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DSabre

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Everything posted by DSabre

  1. DSabre

    Secret Weapons Reloaded

    Got up early today and started something else nearly got it right on first try without too many faults except for getting the wing texture projection distorted while closing geometry (damn you shadow lod) of course no backup before that step and the original file is 90° off so cant reimport that easily. Probably going to project it onto the texture again which should work more or less. Mock up of turrets and bomb bay will have to do for now 30 seat capacitiy added some simple formers and stringers so the interior does not look to bland
  2. DSabre

    Flying Legends

    updating the panel (wip) v 0.030 - fixed cowl flaps and hook on F4F, A6M, SBD, F4U - added work in progress mock-up version of WB81 - F4U interior update, fighter bomber default loadout
  3. DSabre

    Naval Legends (WIP)

    Next up! Static Turret Update These birds need a larger home Essex (CV-9) will return! v 0.025 (re)added Essex added some more platforms added some more static turrets
  4. Inspired by Shennkos work with compositions I added some tiles to my naval mod. Works pretty well. Glad it does. Would not attempt anything like this otherwise. So thanks again for that Shennko! What is strange is that it does not seem possible to neutralise all geo information from the actual ship model by deactivating simulation or using attachto (which should really disable all collisions). Using Thomas Beerens Essex Class Carrier as a testbed Actually set up as a drivable ship and not as landable / walkable carrier. Immobilise it with attachto or disable simulation. Add some deck tiles. Replace with invisible platforms when finished. (these tiles here are intended for the Enterprise and therefore not wide enough. Going to add matching tiles sometime)
  5. DSabre

    Secret Weapons Reloaded

    Really? Did not consider it anything special. I hope someone is gona make some extra liveries for it though. I have added a texture template on the front page
  6. DSabre

    Secret Weapons Reloaded

    Battle Hawks Update (partial) v 0.015 added TBF added P-40 updated i16
  7. DSabre

    Flying Legends

    Next on the list my new fav plane v 0.029 added F4U added He 162
  8. DSabre

    Secret Weapons Reloaded

    Fritz X update v 0.014 added Ar 234 added He 177 added i16 (WIP Preview) as bonus
  9. DSabre

    Flying Legends

    Next Up: v 0.028 added SBD added F4F minor tweaks
  10. DSabre

    Secret Weapons Reloaded

    Battle Hawks Update (partial) v 0.0135 added P-38 changed IL2 PTAB to cluster system added SW factions other minor tweaks
  11. DSabre

    Secret Weapons Reloaded

    Thanks for that helpful info. The model is actually an E version. I projected plans onto the model and it fits pretty well except for the nose guns and intake scoop. For the mod the nose section will be modified. To fix the aiming issue I remembered that we can simply delete the scoop in 1st person view.
  12. DSabre

    Naval Legends (WIP)

    v. 0.024 -updated Akagi and Enterprise textures -fixed Dido turret -added visible and invisible platforms for carrier compositions v 0.0245 fixed issue with the platform being below ground added more platforms (5m, 15m, 24m) fixed some deck and island geometry on Enterprise
  13. DSabre

    Flying Legends

    v 0.027 added A6M added a few Scooters and Airfield Tractors added Airfield Props changed overheat (now works as WEP for fighters = 90% full power, 100% = WEP) minor changes to armaments minor changes to liveries probably even more changes
  14. DSabre

    Military Aviation

    Thanks for the info. Not sure if I will work on this mod again. If I do - I will fix it.
  15. DSabre

    Flying Legends

    Dev Blog Taking a break from airplane interiors new airfield tractor plus the old scooters
  16. DSabre

    Secret Weapons Reloaded

    Actually, that did give me an idea. I could flatten the nose of Helijah's model. That way it may be possible to see where the bullets go
  17. DSabre

    Flying Legends

    Dev Blog Finally up in the air again Deploing dive brakes Adding some wear and tear makes a difference
  18. DSabre

    Secret Weapons Reloaded

    As pilot you can't see where you are shooting. The nose is too long/high. So can't even place a gunsight. Id have to move the pilot so far up he clips through the hood to have a glimpse even. I could place the guns above the wings but that feels akward, or add an angle to shoot upwards. Also awkward. This is a common issue but so far the worst I have encountered in making / porting many dozen aircraft
  19. DSabre

    Secret Weapons Reloaded

    DEV blog Focus now lies on the Pacific theatre. P-38 is pretty much finished and should be added soon. TBF and D3A/B5N hopefully follow sometime later. The P-40 suffered a setback as somehow it is not possible to align the pilot with the gunsight properly.
  20. DSabre

    Flying Legends

    DEV Blog With the Wildcat and Zero going so well I tried my luck with the SBD and F4U reboot for the nth time. Did some backtracking, generous deleting and finally made some sort of progress. I feel it may work this time. kept the old wheels and prop on this one, the rest is mostly new redoing the wings and remapping the uv on a single texture
  21. DSabre

    Secret Weapons Reloaded

    Cabin open position is my personal preference right now. If fully open it feels like I am going to fall out. May change at some time, or not. Pilot animation/pose in most aircraft are default arma poses which do not usually fit well. If there is no custom pose applied yet, it is unlikely that I will make one in future due to time restraints.
  22. DSabre

    Naval Legends (WIP)

    DEV Blog Making carrier compositions will be easier in future. Going to add walkable platforms that can be used to make the flight deck usable: They will come in two flavours: visible for setting up, and invisible for later use (simply double click and change).
  23. DSabre

    Secret Weapons Reloaded

    There are no weapon configs in SWR, only blank aircraft. All of that is in sab_flyinglegends. In your particular case you have to look in cfgWeapons.
  24. DSabre

    Secret Weapons Reloaded

    v 0.012 - fixed Il-2 damage visualisation - fixed Ju 87 tailwheel shadow LoD - fixed Ju 87 texture error - fixed B-17 engine power settings - fixed B-17 gauges - fixed B-17 shadow LoD - added B-17 cowl flap - updated B-17 metal finish livery (Aluminum Overcast) - changed B-17 roundel from early to mid/late - added A-26
  25. DSabre

    Flying Legends

    v 0.026 - added HE 37mm pod ammo - increased bomb splash damage - fixed P-51 exhaust error - changed P-51 default livery
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