ironmentalist
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Posts posted by ironmentalist
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Wow!! A new "Fallujah" in the making!!I'm 100% that this map will be something of a fairy tale:D
PS.
I can assure you that you motivated me to keep Arma 3 installed on my computer :)
TOTALLY agree;D
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this community really need you opteryx, spectacular work
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you are one of the best modder here opteryx...surely the best map-maker...im really a fan of iraq settlement and this is pure art=D
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Hm... now you got my attention mate. Can't wait to see what you come up with, good luck!ahah thanks mate eheh=D
---------- Post added at 09:02 ---------- Previous post was at 08:56 ----------
I would have to agree greatly with Jackal.. We aren't trying to put you down but it sounds to me more like your hype training a project that even with a full team of experienced modders and scripters would take some time... I am curious about the forcing units to stay together and with vehicle. This is just my personal input/opinion but if I wanted to be stuck together in a scripted out follow the train on the tracks firefight where I am not free to do as I need to do then I'd play more generic titles like battlefield. I apologize if I come off rude it just seemed a bit trolliish when you said you wanted to make the best tactical squad based FPS. But I do wish you luck my friend.thanks for suggestions mate,i share your opinion but i know that soldiers in war aren't usually single privates that go alone in a city to fight but they usually stay sticked togheter, usually protected by vehicles so technically its a way to make more funny and way more "coop" the game...n my opinion obviously but as soon as this should be my mod...;)
---------- Post added at 09:08 ---------- Previous post was at 09:02 ----------
So... you want to make a cross between Battlefield/Call of Duty, and Project Reality, with the focus being on the Italian military, and the setting Libya? I doubt what you want could be accomplished in this engine, and anything approaching it would take a decade or two by yourself. Why not offer your services to the Pedagne mod, and help bring the Italian army into A3?EHYEHYEHY...ehy...you dear, you know that when you pronounce "bf" and "cod" words the freaking end of the world come on me and you know...so stop doing that...if i wanted to play bf or cod i wouldnt be here ok? in addiction i don't like 'em as you could see from my hours spent in black ops 2 ...while i stopped playing bf with bf2. Anyway Arremba and Aspide dont surely need a beginner to complete their mod so, gd advice;) i would just need someone that helps me putiing a damn wall into the game via config: anyone that wants help will be free to join me to help is he wants.Greeds
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ehy guys some little update..i'm working on some weapons but mainly on buildings...here some pics of one of the best:
now i'm having very hard problems to get it working on the game,probably because i'm not familiar with cinfigs...if you that are reading this post want to help me solving that trouble please partecipate to my discussion here please with suggestions\corrections (and actually i would EXTREMELY thankful if someone experienced could create a working sample of config for buildings...i know there are examples on the web but i miss something and they doesnt work=)
http://forums.bistudio.com/showthread.php?189793-Having-issue-with-config-cpp
thanks and cheers
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i changed the config as you said but as soon as it still to tell me that "error code=1" i packed it with FileBank it builds the pbo then i put it into the game in a file>addon>VFL_Benghazifourpalaces but it neither shows between the arma 3 possible mods...:/
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it still to tell me "build failed:result code=1"...i ve deleted the{}...what do you mean as use the baseclass for my building?
