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texmar

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About texmar

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  1. texmar

    [MP] =BTC= Hearts and Minds

    Thank you again!
  2. texmar

    [MP] =BTC= Hearts and Minds

    Do you want to change your Unit or the enemy's to KPA?
  3. texmar

    [MP] =BTC= Hearts and Minds

    Hello Vdauphin, Two questions for you. 1. The Redeployment feature, you can fast travel to the FOBs but, can you travel back to your Logistic point/Camp? 2. Is there any way to search for a vehicle on the map that isn't destroyed or a wreck? Someone drove off in a humvee and now we can't find it. Thank you again.
  4. texmar

    ATLAS Mod: LHD Plus

    Glad someone tried the Workaround, I refused to believe the only option was CUP.
  5. texmar

    ATLAS Mod: LHD Plus

    Awesome I will try this. I was running a Persistent Mission so I had the helos staged on the air field and we had to fly them over and stage them because of this issue.
  6. texmar

    Advanced Rappelling

    SPIE RIG! :o
  7. FFAAMOD, on 28 Apr 2016 - 08:32, said: - AS A TEMPORARY WORKAROUND TO 3D MISSION EDITIOR, you can spawn the B.A.M into 3D Editor by manually changing the classname in mission.sqm. How? Well, good editors don't need explanations but It's pretty simple. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ffaa_ar_bam" (type="ffaa_ar_bam" ;). Open 3D Editor and your mission. B.A.M will be ready to be edited in 3D Mission Editor. Note: B.A.M is a complex object, this means it's not a simple object and If you try to move to other position/heading then It will literally be splitted in 3 parts (don't be afraid, just reload your own mission) This also works Atlas LHD, you do not need CUP files. Sorry for jumping off topic for a sec.
  8. texmar

    ATLAS Mod: LHD Plus

    You do NOT need CUP Weapons, Vehicles, etc...to load the ATLAS LHD Plus Mod - A WORKAROUND TO 3D MISSION EDITIOR, you can spawn the ATLAS into 3D Editor by manually changing the classname in mission.sqm. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ATLAS_B_LHD_helper" (type="ATLAS_B_LHD_helper" . Open 3D Editor and your mission. ATLAS will be ready to be edited in 3D Mission Editor. The ship spawns with CIWS mounted on it, if you would like to disable the spawning of these, use the variable:ATLAS_Official = true;
  9. You had to one up my "tree fiddy" comment huh...
  10. texmar

    ATLAS Mod: LHD Plus

    This is using Cups vehicles am assuming per the name. What was the original before having to use Cup mods? B_LHD_WASP_USMC_Empty?
  11. texmar

    ATLAS Mod: LHD Plus

    Can someone provide me the class name for this LHD?
  12. Good job on this work, everything turned out great!
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