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sergeziegler

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Everything posted by sergeziegler

  1. Hi, I Want to thank you for the made work!
  2. sergeziegler

    [RELEASE] Russian Warfare Toolset

    Hi ! I have been unable open the menu, I have a German keyboard, or something I'm doing wrong. I have it your work has helped to create missions.
  3. sergeziegler

    [RELEASE] Russian Warfare Toolset

    Hi! I was unable to at your of the mission example, to open the action menu.?
  4. Hi! I did not want to open two issues, here's a link to the same question https://forums.bistudio.com/topic/184491-hi-how-do-i-delete-in-this-case-is-vehicle-and-crew-a-group-of-drivers/
  5. Hi! How do I delete in this case is Vehicle and Crew a group of drivers.... example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1} else { floor(_markrad*1.67); }; _parVeh = if (count _this > 3) then { _this select 3 } else { 5; }; _typerVeh = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpVeh = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _typeVeh = _typerVeh select (floor(random(count _typerVeh))); _rndPos = [_markpos,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _unit33 = _GrpVeh createUnit [_typeVeh, _rndPos, [], 0, "NONE"]; if (isNull _unit33) then {_unit33 = _typeVeh createVehicle _rndPos; createVehicleCrew _unit33;}; (group _unit33) selectLeader _unit33; }; [_GrpVeh, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; In this example, I was not able to remove. ??? {deleteVehicle _x} forEach (crew _unit33); deleteVehicle _unit33; {deleteVehicle _x} forEach units _GrpVeh ;
  6. Hi! This your example does not work, I applied it today.
  7. how to optimize it skripts, for better performance? example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1 } else { floor(_markrad*1.67); }; _parVeh = if (count _this > 2) then { _this select 2 } else { 3; }; _parUnit = if (count _this > 3) then { _this select 3 } else { 10; }; _parStat = if (count _this > 4) then { _this select 4 } else { 5; }; _cleanUpveh = []; _cleanStatick = []; _typer = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpDiver = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _type = _typer select (floor(random(count _typer))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _unit33 = _type createVehicle _rndPos; _crew = [ _unit33, _GrpDiver ] call bis_fnc_spawncrew; _cleanUpveh = vehicle leader _GrpDiver; }; [_GrpDiver, (_markpos), (random(50)+100)] call BIS_fnc_taskPatrol; sleep 3; _types = ["rhsusf_army_ocp_squadleader","rhsusf_army_ucp_sniper","rhsusf_army_ocp_riflemanat","rhsusf_army_ocp_medic","rhsusf_army_ucp_machinegunnera","rhsusf_army_ocp_machinegunner","rhsusf_army_ocp_grenadier", "rhsusf_army_ocp_engineer","rhsusf_army_ocp_combatcrewman","rhsusf_army_ocp_autoriflemana","rhsusf_army_ucp_autorifleman","rhsusf_army_ucp_javelin","rhsusf_army_ocp_aa","rhsusf_army_ucp_aa"]; _GrpUnit = createGroup WEST; for "_x" from 1 to _parUnit step 1 do { _type = _types select (floor(random(count _types))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _specnaz = _GrpUnit createUnit [_type, _rndPos, [], 0, "NONE"]; }; [_GrpUnit, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; Sleep 3; _statickUnits = ["B_HMG_01_high_F","B_GMG_01_high_F","B_Mortar_01_F","B_GMG_01_F"]; _GrpStatick = createGroup WEST; for "_x" from 1 to _parStat step 1 do { _type = _statickUnits select (floor(random(count _statickUnits))); _rndPos = [[[_markpos, _radius], []], ["water", "out"]] call BIS_fnc_randomPos; _statick = _type createVehicle _rndPos; _crew = [ _statick, _GrpStatick ] call bis_fnc_spawncrew; _cleanStatick = vehicle leader _GrpStatick; }; here so is removed all the groups and Appliances: {deleteVehicle _x} forEach units _GrpDiver; {deleteVehicle _x} forEach crew _cleanUpveh + [_cleanUpveh]; deleteGroup _GrpDiver; {deleteVehicle _x} forEach units _GrpUnit; deleteGroup _GrpUnit; {deleteVehicle _x} forEach units _GrpStatick; {deleteVehicle _x} forEach crew _cleanStatick + [_cleanStatick]; deleteGroup _GrpStatick;
  8. Hi! How do I delete in this case is Vehicle and Crew a group of drivers.... example: _mkr = if (count _this > 0) then { _this select 0 } else { _exit = true };if (_exit) exitWith {}; _markpos = getMarkerPos _mkr; _marksize = getMarkerSize _mkr; _markrad = floor(sqrt((_marksize select 0)*(_marksize select 1))); _radius = if (count _this > 1) then { _this select 1} else { floor(_markrad*1.67); }; _parVeh = if (count _this > 3) then { _this select 3 } else { 5; }; _typerVeh = ["rhsusf_M1078A1P2_B_M2_wd_open_fmtv_usarmy","rhsusf_m998_w_4dr","rhsusf_m998_w_2dr","rhsusf_m1025_w_s","B_G_Offroad_01_armed_F","B_Truck_01_fuel_F","B_Truck_01_mover_F"]; _GrpVeh = createGroup WEST; for "_x" from 1 to _parVeh step 1 do { _typeVeh = _typerVeh select (floor(random(count _typerVeh))); _rndPos = [_markpos,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _unit33 = _GrpVeh createUnit [_typeVeh, _rndPos, [], 0, "NONE"]; if (isNull _unit33) then {_unit33 = _typeVeh createVehicle _rndPos; createVehicleCrew _unit33;}; (group _unit33) selectLeader _unit33; }; [_GrpVeh, (_markpos), (random(50)+75)] call BIS_fnc_taskPatrol; In this example, I was not able to remove. ??? {deleteVehicle _x} forEach (crew _unit33); deleteVehicle _unit33; {deleteVehicle _x} forEach units _GrpVeh ;
  9. Hi! Thanks for the answer. I waited for an answer. How do I create multiple groups and is randomly?
  10. sergeziegler

