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MrHuachuca

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Everything posted by MrHuachuca

  1. Hello, was looking around scriptings as usual. Currently making an insurgency mission for a large group I play with. Scripted together and textured DEA feature. So far, if you find narcotics you can call the DEA from support. They will come rolling in, with a DEA hunter x3 convoy and a private security loadout type soldiers will hop out and gather the narcotics and place them in their vehicles and drive off, however. Even when your exiting or returning to base, about every 3 hours - 5 hours in real life time an DEA convoy will pass you and your convoy. However for giggles, was wondering is there any way to add an sound to one out of the three vehicles? Adding "Cops" song into it so when you pass it you can hear them busting them beats haha. I'm not that talented and intelligence about sounds so any help would be awesome. Thank you, Have a nice day!
  2. MrHuachuca

    Biggest Helicopter?

    The biggest addon seating is currently @kyo_mh47 then the CV22 from @USAF. The CV22 holds 16 people currently, Kyo's Chinook holds 20 people. Now if were talking biggest vehicle, it is the C17 which holds 20+ players, (or we can suppose the Nitmitz as seating, and it can hold maybe... I don't know, 45 crew?
  3. MrHuachuca

    Killhouse Laptop?

    Hello there, currently editing up a training map and I see this on all training maps literally. I looked all over the place for a similiar or the one script but I can't seem to find it. THe script or init line allows you to disable/enable civilians, as well as skip a certain time of hours, now i found recently the scoreboard script and already set up in description, init, mission, etc. Can anyone link me to that script or lst the init line for skiping hours using laptops on Arma 3 and interacting with killhouses? I would really appreciate.Thank you, and have a nice day.
  4. A3 Animal Pack Mod By MrHuachuca This mod is my very first mod created, and hopefully it is a sucess on the publics eye. The mod is a 10+ animal mod pack that brings brand new animals to ambitent life combat. I created this mod as a test to learn modding as well as I noticed there's not much animals in Arma 3, (and I personally enjoy ambitent combat with Alive, Ambitent life modules, etc). Now remember this is my first mod using Arma 3 Tools so if you have any texture errors, bugs, pop-up errors, crashes, etc please contact me in a PM about them or tell me about them below and i'll be right on to fixing it. This mod brings all the animals of Arma 2 to Arma 3 in a HD textured import. HD textured import means I colored the textures on the animals more to make them "Arma 3" style. As in not so blury, really detailed. This is almost like a "import" but with little editing. I do plan deeply to enhance the mod by learning how to do more detailed modding. Currently working on a Arma 3 "Whale". Physics of it hurtings you and damaging a rubber small boat is unkown. DEV pictures will be posted along the way! For more information please read below! (For agreement,classnames, buildlog, etc: all included in file @mh_animals) There is a sample mission however the sample mission is just a freindly stroll through stratis and you do pass by many of the new animals. 80% credit goes to Bohemia Interactive, I only did the texturing. They created the actual model itself Features: +Many Cow Variants +Hens +Roosters or "Cocks" ;) +Fins +Pastors +Goats +Rabbits +Sheep +WildBoar +Play as animals (just place the animal like a normal NATO unit and hit Red or "Player" in the interaction menu in editor) "To Do" List: Whales Coyotes ## Fix Class Names ## If you have any suggestions of animals please let me know! Thinking of doing swamp animals for the Swampy area of Altis. Animals like Gators, Deer, Snakes, etc. Screenshots and Videos Changelog Known Issues How to download Credit And Thanks Download: Download Links removed Video will be up in a few hours :cool: Goat IED tutorial video should be up around saturday morning. Have a nice day!
  5. MrHuachuca

    A3 Animal Pack

    Thank you so much for the compliment! And yes deer will be out soon (I'd say 1 or 2 weeks) ---------- Post added at 22:39 ---------- Previous post was at 22:37 ---------- Please remember crocodile will not be added as I respect Mr. Charon and I beleive he should be the only one with a Crocodile. (as it took a lot of effort for him to create that and function properly) CSJ snakes and adders though are added into the mod pack with minor texture edits (got permission) ---------- Post added at 22:41 ---------- Previous post was at 22:39 ---------- Yes I do have permission from CSJ to use his work and edit minor textures (I give him full credit for the Buffalo, Snakes and Adders, and the Sharks) (full credit to Bohemia for the actual arma 2 animal models itself) ---------- Post added at 22:44 ---------- Previous post was at 22:41 ---------- The animals are startled a little by gunfire. Trying to make them scare off due to car horns at the moment. ---- The entire flocks of birds rasing from the trees, pigieons (or however you spell those crap birds, lol) and hawks flee imeditately from gunfire and loud noises such as tanks and helicopters. As for formation birds, attempting to add bird formation models where some hawks will fly right around each other when flying high up. ---------- Post added at 23:03 ---------- Previous post was at 22:44 ---------- Eh, I know it's a bit past easter but anyone want a pink bunny? lol https://www.dropbox.com/s/kq1yrpf0zbhoi7x/wow....PNG?dl=0
  6. MrHuachuca