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Hi guys i have a model i wrote a config but when i use addon builder it show "Error code = 1" i discovered that its an error somewhere in the config...but as soon this is my first addon at all if someone more experienced that me could take a look i would be very thankful. here the config:
class CfgPatches
{
class Benghazifourpalaces
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[]= {"A3_structures_F"};
};
};
class CfgVehicleClasses
{
class Juoksuhauta
{
displayName="Benghazifourpalaces";
};
};
class CfgVehicles
{
class HouseBase;
class House: HouseBase {};
class Land_VFL_Benghazifourpalaces: House
{
scope = 2;
model = "VFL\VFL_Benghazifourpalaces.p3d";
displayName="Benghazifourpalaces";
VehicleClass = "Juoksuhauta";
destrType = "DestructNo";
};
};
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hey guys im working on a mod but im having problems to texture my object/s because i try to "direct" stick the textures but they are bad...so i tried to follow some tutorials about uv mapping but ive no clue...nothing happen...could anyone try to explane me how can i texture a damn object? ive gimp and i use standard object builder from bi:) thanks
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i know bro in fact im starting with little things (Toyota pickup) then i will do little objects as weapons helmets and suits and then bigger vehicles and weapons (like artillery pieces. The map is in wip (the terrain) thanks for your interest;)
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Hey everyone i'm very proud to announce my first addon for ArmA's community i will talk about it just after a little assumption:1)as i'm totally new in modding i ask not force me about time and contents.2)this project can take long time to be completed due to my not too much experience/time
oook!now let's talk about this stuff. What will the mod is? A total modification:i mean vehicles camo factions weapons MAPS (argh it's a pain;)) and last but very important GAMEPLAY. War is not "i will walk alone in the middle of a firefight". I will implement a system that will explicitely FORCE peoples to play togheter very close to vehicles.
I will hopefully implement new faction: ISIS (i hate isis dont annoy me with boring stuff please) and ITALIAN army. Yes ,italian army :0...the story will be setteled in current times so vehicles will be the best technologically possible for the armies (not too much futuristic stuff ,i dont'really like it...). The map will feature Lybian areas with UNIQUE BIG BUILDINGS and there will be a strong logistical components too. Basically i want make of this mod the BEST TACTICAL SQUAD BASED FPS. That's all till now. If you are interested simply pm me more we are better it is...anycase i'm ready to go ahead alone;) See you the next update guys:)
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is the project alive?
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or maybe if you want you could ask for help to someone...your work is too much precious to be lost
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it is really sad:'(
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some way to shot from behind a cover would be very very cool (and realistic)
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uff yes i tried to search it everywhere...it doesnt seems to exsist ...but wtf...i had a p drive before why it worked before and not now damn! anyway i very very thanks you for your help and your patience very much...i hope ull stay tuned to help me again if i will fix this situation
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1. If it’s not there, it has been deleted, so copy it from a sub-folder of \winsxs.
thats my condition...the prob is that \winsxs doesnt exist...is it in system32 or 9in another folder
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so correct me if im wrong...i take your script...i copy it in a new txt document on desktop then i subsitute Z:\users etcetc with the path of my "armawork" folder...then i save and modify the name of the txt document in "PDrive.cmd"...i run it...black widow thet say..."subst isnt a command recognised as internal or external or a runnable program or banch file"
and yes, i'm scared
ahahah thanks for helping me=)
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LOL Impossibile trovare il file specificato= Impossible to find the specified file...lol...;) ill write everything important u need it s ok=) i'll try to do what did u post to me but i will need help because i'm quite #ARGH# about what did u say
---------- Post added at 17:18 ---------- Previous post was at 17:16 ----------
uhm i understand till "then copy the cmd script i posted"
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https://lh4.googleusercontent.com/-ho5VlHtB2c8/VMLkp7Yz7TI/AAAAAAAADGw/RB8nQk6Txd4/w320-h180-no/15%2B-%2B1i run the mikero s tool rma3p thats what i get...it seems that "arma 3 does not exist in the registry" :/
@BadLuck
i thought ...i had copied the error into my message...probably i mistaken...
---------- Post added at 16:55 ---------- Previous post was at 16:49 ----------
but it is strange because i had a p drive before...then when i restarted pc nothing happens ...
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hey ive i think the same problem...when i hit the mount p drive nothing happens...i try diagnostic and nothing happens ...
