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chad5840

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About chad5840

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  1. Hey, just seeing if anybody could assist me with this script. I can get it to work with just 1 marker on the map but I guess I don't know the proper syntax or something because I tried to add another marker in the map nothing spawns at either marker. here is the code I have in a game logic nul = [[[1, [["marker1",2,150,[true,false],[false,false,false],false,[10,0],[3,0],"default",nil,nil,1],["marker2",2,150,[true,false],[true,false,true],false,[10,0],[3,0],"default",nil,nil,2]]]], 500, true] execVM "LV\LV_functions\LV_fnc_simpleCachev2.sqf"; ---------- Post added at 03:06 ---------- Previous post was at 01:17 ---------- I think I figured it out. This is for the Wasteland MOD so I just used the town markers that were already created. It looks extremely inefficient but it works like a charm. nul = [[[1, ["Town_1",2,150,[true,false],[true,false,true],false,[12,12],[3,0],"default",nil,nil,1]], [1, ["Town_2",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,2]], [1, ["Town_3",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,3]], [1, ["Town_4",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,4]], [1, ["Town_5",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,5]], [1, ["Town_6",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,6]], [1, ["Town_7",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,7]], [1, ["Town_8",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,8]], [1, ["Town_9",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,9]], [1, ["Town_10",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,10]], [1, ["Town_11",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,11]], [1, ["Town_12",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,12]], [1, ["Town_13",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,13]], [1, ["Town_14",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,14]], [1, ["Town_15",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,15]], [1, ["Town_16",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,16]], [1, ["Town_17",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,17]], [1, ["Town_18",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,18]], [1, ["Town_19",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,19]], [1, ["Town_20",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,20]], [1, ["Town_21",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,21]], [1, ["Town_22",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,22]], [1, ["Town_23",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,23]], [1, ["Town_24",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,24]], [1, ["Town_25",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,25]], [1, ["Town_26",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,26]], [1, ["Town_27",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,27]], [1, ["Town_28",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,28]], [1, ["Town_29",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,29]], [1, ["Town_30",2,150,[true,false],[false,false,false],false,[6,12],[3,0],"default",nil,nil,30]]], 500, true] execVM "LV\LV_functions\LV_fnc_simpleCachev2.sqf";
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