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pokebreaker

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Posts posted by pokebreaker


  1. On 8/15/2021 at 3:11 AM, Ms. Booty Twish said:

    It actually it not useless, and considering it is a shooter based game, I should stay in game and be bindable as all buttons should.

     

    The real reason no one uses it...

    1) Hard to sneak up in people since headsets have good audio, and the Turtle Beach mics have actual legit superhuman hearing. 

     

    2) Melee without a knife is a joke when it comes to damage then again, knives are not all that better. 

     

    Personally I never Melee, but realistically it needs to stay in the game. 

    Sure, melee can stay.  I'd just like to be able to either map it to another button of choice, or unbind it altogether.  Right now, my only way to avoid activating melee in tense moments, is to have my weapon already holstered when I run around, so that it can't melee at all. But then I have to run around without me weapon at the ready.

    • Like 1

  2. 2 minutes ago, anthony weston said:

    You either sneak around too scared to engage with anyone, or you die and lose your progress to people who see you, and know right off the bat that you’re not any good or at least new.

     

    It just doesn’t make sense to me how it’s supposed to be fun avoiding everything that makes a shooter fun. 

     

    You'll really have to re-define your understanding of a shooter game.  This game is a Survival Looter-Shooter, with a priority on the Survival and Looting; IMO almost like a role-playing game with shooting capabilities.  Camping and being scared to engage are intended effects, because it somewhat simulates reality (the overall goal isn't necessarily realism though).  You're not necessarily expected to fill your bags on every encounter.  Sometimes you have to concede that getting a few things and escaping is better than trying to get more and potentially die.  These are all decisions every player has to make in each encounter.  The better you get at making those decisions, the better off you will be in this game.

     

    As an example of combat scenarios, anytime I'm approaching a building or structure, I go to a walking pace about 80m away, then I crouch-walk at about 50m, and then I crawl at about 25m.  The goal is that if someone inside looting, I will hopefully be able to hear their footsteps, without them hearing mine.  That gives me the opportunity to ambush them if they decide to leave from one of the doors instead of the windows.  Footsteps are very loud in this game, so whoever hears the other person first, has a massive advantage.

     

    This game definitely takes more time to learn than typical arena shooters.  Unfortunately, that is the only remedy to the issue.  If you are in a stacked lobby, get a little loot, then get out.  Be happy to escape with something, and the re-queue for a hopefully better matchmaking roll.

    • Like 2

  3. I don't know if this game uses SBMM.  It has a very small population.  Keep in mind that even if they don't display their kill badge, they may still have significant experience over you.  Its very likely that you've killed veteran players who aren't necessarily combat focused.

    • Thanks 1

  4. Its a bug, "Warning: A new bug appears in this update - the Portable Signal detector Pings only one randomly selected user throughout the whole Encounter" (Reference:  https://vigorgame.com/changelog/81).  Although, I wouldn't be surprised if it were an intentional "bug" to test how it would effect gameplay.

     

    That said, the Portable Signal Detectors shouldn't mean that players get to turn their brains off.  I'm personally ok with PSDs giving random pings, but the actual Signal Detector, which requires risk, providing a fully accurate signal map.

    • Thanks 1

  5. In a building on Batterie Draug (see video @ 0.13 seconds), there is an overturned table that, when hipfire aiming, registers as though it is a solid object all the way up to the ceiling, even though visually it is open space.  Please see the provided video for evidence: https://imgur.com/a/rTLzqhh

     

    Bullets don't travel through the area either.  I found this out during a fire fight where the other person and I shots 30 rounds at each other at close range, and neither of us were hit at all.

     

     

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