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Arch3rAc3

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Everything posted by Arch3rAc3

  1. So basically, as I'm launching and installing mods with PlayWithSix, I'm wondering if I do yet have to copy the userconfig folder from my downloaded addons to my .../Steam/.../ArmA 2 Operation Arrowhead folder. Because some mods, like Group Link 4, have some tweakable sqf files, so I'm not sure if by changing lines from true to false, or vice-versa, is going to actually change anything in game since it's not inside my ArmA 2 folder, and if I do have to move/copy those files into my userconfig folder inside ArmA 2 main folder, should I create a folder named "GL4" or something like that inside userconfig, or do I just copy the files itself there? Because mods like ace do have a folder named "ace" inside my userconfig, but some others have just the .SQF files inside (not just if that does imply on anything)
  2. Hm, I'll do that. Seems like Play With Six, or launchers in general can't read the userconfig .sqf files values from the mod folder. I guess I'll have to change values at my ArmA 2 userconfig's folder. Btw, do you know if I can create a folder with my mod name inside my userconfig folder? Because this GL4 specific mod has the .sqf files inside it's userconfig folder, not a folder in it with the .sqf files inside.
  3. I'm creating a mission where you start in an airfield, so I placed an AI squad jogging as if they were "exercising", but I'd also like them to sing a song like this: . Does anyone knows how to do it? Because I'm pretty much a newbie in scripting yet. I'm really sorry if this has been posted somewhere else, but I tried looking for it and couldn't find anything. Also, I tried looking for help on other ArmA related websites, as well as this and everything I find didn't have to do with what I'm looking for.
  4. Arch3rAc3

    COWarMod Release

    Alright, I gonna test it. About the "Working SLX Files not in COWarMod" I thought there was supposed to be a folder called "\...\Working SLX Files not in COWarMod", with the Hpp file inside, nevermind then. Edit: It worked! Thank you, mate! :D By the way, nice job putting all those mods together with all those read_me files, it saved many people from a lot of headache trying to get mods working without conflicts on I44 haha. ---------- Post added at 19:43 ---------- Previous post was at 19:05 ---------- Hey, I found a weird glitch, I think SMK anims is causing it. When I try to reload, the reloading animation doesn't end, it stays in an infinite loop, like if I was pressing "R" repeatedly.
  5. Arch3rAc3

    COWarMod Release

    I'm yet having that problem. The only way to fix it seems like to be deleting the files: SLX_ace_fixes SLX_aiskill SLX_anim_swim There is no "@COWarMod\Customization\Optional TWEAKS & MODS\SLX\Working SLX Files" folder on my COWarMod folder. I've already applied patches 2.5 and 2.6, neither did anything. Moving the SLX.HTT file to the addons folder or SLX folder does nothing as well. So, basically, my question is. How can I run SLX_aiskill and SLX_anim_swim without having to disable (delete) them?
  6. Well, my friendly A.I rearm value (on Global.sqf)are like this: // Choose if friendly A.I. should be able to rearm if they are running out of ammo. // True / False, default is False GL4_Global set [67, True]; Is it set right? Was I supposed to erase both slashes behing GL4? Because I tried placing a unit on the editor (Yes, I placed the modules there) and switched to it, dropped all it's ammo and switch back to me, yet the unit didn't try to rearm, he only yelled "Out of Ammo", any idea about what's wrong here? By the way, don't know if that matters, my "Global.SQF" (and all other SQF.) file(s) are inside my Steamapps/ArmA2OA/Userconfig/GL4 folder. Should I just drop the files inside ArmA2OA/Userconfig folder, without the GL4 folder?
  7. Well, my friendly A.I rearm value (on Global.sqf)are like this: // Choose if friendly A.I. should be able to rearm if they are running out of ammo. // True / False, default is False GL4_Global set [67, True]; Is it set right? Was I supposed to erase both slashes behing GL4? Because I tried placing a unit on the editor (Yes, I placed the modules there) and switched to it, dropped all it's ammo and switch back to me, yet the unit didn't try to rearm, he only yelled "Out of Ammo", any idea about what's wrong here? By the way, don't know if that matters, my "Global.SQF" (and all other SQF.) file(s) are inside my Steamapps/ArmA2OA/Userconfig/GL4 folder. Should I just drop the files inside ArmA2OA/Userconfig folder, without the GL4 folder?
  8. Hey, what kind of factory I have to build to be able to spawn the ammo/fuel/repair trucks? Because I can't rearm and repair my jet. When I go to the units spawn menu I can click on every type of unit (Soldiers/Armored Vehicles/aircrafts...) but the Truck on the bottom. When I click it nothing happens, as if there wasn't such vehicle factory built. Can someone help me?
  9. Arch3rAc3

    E10: Attack Helicopter

    I'm having the same problem, but I just can't find a way for the to disable OA Beta. I tried going into Steam and switching my ArmA 2 OA from 1.62 beta to no beta, and tried going into PlayWithSix (where I launch the game from) and unchecking "Always Use Beta Patch" box, but it still doesn't work. Oh and, when I launch ArmA 2 OA through Steam I always get a Expansion folder marked in my expansions (addons) list, which I can't disable. Could you please tell me how you disabled your Beta? It's getting me frustrated because a few months ago I went to this same thread, saw your reply and just disabled my Beta, now I can't do it for some reason...
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