calibre
Member-
Content Count
49 -
Joined
-
Last visited
-
Medals
Everything posted by calibre
-
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think from all sound mods available, this one is....best in terms of balance. Cant wait to play with it! -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any news ? :wub: -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yup, but doesnt matter if its enabled or not. -
Real Light V5 - ReShade Preset
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I installed v6, then deleted all files (sweetFX and reshade), installed V5 + Solano`s fix and it works now. -
Real Light V5 - ReShade Preset
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
30th and nothing....im so pissed. -
Real Light V5 - ReShade Preset
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, does it work for you with 1.50 update? -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried few options how to start it. Im back on V5, it works nicely without any issues .I`ll check V6 again after month or two. -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its not working again....even after restart or without battle eye. Well, thats hillarious. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im loading this page 2 times per day lol. -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its growing on me :) -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Restarted my pc, now it works. WTF -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn...v5 works, v6.2 not. Getting headache. -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im using Arma3 launcher, i tried to run Arma without mods, without commandline, i tried to download fresh copy of Arma from steam. Nothing worked for me. Once i disable battle eye, everything works. Its not even working while running game via exe file (avoiding launcher). -
Real Light - ReShade Preset by Solano
calibre replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First of all,t hanks for this beautiful visual experience. I was using your early versions when you released it and i liked V5 most. It was bit greenish, yes but it looked bit better than v6. Im not saying that i dont like v6, it looks superb but for my eyes it looks like some retro/70s filter on top of it. Too much red / orange - not always but most of the time when its bright sunny day. Anyway, i cant run v6 now with battleye ON, getting white screen. While disabling battleye, everything works. I was reading this forum, reddit etc and nothing worked for me. I simply cant fix startup problem.V5 was running fine, never had issue so i`ll go back to V5 probably. I`d like to run v6 but....i spent 2 hours trying to solve startup problems. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you have any idea/data or comparison how "fps hungry" your mod is ? JSRS was giving serious performance loss for people with weaker computers and logs were full of "call" functions. I hope your mod will have less impact on multiplayer performance ! Cant wait to try it ! -
Thanks for suggestion. KoTH and stuff like that is totally out of my interest. It looks like i have to stay on EUTW. Thats probably only one public PvP/TvT CTF community where you dont have to join clans and install 10gb of mods. I dont understand why there is no CTF as "core" MP mod. Two teams capturing flags.
-
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
btw, awesome source for sound https://www.youtube.com/channel/UCT4layPPCzgR_99g5VYYvmQ/videos -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+1 Having same question. -
Getting back into sound modding, need feedback on sounds
calibre replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you planning to add some reverb + explosion sounds/veihcle sounds ? Most of your work is pretty awesome but if im on open area and guy which is 300m away from me should sounds bit differently then now. I miss some delay/reverb effects. Im not sure if its matter of distance scripting but it looks like volume is just going down with distance so gun sounds same with just different volume levels based on distance. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks...so no scripting for multiplayer (like DragonFyre have ?) Any news about first release ? :) -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
calibre replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im huge fan of sound mods ... was huge fan of DragonFyre but man, this soundmod have some ballz. Really looking forward to it. I have one question...this soundmod is scripted ? So basically, there is some kind of fps tradeoff when running on multiplayer server ? Or its purely client-side mod ? Thanks!