    Vcom AI V2.0 - AI Overhaul

    Hi! new Version Vcom AI - Script v2.01, error , VCOMAI\VCOMAI\AIBEHAVIORNEW.fsm not found? I himself put the this file of the old version?
  11. sergeziegler

    Vcom AI V2.0 - AI Overhaul

    Hi! Thank you for the good work . I have thy script, I use a long time, with the first works tvoih! This new update throws an error, -Script userconfig \VCOMAI\AISettings not found ??? please fix it. because to me this week, must run a New Mission! Is good useful script! without this of the script not interesting to play in the Arma 3!
  12. sergeziegler

    Random tasks\objectives

    It's a pity! I have to look for other options
  13. sergeziegler

    Random tasks\objectives

    have divers waypoint is not on the water and not on the marker, what do I do? [_grp, (_AOmarker), (random(50)+75)] call BIS_fnc_taskPatrol ???
  14. sergeziegler

    Random tasks\objectives

    Hi! Thanks, it worked! But there is still another problempoint their routes is not area of the marker!
  15. sergeziegler

    Random tasks\objectives

    I himself might to add divers and boats, but they do not want to be reborn in water! for example: if (_numDiverPatrols > 0) then { for "_i" from 1 to (_numDiverPatrols) step 1 do { _configDGrp = _DiverUnits call BIS_fnc_selectRandom; _rndPos = [_AOmarker,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; _spawnGroup = [_AOmarker,_center, (configfile >> "CfgGroups" >> "Indep" >> "IND_F" >> "SpecOps" >> " (_configDGrp))] call BIS_fnc_spawnGroup; [_grp, (_AOmarker), (random(50)+75)] call BIS_fnc_taskPatrol; {_units pushBack _x} forEach units _grp; }; }; Here in this lineneed to write correctly.? _rndPos = [_AOmarker,50,_radius,5,0,0.5,0,[],[]] call BIS_fnc_findSafePos; On the ground, there are the divers in the water, they do not, I can not find right expressions!
  16. sergeziegler

    Random tasks\objectives

    Hi! I need a group of divers and boats. Please Add this skripts [JSHK_fncs] _units = [_centerPos,100,5,2,2,2,2,?,?,RESISTANCE] call JSHK_fnc_patrols
  17. sergeziegler

    Virtual Vehicle Spawner (VVS)

    Hi! I liked it! mount it fashion RHS, please!
  18. sergeziegler

    Vehicle System (vSys)

    Hi! I liked it! mount it fashion RHS, please!
  19. sergeziegler

    Civilian Occupation System (COS)

    Hello to all fans of Armagh! Can somebody move the string in the script cosInit.sqf :string: COSpedestrians=true; //Spawn pedestrians; COScars=true;// Spawn Cars; COSparked=true;// Spawn parked cars in a file ..... description.EXT, order to include Dimensions search during play.? thank you
  20. sergeziegler

    Civilian Occupation System (COS)

    Hi! can anyone help me? Options moved to description.ext, revival of civil and cars. enable or disable the game.
  21. sergeziegler

    Enemy occupation system (eos)

    Hi!I did the mission for their friends, with your scriptbut there is a problem. when approaching the marker appear download video or how to say it correctly, the game brakes for some seconds, and this is not good and not enjoyable to play. What should I do? Help!
  22. Hi! I tested your script and am very happy with your work! That is what I need! Thank you. It is a pity that I can not to offer you have a beer!:)
  23. Hi! It's very good!:)
  24. Hi! I need an unending patrol in number of 15 groups. Patrol must appear when a player in his zone of the enemy. MP for the mission. I use these scripts from such people AI Spawn Script Pack, EOS or DAC. But currently. thy script is. for me to, the best of the other embodiments. Many people will thank thee for the creation of of the script, the endless the enemy of patrol groups of. Please email so that players leave the area 500 - 1000 m, the enemy group will be deleted.
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