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=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipintro -mod= "-name=IronmentalisT"
Original output filename: Arma3Retail_DX11
Exe timestamp: 2015/01/19 18:37:25
Current time: 2015/01/24 01:44:40
Type: Public
Branch: Stable
Version: 1.38.128937
Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
=====================================================================
1:44:40 ManagerConfig()
1:44:51 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
1:44:51 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
1:44:51 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
1:44:51 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
1:44:51 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
1:44:51 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
1:44:51 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
1:44:51 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
1:44:51 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
1:44:51 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
1:44:51 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
1:44:51 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
1:44:51 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
1:44:51 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
1:44:51 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
1:44:51 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
1:44:51 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
1:44:51 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
1:44:51 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
1:44:51 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
1:44:51 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
1:44:51 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
1:44:51 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
1:44:51 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
1:44:51 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
1:44:51 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
1:44:51 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
1:44:51 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
1:44:51 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
1:44:51 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
1:44:51 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
1:44:51 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
1:44:51 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
1:44:51 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
1:44:51 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
1:44:51 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
1:44:51 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
1:44:51 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
1:44:51 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
1:44:51 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
1:44:51 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
1:44:51 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
1:44:51 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
1:44:51 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
1:44:51 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
1:44:51 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
1:44:51 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
1:44:51 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
1:44:51 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
1:44:51 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
1:44:51 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
1:44:51 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
1:44:51 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
1:44:51 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
1:44:51 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
1:44:51 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
1:44:51 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
1:44:51 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
1:44:53 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
1:44:53 Initializing Steam Manager
1:44:53 ManagerConfig()
1:44:53 Starting initial content check.
1:44:53 Steam Manager initialized.
1:44:53
1:44:53 ==== Loaded addons ====
1:44:53
1:44:53 dta\bin.pbo - unknown
1:44:53 dta\core.pbo - 72362
1:44:53 dta\languagecore_f.pbo - 78060
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.ebo - 77618
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.ebo - 72362
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.ebo - 74189
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.ebo - 77820
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.ebo - 77772
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.ebo - 75138
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.ebo - 77667
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.ebo - 76893
