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Everything posted by texmar
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Thank you again!
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Do you want to change your Unit or the enemy's to KPA?
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Hello Vdauphin, Two questions for you. 1. The Redeployment feature, you can fast travel to the FOBs but, can you travel back to your Logistic point/Camp? 2. Is there any way to search for a vehicle on the map that isn't destroyed or a wreck? Someone drove off in a humvee and now we can't find it. Thank you again.
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OMG OMG OMG
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Glad someone tried the Workaround, I refused to believe the only option was CUP.
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Awesome I will try this. I was running a Persistent Mission so I had the helos staged on the air field and we had to fly them over and stage them because of this issue.
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Awesome
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SPIE RIG! :o
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[CLOSED] FFAA V6 (Spanish Army Mod)
texmar replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FFAAMOD, on 28 Apr 2016 - 08:32, said: - AS A TEMPORARY WORKAROUND TO 3D MISSION EDITIOR, you can spawn the B.A.M into 3D Editor by manually changing the classname in mission.sqm. How? Well, good editors don't need explanations but It's pretty simple. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ffaa_ar_bam" (type="ffaa_ar_bam" ;). Open 3D Editor and your mission. B.A.M will be ready to be edited in 3D Mission Editor. Note: B.A.M is a complex object, this means it's not a simple object and If you try to move to other position/heading then It will literally be splitted in 3 parts (don't be afraid, just reload your own mission) This also works Atlas LHD, you do not need CUP files. Sorry for jumping off topic for a sec. -
You do NOT need CUP Weapons, Vehicles, etc...to load the ATLAS LHD Plus Mod - A WORKAROUND TO 3D MISSION EDITIOR, you can spawn the ATLAS into 3D Editor by manually changing the classname in mission.sqm. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ATLAS_B_LHD_helper" (type="ATLAS_B_LHD_helper" . Open 3D Editor and your mission. ATLAS will be ready to be edited in 3D Mission Editor. The ship spawns with CIWS mounted on it, if you would like to disable the spawning of these, use the variable:ATLAS_Official = true;
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Burnes Armories Tanks and Deployment Vehicles
texmar replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
You had to one up my "tree fiddy" comment huh... -
Burnes Armories Tanks and Deployment Vehicles
texmar replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Abt tree fiddy -
This is using Cups vehicles am assuming per the name. What was the original before having to use Cup mods? B_LHD_WASP_USMC_Empty?
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Can someone provide me the class name for this LHD?
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[CLOSED] FFAA V6 (Spanish Army Mod)
texmar replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good job on this work, everything turned out great! -
Thank you. We added a boat under btc_veh. Was thinking if we lost this in the middle of the ocean it would be difficult to tow back to the logistic point. Thanks for the help.
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I was looking for a way to adjusting the vehicle respawns. If I can change btc_veh_# to respawn like btc_helo_.
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Thank you, Sorry not well verse with github. I will review first before posting! :D
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Working very good, no issues other than the ones mentioned already. When working in the editor I notice the Ratio of Waterborne troops to Ground is too high. Any way to adjust this? Less Divers.
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How would I go by adding the Apex faction to list of units to select from? Syndikat faction
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Thank you Vdauphin for maintaining
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How can I merge this add on to your other mission Hearts and Minds?
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Any way to run the mission with a headless client script? Any try it before?
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How many players does everyone run on this mode ? Do you save or restart everytime? How long does it take you to complete this mode? Just wondering how other groups are playing this
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You will need to open the mission with a pbo manager and set it up with takistan