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Palescandolo78

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About Palescandolo78

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  1. Hi there SAok! Finally i downloaded and played your campaign sp mission of wla. Im close the end of this mission, few base of red are still in Altis, the war is almost finished. I have a serious of bug report and suggestion for implement your mission, not included the last part that i still dont play, crash often occurs and the troups are heavy barricaded in their base then i need to work a bit more for free the island. By the way, the issues i found are a long list and i m sure you can do a lot for implement your mission. If is so, should be great. Here the list: Issues and bugs: - Create/Return HC doesn't seems works. - Change color for prestige points (green should be better against the sky color) - Bar gate of enemy post don't open for ai friendly when captured, and seems all the bargate you place are locked for everyone but not for you. This result in tank that need avoid the street and your teammate ai that crash in the bargate. - Special buildings like military offices or cargo stole only point but doesn't really works. Need some detailed instruction on which one really works and some test on the other that doesn't works. - From where spawn the enemy units? Sometime i placed checkpoint everywhere and i found enemy units with tank and mrap behind my lines. No parachute, just appeared behind my lines. Should be more realistic if the enemies can spawn only in the town and in the base they control. In the suggestion for gameplay i add some idea that you could use. - UAV is invisible (darter). If one unit assemble it, it fly away... XD I locked it under some stairs to control it :) but if one of your unit assemble it, it disappears. There are no point for refuel/repair the UAV. UAV is totally useless in this way. - Script for defend base and base under attack reduce a lot the fps - After the first missions, the soldier that come for reinforcements in your team or for checkpoints you build are naked :S After the first capture of a camp they become fully equipped. Is horrible have teammate naked :S - The mission that soldier assign you (create a checkpoint on a road) not marked on map. Same for the hidden vehicle that i am still looking for and i am near the end of the campaign. - H for help and hint sometimes doesnt works. This should be a problem of memory leak and not of scripting, anyway i report it. - There are some issues on loading the ammobox on truck. Sometime disappear, sometime dont move on ground or destroy your truck in the movement, need some implementation on script. - Change Fatigue from wla menu doesn't works. Can only remove the dress and we have another naked soldier :S - Too much spam of supply drop markers. Should be removed when picked up or after a while. - AI are so dumb, overall when drive. I know is basically Bethesda program, but cannot do nothing for this? ^^ - The game won't start anymore at certain point. This happens overall when i need ctrl-alt-canc the game. If i die and i close the game, seems there are no problems. This happens sometime when you made an user savegame too. Gladly there is the resume function. - Item of preview in construction must be transparent and not solid, or destroy everything they touch. - Vehicle and weapon placed in the checkpoint you create blow up if the marker of the checkpoint is not yet appeared on map. Is like the item respawn again after the marker is placed on map, and find the other element present and go in collision, resulting in a big explosion or in the death of the static weapon. - Mission for fix the vehicle and back it to base is not marked on map. - In the help for call support need more detailed instruction on how works the chopper transport. - All terminal uav are transparent in the case. This is all i found like issues in my gameplay. Sorry for my english :) I know is not possible do everything with scripting, but if you can do anything for solve these issues the gameplay will be a lot better. About gameplay, now a list of suggestion for make it more interesting. These are just suggestions, based on the past arma and on my personal opinion of strategic game. Is up to you to implement it or not, but i hope you will :D Gameplay: - Add some submarine task like in stratis - Add some uav mission like assassination of high value target (if alarmed the target escape, then need coordination of UAV and units for avoid this) - When the airfields are unlocked and captured, give the possibility to buy ai with jet and chopper to guard it or to use it in the operations. - Add a support crate for pilots with parachute for halo missions. Same for diving. - The place where spawn the units is really important for make the gameplay a lot strategic. Vehicles should spawn only from factories, with electric central under control. Weapons from storage. Units from piers. From town only civilian soldiers, with weak weapons linked at their speciality. Air support from airfield. - To receive a support you need an antenna in the builiding the support come from. Then for example, if you need units from the pier it need an antenna or you cannot communicate with it. Same for factories, town, etc. - In the airfield you should insert a script for repair/resupply the vehicles. This is not really necessary, cause it works reeally strange. If you leave a chopper in the airfield, when you go back there after a while you find it refueled and resupplied. Is like the reparation and rearm happening in the while is the vehicle there, similar to realism. You need only buy another vehicle and use it, and go back at base for use the other one resupplied when yours is out. By the way, need some instructions in the briefing about this. This is my big list Saok :D I not finished the campaign like i said, but i think there will be not problems on the outro scenes and on the last scripts. If there will be i will report you. For the moment, if you can do this implementation i listed up i think the gameplay should become amazing :D Good work with your mission and ty for the fun you let us to have :D ---------- Post added at 21:22 ---------- Previous post was at 21:20 ---------- If you have any need to contact me reply in this thread or feel free to write me at mauriziopalescandolo@gmail.com.
  2. Yes i am. I Just downloaded the link i found. There is somenew version? And where is the last updated link please? Ty for answer. Btw the campaign is amazing and im going to' play wla with the bugs too :)
  3. Hi Soak and thanks for this special mod. I think is the best one that works for dynamic campaign. This is why i wanna help you with his improvement. I just downloaded the mod and added community mod, animal and voice addon from your page. I started the game and i am at the seconth task, meet the rebels before attack connor base. i try, on the way, to destroy the antenna radio, but i have only 1 simple charge and no satchel. Then i try to call in support the gear in the hope there is some good explosive. Now the issues i experienced: - The drop seems arrive, some smoke on ground, but when i search for it nothing. I dont know if this is cause the area is not safe, but if is so, should appear some message that the drop cant be delivered, cause i used anyway 80 points of prestige. the area of supply drop is anyway marked on gps but nothing inside. - when i open any menu, town, units etc. a message of error appear on my screen: No entry 'missions\__cur_sp.stratis\description.ext/teammatedialog/controls/rsclistbox_1500.listsscrollbar'. Any idea on how to fix this? I need any other mod? Im playing Arma 3 And only cba addon is added. I hope you can help me to improve this for the best gameplay, mine and of all community. Really thanks for this. <3
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