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10 GoodAbout zippy3251
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Michigan, United States
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zippy3251 started following Mp -[Fockers] Most Wanted co-op, ZKs -=LOST=- MP Survival Mission (Now With Base Building), AI won't cross Lindhaven Bridges (Tanoa) and and 5 others
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
zippy3251 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Is there anything I can build at my base to respawn there, or must I or an ally always have a defib?- 377 replies
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- survival
- multiplayer
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(and 1 more)
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
zippy3251 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
So a tent will save my items, but is there a way to respawn at a base of mine?- 96 replies
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- single player
- survival
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(and 1 more)
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Hi guys, I'd like to make a defense mission in Lindhaven, where the AI attacks the central peninsula via the connecting land and the various bridges leading to it. However the I cannot make the AI cross the bridges, nor will they near the edges of ground near the waterways. is there any way to make them move across the bridges? Thanks, Zippy
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I'm feeling pretty dumb here, but I can't seem to find the 'rebuild terrain' option. i understand that I'll eventually keep messing myself up if I use this, but as of now it would still be handy. I'm sick of manually recreating my terrain mapframe.
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Ermagherd I didn't even know there was a rebuild terrain button, let alone not having to use it.. Durrrr. I've been deleting the terrain mapframe, having Tb crash a couple times, and then making a new mapframe and re-scaling and smoothing the whole map. Friiiiiiiick This will save me so much time. Thanks guys!
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Hi guys, Is it possible to save terrain edits made in bulldozer onto my terrain height map png file or in some other way, so I don't lose my little edits? Whenever I remove the terrain mapframe and recreate it to reflect texture changes, the terrain height is reset to what it pulls from my height map png. I'm sorry if I'm using the wrong terminology here. Thanks!
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I'm starting with a teeny tiny map that's a total of 700 square meters. Sorry to be confusing, I'm still catching on to the vernacular regarding terrain sizing in TB. @londo19 I ended up doing something similar (see spoiler below), except this map can't really be an island. I made the total image 1024 but resized the part I care about to be 700 x 700. I'll throw some forests in the background. Ahhh thank you @richie! I would use 512 x 512 images in TB then?
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I do want a square terrain, but I wish it to be roughly 700^2 meters instead of the usual 512x512 or 1024x1024.
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Hi guys, In my endeavor to recreate the Carentan map from COH, I need to scale my terrain properly. I've been only using a terrain that is 1024x1024 m or 512x512, but the size I really need is about 700x700 m. In TB when I create the terrain mapframe, I just go for a 1:1 scale between the size of my sat, terrain, and mask images so I don't botch anything up. Sadly a 1024 terrain is too large, and the 512 is too small. How can I set the sampler settings in the mapframe properties window to allow me a terrain thats not 2^x meters per side? Thanks!
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Mask image causing texture blending
zippy3251 replied to zippy3251's topic in ARMA 3 - TERRAIN - (BUILDER)
The map itself is only about 500 m^2, I'm only using the sat mask for a rough placement of roads and buildings. My plan is to change the detail distance settings in the map config file so that the sat image won't show at all in game, as this is a tiny map. I actually scaled each image down to only 512x512 so my map will be the proper size. I started my terrain adventure by making a map of my college and the surrounding area using 16k images, but the loading times were intense so I decided to start smaller. I have not been changing the image back, why is that necessary? Thanks for your help! -
Mask image causing texture blending
zippy3251 replied to zippy3251's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes, everything is 1024 px. It likes to add the seabed texture between other layers, so for the time being I just turned off the entire seabed layer and am pretending everything's ok. I could leave it like this, players shouldn't reeeeally be going in the water in this map anyways. I'm recreating the Carentan map from COH :D. -
Textures layers problem. (screenshot)
zippy3251 replied to Nikopol's topic in ARMA 3 - TERRAIN - (BUILDER)
@bushlurker I have a similar issue, except as far as I can tell, I have an instant color change in my mask image. I use gimp in indexed more and have used the select by color tool to ensure I have only the colors I want in my mask. I don't understand what is going wrong. The spoiler below contains images of my problem. Thanks! -
Texture invading the limits between another 2 textures!
zippy3251 replied to 7Y-Loki's topic in ARMA 3 - TERRAIN - (BUILDER)
Did you find a fix for this, @7Y-Loki? I have the same issue with my map. i am using the indexed mode and as far as I can tell I have an immediate color transition. My photos are in the spoiler below. I realize your mask is blurred, but I'm guessing you've run into the same issue I've been having even with no blur on the mask. -
Hi guys- My mask image is causing other ground textures to show on the transition between two colors. I am using gimp in the indexed mode. The color transitions on the mask image are immediate, so there are no intermediately colored pixels that TB can interpret incorrectly. Does anybody have ideas or experience regarding this issue? The terrain, mask image, and layers file are shown in spoilers below. Thanks!
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Mp -[Fockers] Most Wanted co-op
zippy3251 replied to mikie boy's topic in ARMA 2 & OA - USER MISSIONS
I just found your scripting tutorials, Mikie, and would love to be able to mes with this mission in the A3 environment. Is there a way for me to port this to Arma 3? It looks like arma 3's CBA would need to e implemented somehow.