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.ebo - 77931
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.ebo - 77084
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.ebo - 75977
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.ebo - 75065
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.ebo - 77084
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.ebo - 76012
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.ebo - 76012
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.ebo - 74189
1:44:53 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.ebo - 75591
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.ebo - 76870
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.ebo - 77611
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.ebo - 76986
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 72362
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 73106
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 77772
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 76770
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 77867
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 76770
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 75687
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 78076
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 74588
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 78106
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 73106
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 76870
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 73106
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 77629
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 77460
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 77480
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 76769
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 75167
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 76863
1:44:54 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 77070
1:44:54 addons\a3.pbo - unknown
1:44:54 addons\air_f.pbo - 77581
1:44:54 addons\air_f_beta.pbo - 77579
1:44:54 addons\air_f_epb.pbo - 77579
1:44:54 addons\air_f_epc.pbo - 77155
1:44:54 addons\air_f_gamma.pbo - 77155
1:44:54 addons\animals_f.pbo - 72362
1:44:54 addons\animals_f_beta.pbo - 72362
1:44:54 addons\anims_f.pbo - 78079
1:44:54 addons\anims_f_bootcamp.pbo - 72362
1:44:54 addons\anims_f_data.pbo - 76942
1:44:54 addons\anims_f_epa.pbo - 72362
1:44:54 addons\anims_f_epc.pbo - 72362
1:44:54 addons\armor_f.pbo - 72362
1:44:54 addons\armor_f_beta.pbo - 77560
1:44:54 addons\armor_f_epb.pbo - 77574
1:44:54 addons\armor_f_epc.pbo - 74356
1:44:54 addons\armor_f_gamma.pbo - 77560
1:44:54 addons\baseconfig_f.pbo - 73106
1:44:54 addons\boat_f.pbo - 78100
1:44:54 addons\boat_f_beta.pbo - 74356
1:44:54 addons\boat_f_epc.pbo - 74356
1:44:54 addons\boat_f_gamma.pbo - 76739
1:44:54 addons\cargoposes_f.pbo - 77794
1:44:54 addons\characters_f.pbo - 77567
1:44:54 addons\characters_f_beta.pbo - 74412
1:44:54 addons\characters_f_bootcamp.pbo - 77556
1:44:54 addons\characters_f_epa.pbo - 75270
1:44:54 addons\characters_f_epb.pbo - 73106
1:44:54 addons\characters_f_epc.pbo - 73106
1:44:54 addons\characters_f_gamma.pbo - 76245
1:44:54 addons\data_f.pbo - 78148
1:44:54 addons\data_f_bootcamp.pbo - 76960
1:44:54 addons\drones_f.pbo - 76444
1:44:54 addons\dubbing_f.pbo - 73106
1:44:54 addons\dubbing_f_beta.pbo - 73106
1:44:54 addons\dubbing_f_bootcamp.pbo - 73106
1:44:54 addons\dubbing_f_epa.pbo - 73106
1:44:54 addons\dubbing_f_epb.pbo - 76110
1:44:54 addons\dubbing_f_epc.pbo - 73106
1:44:54 addons\dubbing_f_gamma.pbo - 73106
1:44:54 addons\dubbing_radio_f.pbo - 76962
1:44:54 addons\dubbing_radio_f_data.pbo - 76953
1:44:54 addons\editor_f.pbo - 74164
1:44:54 addons\functions_f.pbo - 77933
1:44:54 addons\functions_f_bootcamp.pbo - 78252
1:44:54 addons\functions_f_epa.pbo - 73434
1:44:54 addons\functions_f_epc.pbo - 73106
1:44:54 addons\languagemissions_f.pbo - 76893
1:44:54 addons\languagemissions_f_beta.pbo - 77325
1:44:54 addons\languagemissions_f_bootcamp.pbo - 76770
1:44:54 addons\languagemissions_f_epa.pbo - 76770
1:44:54 addons\languagemissions_f_epb.pbo - 77044
1:44:54 addons\languagemissions_f_epc.pbo - 76770
1:44:54 addons\languagemissions_f_gamma.pbo - 77098
1:44:54 addons\language_f.pbo - 77325
1:44:54 addons\language_f_beta.pbo - 77325
1:44:54 addons\language_f_bootcamp.pbo - 77492
1:44:54 addons\language_f_epa.pbo - 76769
1:44:54 addons\language_f_epb.pbo - 77476
1:44:54 addons\language_f_epc.pbo - 77476
1:44:54 addons\language_f_gamma.pbo - 77365
1:44:54 addons\map_altis.pbo - 73767
1:44:54 addons\map_altis_data.pbo - 73106
1:44:54 addons\map_altis_data_layers.pbo - 73106
1:44:54 addons\map_altis_data_layers_00_00.pbo - 73106
1:44:54 addons\map_altis_data_layers_00_01.pbo - 73106
1:44:54 addons\map_altis_data_layers_01_00.pbo - 73106
1:44:54 addons\map_altis_data_layers_01_01.pbo - 73106