    United States Air Force

    Ah yes the B2 finally. Just waiting on that E-3 sentry Going to be a great month for USAF mod feedback.
  7. MrHuachuca

    A3 Animal Pack

    Brand new Update 2.1 Tralier. I recently worked my butt off these past hours to do little retexturing and lots of testing! Update comes out Saturday 3/21/2015. Here's two development pictures as well as a video. http://cloud-4.steamusercontent.com/ugc/34114798218734179/D9BFB3234F5A9AB538F17522A0150E6FD8579ADD/ (517 kB) http://cloud-4.steamusercontent.com/ugc/34114798218746048/D53E308750A4BFA3340D67E933C4C9698C477413/ (675 kB) Special Thanks to Mr. CSJ for helping me out big time! More thank you credit will be given and why to Mr. CSJ in the update! :) ---------- Post added at 07:16 ---------- Previous post was at 07:13 ---------- Hmmm that's really weird the Devgru side of the post. Sounds are being updated in this upcoming update as well but yes i will definetly fix the sample mission... quite odd how Devgru template got in the folder after i tested the folder multiple times lol ---------------------- EDIT: Just found the problem. When I was doing a last minute change to description.ext I accidentaly when I had two folders open I swapped Description.exts. I will defeinetly have to fix that and put the right description.exe in on saturday's update. Added to Known Issues.
  8. MrHuachuca

    A3 Animal Pack

    Thank you! I would start collaborating with CUP but I don't think I'm too "experienced" in the modding community yet.
  9. MrHuachuca

    A3 Animal Pack

    Currently working on several things at the moment. New civilian "adventure" vehicles for this mod pack such as a Tractor, Australian Outback jeep, etc. (almost done) also just starting on sharks, more snakes, and gators... ehhh I don't know. I would contact DNN (person who created arma 2 gators) to see if I can create a gator similiar to his in Arma 3 but it seems that he is not active on the fourm anymore. Also as well just finishing up Buffloa which will be 1 out of the 4 new animals coming in this next update (around sunday afternoon) Thanks for the complements! Have a nice day.
  10. MrHuachuca

    A3 Animal Pack

    New artwork pictures! Just also bought adobe photoshop, this outta be fun editing with special effects haha. http://cloud-4.steamusercontent.com/ugc/34114798217416058/D14BA357BB53AB0C503A8FF03787E3C9ACA1027A/ (219 kB) http://cloud-4.steamusercontent.com/ugc/34114798217416773/909FDDBAB77FE9C4D58E76BB83AD57CF5B1A97E8/ (281 kB) Will have some development pictures up tonight!
  11. MrHuachuca

    A3 Animal Pack

    Can't upload the video at the moment but I do have it on standby for upload. Like I said will be up tonight or tommorow. Here down at Fort Huachuca Army Base were getting some pretty bad Thunder Storms and that really affects us. Plus the internet connection down here is terrible. My current download speed is 10kb/s. Upload would take around 24 hours. Usually around midnight we have good internet speed around 425kb/s (which is called "good" out here lol). So check back here if you want to see the video before downloading around tommorow morning! :) Have a nice day everyone. ---------- Post added at 20:36 ---------- Previous post was at 20:33 ---------- Thank you Sanchez for the kind reply! Elephants I have been thinking of a lot due to the amount of people playing jungle/rain forest feeling maps lately. Although depending on the size of an Elephant I will look into it! Have been really focusing on desert and woodland/jungle animals lately due to so many people playing Takistan with Alive Ambitent combat. Currently working on a Humpback Whale and Coyotes but yes indeed I will look into Jungle enviroment animals! ---------- Post added at 20:38 ---------- Previous post was at 20:36 ---------- Thank you for the wonderful opportunity of having my Mod on a list in Pay withSix! Play withSix added in "Credits and Thanks".
  12. Yes indeed you do need to learn real life geographical data. Arma 3 tools are not well "the best" but there pretty fun to use and train with. Just getting into island making, and just finished my first textured mod. It's quite a dumb mod and not useful but well.. it was a test lol. I swear though if only there was something like MCC for map building with the Xcam template. It's sorta difficult when you work on a building and it has a bunch of crap texture errors then you gotta preview and see what happened to that building, fix it, and all this other stuff. May I ask though, have you ever been interested in creating Jalabad? (Lone survivor mountains). I don't see many cliff/large mountain maps or afghanistan based map with huge mountains and cliffs. (except really the north west of Sagin)
  13. I usually play Stratis, Tilos, Sarago and FATA
  14. MrHuachuca

