rob_demir
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CatBook-Yi23332 started following rob_demir
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Restart the server at the end of a countdown
rob_demir replied to raptor2x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which script ended up working in the end? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
rob_demir replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
rob_demir replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My clan is having a problem. My server and I are the only things running MCC. Everytime I generate a mission with MCC we have a hard time killing the enemy AI because they take 30 rounds to kill for some reason. If I spawn it with Zeus without the MCC version we can kill an enemy AI no problem at all. Why is this? And how do I change it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
rob_demir replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi there, is it possible to add Narcan to the list of drugs to administer? Also can we have what CSE had? Airway management and such? -
Authentic Gameplay Modification
rob_demir replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, love this mod but there is a new problem with the newest update version 0.95. My clan is having issues with the medical system. I just updated to the new @agm on our server and our local files on our computer. And I cannot, even being the medic, heal my guys. I can heal them when we first spawn for some reason I think it is a glitch. But once they get shot I can't bandage them up. This is a serious problem and does affect gameplay. And yes I have Diagnosed them countless times. Can't do anything about it. Hope this get's fixed soon. Thanks for the AGM mod. :) EDIT: CORRECTION I can heal them when they get hit but once they go unconscious I can't use any of the options. No epi, no blood, no morphine, and no bandages. I was set as medic and had all my supplies, and still couldn't do anything when patient goes unconscious. -
Hi there Eric, I was wondering what happened to the JSRS addon for the Eric J weapons pack. The addon is not located there anymore in the @u100 folder. I remember it used to be there but it's not now. Did something change?
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Squad/Clan List - Please read the rules in first post!
rob_demir replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name: THE LUCKY BASTARDS Timezone/location : (GMT - 5) TORONTO, CANADA Gamemode preference : COOP Contact email: REFER TO WEBSITE Website address: TLB WEBSITE Short description: TLB IS A SMALL, TIGHT GROUP THAT ARE LOOKING FOR SIMILAR MINDED INDIVIDUALS TO PLAY IN A SEMI-HARDCORE/REALISTIC MILSIM FASHION AND USE MODS. WHAT TLB SPECIALIZES IN - GUERRILLA WARFARE & SPECIAL FORCES Language: ENGLISH -
Squad name: THE LUCKY BASTARDS Timezone/location: VARIES BUT MOSTLY GMT-5 (NEW YORK) Gamemode preference (eg coop or pvp): TACTICAL COOP Contact email: see website Website address: http://the-lucky-bastards.enjin.com/home Short description: TLB is a small, tight group that are looking for similar minded individuals to play in a semi-hardcore/realistic milsim fashion and use mods. What TLB specializes in? -Guerrilla warfare -special forces Language: ENGLISH
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Hi there EricJ, I really like your mods! My group has found an issue regarding the u100_tmr_bipods.pbo in the optional tmr bipods folder on your mod. Whenever i put that pbo into my addons folder in @u100/Addons the game crashes when anyone picks out a Baret M107 from the Arsenal, or the ammobox. I thought I would forward this information to you inorder to fix it because I really like that optional .pbo file since it gives my Scar black a bipod and an IR laser. Thanks again for the mod. Pte.Demi
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