1:44:54 addons\map_altis_scenes_f.pbo - 73106
1:44:54 addons\map_data.pbo - 73001
1:44:54 addons\map_stratis.pbo - 72244
1:44:54 addons\map_stratis_data.pbo - 73106
1:44:54 addons\map_stratis_data_layers.pbo - 73106
1:44:54 addons\map_stratis_scenes_f.pbo - 73106
1:44:54 addons\map_vr.pbo - 77601
1:44:54 addons\map_vr_scenes_f.pbo - 73106
1:44:54 addons\misc_f.pbo - 74445
1:44:54 addons\missions_f.pbo - 77197
1:44:54 addons\missions_f_beta.pbo - 76770
1:44:54 addons\missions_f_beta_data.pbo - 75473
1:44:54 addons\missions_f_beta_video.pbo - 73106
1:44:54 addons\missions_f_bootcamp.pbo - 78275
1:44:54 addons\missions_f_bootcamp_data.pbo - 72362
1:44:54 addons\missions_f_bootcamp_video.pbo - 75065
1:44:54 addons\missions_f_data.pbo - 73106
1:44:54 addons\missions_f_epa.pbo - 77038
1:44:54 addons\missions_f_epa_data.pbo - 73106
1:44:54 addons\missions_f_epa_video.pbo - 73106
1:44:54 addons\missions_f_epb.pbo - 77055
1:44:54 addons\missions_f_epb_data.pbo - 73106
1:44:54 addons\missions_f_epb_video.pbo - 73106
1:44:54 addons\missions_f_epc.pbo - 77038
1:44:54 addons\missions_f_epc_data.pbo - 73106
1:44:54 addons\missions_f_epc_video.pbo - 73106
1:44:54 addons\missions_f_gamma.pbo - 77663
1:44:54 addons\missions_f_gamma_data.pbo - 76877
1:44:54 addons\missions_f_gamma_video.pbo - 73106
1:44:54 addons\missions_f_video.pbo - 73106
1:44:54 addons\modules_f.pbo - 76893
1:44:54 addons\modules_f_beta.pbo - 76909
1:44:54 addons\modules_f_beta_data.pbo - 73635
1:44:54 addons\modules_f_bootcamp.pbo - 76897
1:44:54 addons\modules_f_data.pbo - 73106
1:44:54 addons\modules_f_epb.pbo - 73106
1:44:54 addons\music_f.pbo - 73106
1:44:54 addons\music_f_bootcamp.pbo - 73106
1:44:54 addons\music_f_bootcamp_music.pbo - 73106
1:44:54 addons\music_f_epa.pbo - 73106
1:44:54 addons\music_f_epa_music.pbo - 73106
1:44:54 addons\music_f_epb.pbo - 73106
1:44:54 addons\music_f_epb_music.pbo - 73106
1:44:54 addons\music_f_epc.pbo - 73106
1:44:54 addons\music_f_epc_music.pbo - 73106
1:44:54 addons\music_f_music.pbo - 73106
1:44:54 addons\plants_f.pbo - 73106
1:44:54 addons\roads_f.pbo - 73001
1:44:54 addons\rocks_f.pbo - 73767
1:44:54 addons\signs_f.pbo - 72273
1:44:54 addons\soft_f.pbo - 78069
1:44:54 addons\soft_f_beta.pbo - 77884
1:44:54 addons\soft_f_bootcamp.pbo - 74362
1:44:54 addons\soft_f_epc.pbo - 77259
1:44:54 addons\soft_f_gamma.pbo - 77581
1:44:54 addons\sounds_f.pbo - 77447
1:44:54 addons\sounds_f_bootcamp.pbo - 73106
1:44:54 addons\sounds_f_epb.pbo - 77077
1:44:54 addons\sounds_f_epc.pbo - 73106
1:44:54 addons\sounds_f_vehicles.pbo - 75994
1:44:54 addons\sounds_f_weapons.pbo - 77482
1:44:54 addons\static_f.pbo - 77773
1:44:54 addons\static_f_beta.pbo - 73106
1:44:54 addons\static_f_gamma.pbo - 77773
1:44:54 addons\structures_f.pbo - 77785
1:44:54 addons\structures_f_bootcamp.pbo - 76870
1:44:54 addons\structures_f_data.pbo - 75500
1:44:54 addons\structures_f_epa.pbo - 76870
1:44:54 addons\structures_f_epb.pbo - 76870
1:44:54 addons\structures_f_epc.pbo - 76870
1:44:54 addons\structures_f_households.pbo - 77220
1:44:54 addons\structures_f_ind.pbo - 77220
1:44:54 addons\structures_f_mil.pbo - 77220
1:44:54 addons\structures_f_wrecks.pbo - 75500
1:44:54 addons\uifonts_f.pbo - 73106
1:44:54 addons\uifonts_f_data.pbo - 73106
1:44:54 addons\ui_f.pbo - 78277
1:44:54 addons\ui_f_bootcamp.pbo - 76325
1:44:54 addons\ui_f_data.pbo - 78272
1:44:54 addons\weapons_f.pbo - 78090
1:44:54 addons\weapons_f_beta.pbo - 77996
1:44:54 addons\weapons_f_bootcamp.pbo - 76248
1:44:54 addons\weapons_f_epa.pbo - 73106
1:44:54 addons\weapons_f_epb.pbo - 73106
1:44:54 addons\weapons_f_epc.pbo - 73106
1:44:54 addons\weapons_f_gamma.pbo - 73106
1:44:54
1:44:54 =======================
1:44:54
1:44:54 ============================================================================================= List of mods ===============================================================================================
1:44:54 modsReadOnly = true
1:44:54 safeModsActivated = false
1:44:54 customMods = false
1:44:54 hash = '109B5047E6016068306E72CCC96732DE275AE8F1'
1:44:54 name | modDir | default | origin | hash | fullPath
1:44:54 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1:44:54 Bundle DLC Arma 3 | dlcbundle | true | NOT FOUND | |
1:44:54 Arma 3 Helicopters | heli | true | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli
1:44:54 Arma 3 Karts | kart | true | GAME DIR | 797bbb0aad4035978773db375d40c966ac8ad140 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart
1:44:54 Arma 3 Zeus | curator | true | GAME DIR | ef289bf8a3578d38e01dd02af284a668a0f35c3d | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator
1:44:54 Arma 3 | A3 | true | NOT FOUND | |
1:44:54 ==========================================================================================================================================================================================================
1:44:54 DX11 - Initializing DX11 engine.
