanUpveh]; deleteGroup _GrpDiver; {deleteVehicle _x} forEach units _GrpUnit; deleteGroup _GrpUnit; {deleteVehicle _x} forEach units _GrpStatick; {deleteVehicle _x} forEach crew _cleanStatick + [_cleanStatick]; deleteGroup _GrpStatick; -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! How do I delete in this case is Vehicle and Crew a group of drivers.... example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1} else { floor(_markrad*1.67); }; _parVeh = if (count _this > 3) then { _this select 3 } else { 5; }; _typerVeh = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpVeh = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _typeVeh = _typerVeh select (floor(random(count _typerVeh))); _rndPos = [_markpos,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _unit33 = _GrpVeh createUnit [_typeVeh, _rndPos, [], 0, "NONE"]; if (isNull _unit33) then {_unit33 = _typeVeh createVehicle _rndPos; createVehicleCrew _unit33;}; (group _unit33) selectLeader _unit33; }; [_GrpVeh, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; In this example, I was not able to remove. ??? {deleteVehicle _x} forEach (crew _unit33); deleteVehicle _unit33; {deleteVehicle _x} forEach units _GrpVeh ; -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler replied to sergeziegler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! Thanks for the answer. I waited for an answer. How do I create multiple groups and is randomly? -
Hi! How do I delete in this case is Vehicle and Crew a group of drivers
sergeziegler replied to sergeziegler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Vcom AI V2.0 - AI Overhaul
sergeziegler replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! new Version Vcom AI - Script v2.01, error , VCOMAI\VCOMAI\AIBEHAVIORNEW.fsm not found? I himself put the this file of the old version? -
Vcom AI V2.0 - AI Overhaul
sergeziegler replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! Thank you for the good work . I have thy script, I use a long time, with the first works tvoih! This new update throws an error, -Script userconfig \VCOMAI\AISettings not found ??? please fix it. because to me this week, must run a New Mission! Is good useful script! without this of the script not interesting to play in the Arma 3! -
Random tasks\objectives
sergeziegler replied to greywolf907's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a pity! I have to look for other options -
Random tasks\objectives
sergeziegler replied to greywolf907's topic in ARMA 3 - MISSION EDITING & SCRIPTING
have divers waypoint is not on the water and not on the marker, what do I do? [_grp, (_AOmarker), (random(50)+75)] call BIS_fnc_taskPatrol ??? -
Random tasks\objectives
sergeziegler replied to greywolf907's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! Thanks, it worked! But there is still another problempoint their routes is not area of the marker! -
Random tasks\objectives
sergeziegler replied to greywolf907's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I himself might to add divers and boats, but they do not want to be reborn in water! for example: if (_numDiverPatrols > 0) then { for "_i" from 1 to (_numDiverPatrols) step 1 do { _configDGrp = _DiverUnits call BIS_fnc_selectRandom; _rndPos = [_AOmarker,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _spawnGroup = [_AOmarker,_center, (configfile >> "CfgGroups" >> "Indep" >> "IND_F" >> "SpecOps" >> " (_configDGrp))] call BIS_fnc_spawnGroup; [_grp, (_AOmarker), (random(50)+75)] call BIS_fnc_taskPatrol; {_units pushBack _x} forEach units _grp; }; }; Here in this lineneed to write correctly.? _rndPos = [_AOmarker,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; On the ground, there are the divers in the water, they do not, I can not find right expressions! -
Random tasks\objectives
sergeziegler replied to greywolf907's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I need a group of divers and boats. Please Add this skripts [JSHK_fncs] _units = [_centerPos,100,5,2,2,2,2,?,?,RESISTANCE] call JSHK_fnc_patrols -
Virtual Vehicle Spawner (VVS)
sergeziegler replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I liked it! mount it fashion RHS, please! -
Vehicle System (vSys)
sergeziegler replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I liked it! mount it fashion RHS, please! -
Civilian Occupation System (COS)
sergeziegler replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello to all fans of Armagh! Can somebody move the string in the script cosInit.sqf :string: COSpedestrians=true; //Spawn pedestrians; COScars=true;// Spawn Cars; COSparked=true;// Spawn parked cars in a file ..... description.EXT, order to include Dimensions search during play.? thank you -
Civilian Occupation System (COS)
sergeziegler replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! can anyone help me? Options moved to description.ext, revival of civil and cars. enable or disable the game. -
Enemy occupation system (eos)
sergeziegler replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi!I did the mission for their friends, with your scriptbut there is a problem. when approaching the marker appear download video or how to say it correctly, the game brakes for some seconds, and this is not good and not enjoyable to play. What should I do? Help! -
Jebus - Just Editor Based Unit Spawning
sergeziegler replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I tested your script and am very happy with your work! That is what I need! Thank you. It is a pity that I can not to offer you have a beer!:) -
Jebus - Just Editor Based Unit Spawning
sergeziegler replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! It's very good!:) -
Jebus - Just Editor Based Unit Spawning
sergeziegler replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I need an unending patrol in number of 15 groups. Patrol must appear when a player in his zone of the enemy. MP for the mission. I use these scripts from such people AI Spawn Script Pack, EOS or DAC. But currently. thy script is. for me to, the best of the other embodiments. Many people will thank thee for the creation of of the script, the endless the enemy of patrol groups of. Please email so that players leave the area 500 - 1000 m, the enemy group will be deleted.