    United States Air Force

    Once again amazing mod. Truly loving it. Just discovered the bohemia interactive "wiki" USAF page. https://community.bistudio.com/wikidata/images/2/2d/arma3_USAF_E3.jpg (381 kB) As to say something about that.. AMAZING! It's great to see you guys are working on a USAF E-3 Sentry. Question... will it be funcitonal? With long range radio from TFAR and Radar is functional similiar to the E2 Hawkeyes radar dish in Unsung Vietnam mod from Arma 2 and OFP? Nice job so far! Hint hint: I don't see the E-8 on your list yet ;) Or the A10! It would be cool too see the A10 double seater trainer aircraft unarmed in your trainer list. Nice job so far like i said though guys! Truly love it.
  15. Yep now im getting the AIA depedency "AIA_CORE" error again. Is it another mod interfearing with it or...?
  16. MrHuachuca

    ARMA 3 Addon Request Thread

    Noticing that there's no EuroCopter lakotas. It would be interesting to see those as well as OH58 Kiowas. Would also be fun to see some Marine vehicles and Naval Vehicles on RHS: Armed Forces ;)
  17. Wow this is flatout amazing! AHHHH can't wait!!!! Are you sure this is made with arma 3 tools? lol looks like you used god's hands to make this haha. Outstanding job so far man!
  18. Wow! This looks really interesting! Almost reminds me of Saragao but more of a european rolling hills "fit". Nice job! Really unique and different from other maps. Seems like a great map for a Arma 3 life/Island life/Altis Life gamemode on it.
  19. Oh wow, this is really interesting. I was kinda getting tired of the Cobra and commanche not having HDF (head direction firing) only mod that has this is the FZA Helicopter mod. Glad to see this is now able to be on most of the helicopters in Arma 3. Nice job!
  20. MrHuachuca

    Zargabad Plus

    Please place this in the mod requesting fourm, which can be found here: http://forums.bistudio.com/showthread.php?148719-ARMA-3-Addon-Request-Thread However to answer your answer, It is possible to take the already made A3MP, AIA TP zargabad or regular port over zargabad and make it bigger, edit it, etc. Small job. However I do not recommend to do this as the zargabad map is strictly Bohemia Interactives map and quote "You can not edit the map" example, make a few more cities around it and use it for you and your freinds and say you editited it. I do like the idea of it being bigger however, we cannot simpily do it. I've taken takistan,desert,and zargabad once and combined all the maps however I did not link it to anything or say I myself editited the whole map. Hope you understand. Thank you, have a nice day! READ: I do know maps very similiar feeling of Iraq. You can try downloading Fallujah. It is a very large and HUGE city and very similiar and identical to the real Fallujah located in Iraq. Which was cleared out of enemy forces in the early Iraqi War. If you are good at porting it's very simple to port over, but you do need ethier all the Arma 2 and Arma 2 OA files in your Arma 3 Mod Directory or @A3MP or @AIATP. Great map truly and very fun. If you would like that Iraqi feeling though combine a few mods like Fallujah map, RHS mods, and @CAF_AGRESSORS and you will be set to go. I also reccomend AIA (all in arma) as it adds in all of the OA Arma 2 Zargabad missions, scenarios, etc. Fallujah Link: http://www.armaholic.com/page.php?id=12315 RHS Link: http://forums.bistudio.com/showthread.php?171580-RHS-Armed-Forces-of-the-Russian-Federation-A3-WIP-Thread CAF Agressors (taliban mod & middle east mod) : http://forums.bistudio.com/showthread.php?172069-Arma3-AGGRESSORS If you have any more questions feel free to PM or comment below. -Mr Huachuca
  21. MrHuachuca

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Woa at first i saw the first picture and i was like... huh some kind of "have your own server box" mod? lol then i scrolled down and noticed UAV terminal room, armory, and more. This is truly amazing and a "different" kind of mod pack unlike other mods like just vehicles, maps, weapons, etc. Can't wait! Nice job.
  22. Oh babbyyyy lol, this seems like a great map for an "Australia Life" haha, keep up the good work man! Lovin the pics.
  23. Nope! This is not the USAF mod Global Hawk. The global hawk is much bigger and global hawk has bigger bump on it's tail and actual "tail rotors" (not quite tail rotors) but big wide engines in the tail. Great mod so far! It will be fun. Global hawk in Recon missions is pretty well spotten and mission is compromised compared to this it will be quite, fast, and not easily seen in the night. Can't wait! Nice job, keep up the good work.
  24. MrHuachuca

    Helvantis Terrain

    Great mod! Loved it. The downtown secluded feeling and destroyed buildings made it a great map when i was testing out a I44 import! Great map for WW2. (except for the modern stuff like the big radio tower, and modern day factory lol
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