1:44:54 DX11 - Using DXGI adapter 0 (detected in config).
1:44:54 DX11 - Using DXGI adapter 0.
1:44:54 - adapter description : NVIDIA GeForce GTX 660
1:44:54 - adapter vendor ID : 4318
1:44:54 - adapter device ID : 4544
1:44:54 - adapter subsys ID : 2216824899
1:44:54 - adapter revision : 161
1:44:54 - dedicated video memory : 2086469632
1:44:54 - dedicated system memory : 0
1:44:54 - shared system memory : 1878552576
1:44:54 Error: JoystickDevices - CoInitilizeEx return 80010106
1:44:54 InitSound ...
1:44:54 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106
1:44:54 InitSound - complete
1:44:57 PhysX3 SDK Init started ...
1:44:57 PhysX3 SDK Init ended.
1:44:58 Attempt to override final function - rscminimap_script
1:44:58 Attempt to override final function - rscdisplayloading_script
1:44:58 Attempt to override final function - rscdisplayloading_script
1:44:58 Attempt to override final function - rscdisplayloading_script
1:44:58 Attempt to override final function - rscdiary_script
1:44:58 Attempt to override final function - rscdisplaysinglemission_script
1:44:58 Attempt to override final function - rscdiary_script
1:44:58 Attempt to override final function - rscdisplayremotemissions_script
1:44:58 Attempt to override final function - rscdisplayloading_script
1:44:58 Attempt to override final function - rscdiary_script
1:44:58 Attempt to override final function - rscdiary_script
1:44:58 Attempt to override final function - rscdisplaystrategicmap_script
1:44:58 Attempt to override final function - rscdisplaycommon_script
1:44:58 Attempt to override final function - rscdisplayloading_script
1:44:58 Attempt to override final function - rscdisplaycommon_script
1:44:58 Attempt to override final function - rscdisplaydebriefing_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:44:58 Attempt to override final function - rscunitinfo_script
1:45:00 SimulWeather - Cloud Renderer - noise texture file is not specified!
1:46:06 Starting mission:
1:46:06 Mission file: Showcase_Tanks
1:46:06 Mission world: Altis
1:46:06 Mission directory: a3\Missions_F_Gamma\Showcases\Showcase_Tanks.Altis\
1:46:13 Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
1:46:13 Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
1:46:14 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
1:46:14 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
1:46:16 Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
1:46:16 Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
1:46:16 Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
1:46:16 Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
1:46:26 Attempt to override final function - bis_functions_list
1:46:26 Attempt to override final function - bis_functions_listpreinit
1:46:26 Attempt to override final function - bis_functions_listpostinit
1:46:26 Attempt to override final function - bis_functions_listrecompile
1:46:26 Attempt to override final function - bis_fnc_missiontaskslocal
1:46:26 Attempt to override final function - bis_fnc_missionconversationslocal
1:46:26 Attempt to override final function - bis_fnc_missionflow
1:46:35 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:35 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:36 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:36 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:36 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:36 soldier[O_recon_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:36 soldier[O_recon_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:37 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:38 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
1:46:39 B_Heli_Light_01_F: AddDoors - unknown animation source AddDoors
1:46:39 B_Heli_Light_01_F: GunL_Revolving - unknown animation source GunL_Revolving
1:46:39 B_Heli_Light_01_F: GunR_Revolving - unknown animation source GunR_Revolving
1:46:39 B_Heli_Light_01_F: AddGunHolder - unknown animation source AddGunHolder
1:46:39 B_Heli_Light_01_F: hidePG_1 - unknown animation source Missiles_revolving
1:46:39 B_Heli_Light_01_F: zaslehROT - unknown animation source Muzzle_flash
1:46:48 c:\w\stable\futura\lib\ui\uimap.cpp DisplayGetReady::Destroy:NOT IMPLEMENTED - briefing!
1:46:51 Fresnel k must be >0, given n=2.51,k=0
1:46:59 Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
1:46:59 Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
1:47:17 Submunition: R_230mm_HE
1:47:18 Submunition: R_230mm_HE
1:47:19 Submunition: R_230mm_HE
1:47:19 Submunition: R_230mm_HE
1:47:20 Submunition: R_230mm_HE
1:47:21 Submunition: R_230mm_HE
1:47:21 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter
1:47:22 Submunition: R_230mm_HE
1:47:23 Submunition: R_230mm_HE
1:47:23 Submunition: R_230mm_HE
1:47:24 Submunition: R_230mm_HE
1:47:25 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter
1:47:25 Submunition: R_230mm_HE
1:47:26 Submunition: R_230mm_HE
1:51:11 Ragdoll - loading of ragdoll source "Soldier" started.
1:51:11 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
1:51:46 Empty word in sentence 'XMIT' '' 'xmit'
1:52:50 Fresnel n must be >0, given n=0,k=10
2:01:36 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter
2:01:36 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter
2:03:10 Array index out of range
2:03:10 Array index out of range
2:03:10 Array index out of range
2:03:12 SimulWeather - Cloud Renderer - noise texture file is not specified!
2:03:13 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
2:03:13 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
2:03:13 Deinitialized shape [Class: "B_Soldier_04_f"; Shape: "a3\characters_f\common\coveralls.p3d";]
2:03:13 Deinitialized shape [Class: "O_crew_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_TL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_GL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_AR_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_medic_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_AAR_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_SL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_Soldier_AAT_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_soldier_M_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_recon_TL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_recon_M_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_recon_exp_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_recon_medic_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "O_recon_LAT_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_crew_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
2:03:13 Deinitialized shape [Class: "B_Soldier_03_f"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
2:03:13 Deinitialized shape [Class: "B_Soldier_TL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
2:03:13 Deinitialized shape [Class: "B_soldier_AA_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_soldier_AAA_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_soldier_AT_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_soldier_AAT_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_soldier_repair_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2:03:13 Deinitialized shape [Class: "B_Soldier_02_f"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
2:03:13 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
2:03:15 Extensions:
my P drive doesn t work anymore...it neither show up when i mount it from a3 tools
this is the last .rpt file i get
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@BadLuck i posted a pic (low quality sorry) in the previous post so you can see the very exact words it shows me
it works now i can see the appdata thanks Bad;D
@Colonel Giallustio
wtf my p drive disappeared my head is explodin AND THIS IS ONLY THE BEGINNING
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it doesnt seem to exist:0
---------- Post added at 12:21 ---------- Previous post was at 12:17 ----------
@kerkkoh i did it manually but i am having some trouble...i miss the "A3" folder in P so i tried to use mikero s but it shows an error :( Giallustio i followed yor. "address" but i cant find neither an AppData folder...ive an application data but it is odf Adobe media player?0_o
WIP importing of PedagneMOD in ARMA 3
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Dannazione se siete bravi...what have i to say...chapeaux and lets wait. Surely togheter with Opteryx's mod ita the cause i will download arma 3 again