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l337acc

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Everything posted by l337acc

  1. I have a mission where an AI helicopter is going to drop off a vehicle and pick another one up. On the activation of the LIFT CARGO waypoint for the second vehicle I have: truck1 = waypointAttachedVehicle [heli,6]; This WAS working, but since I moved the location of the AO to a new area everything is working except for this part of the mission. The AI helicopter moves over to the target vehicle and descends to pick it up, BUT it just moves down, bounces up, and just hovers over the area. How can I fix this? Edit: I should mention that both vehicles are identical types, with the same mass.
  2. Greetings. Today I've decided to let everyone in on a little project that I've been working on in my spare time since July of this year. I have next to no experience in creating missions in Arma 3, so I spent a lot of time watching tutorials and preliminary testing before I got the idea to work on this campaign. Basically, I realized that what I was actually capable of doing was a series of short missions in the spirit of the old Delta Force 1 & 2 games by Novalogic from the '90s. Since no one had done anything like it yet, I decided that if it was going to ever be done then I might as well do it myself. This has been a "harrowing" experience for me since I don't have any programming knowledge, but I'm pretty proud of how it's all come together. One of the things that I wanted to do for this campaign was voice acting, because I personally can't stand missions that have you read stuff while you're in the middle of a firefight or are trying to maintain situational awareness. The first mission is a prototype of that, but I'm still trying to get people together. I also wanted to keep the requirements somewhat low, so the campaign takes place on Altis and the background is loosely based on real life events. I hope everyone enjoys it and provides me your feedback, especially if you find bugs. I'm not the best mission maker and I've tried my best to make sure things don't get too wonky, so if you do find bugs I might need some help in squashing them. Delta Force: Altis Author: Elite Accidentyl Version: 0.8.2 Download: (0.8.2) Armaholic Arma3.de (0.8.2) Media Fire Description: In 2015, the collapse of Greece's economy was the first domino to fall with what would eventually become the destruction of Europe. As ISIS gained more victories in the middle east, the expansion of Islamic ideology took hold during the refugee crisis where millions of muslims fled into Europe under the pretense of fleeing war. Unbeknownst to the Europeans, this was known in Islam as Hijrah, or, a form of demographic jihad through migration. ISIS saw this crisis as an opportunity to infiltrate key parts of Europe virtually unopposed, using the island state of Altis as their staging area for weapons and training. Despite many cries for help by the Altinian government, the United Nations ignored the issue even though ISIS controlled most of the nation. In the year 2018, when violent extremism was at an all time high and acts of terrorism were a daily occurrence, civil war across many countries broke out when ISIS released a video of their execution of 13 Altinian countrymen who were unable to leave the island because of a travel restriction imposed by the United Nations. In the summer of 2018, the United States identified Altis as a key strategical location for the ISIS militants, and sent their most elite units to liberate the island. Required Mods: CBA_A3 (2.1.2) RHS Escalation (0.3.9.1) Leights Opfor Pack (1.5) USA Uniforms Megapack by Niko (2.0) Features: Singleplayer Campaign. 7 missions ranging from stealth, hostage rescue, seek and destroy, and assassination. (soon) Voice acted radio comms. Open ended, complete your objective however you see best. Radio command to send in Alpha/Charlie teams (or don't). Optional objectives. Installation: Extract "DFA.pbo" to your "Steam\SteamApps\common\Arma 3\Campaigns" folder. **Credits** Mission design: Elite Accidentyl (me) Richard Bladykas Third Party Music: Soul Candle Voice Acting: Elite Accidentyl (me) - first mission prototype Thrasher - first mission prototype Menelaos - first mission prototype <your name here> <your name here> <your name here> <your name here> Known Issues: * Full version of JSRS doesn't make any sound for some explosions. Use JSRS Lite instead. * Extraction objective on mission 2 doesn't always complete. * Sometimes Charlie gets stuck on the shore in mission 4. * Sometimes the chopper on mission 5 gets stuck. * Unit patches aren't showing for some reason (they do in the editor). * Framerates on the last mission are low for the first half. * Voice acting isn't in yet. * Radio protocol isn't proper. * Outro video has stuttering problems. * MCC Virtual Arsenal causes slow sentences. Change Log:
  3. l337acc

    Arma3 Videos

    Loving the new Eden Editor:
  4. I've found several threads for this mod by different people, so I'm not sure who's keeping this mod up to date. So far it's pretty good, almost perfect. Any chance of getting a pause button? Using triggers for setACCTime causes gcam to not respond, and clicking the down arrow 10 times for the time isn't really helpful for what I want to do.
  5. l337acc

    What are some gpu heavy settings?

    I've got an i5 4690k overclocked to 4.2ghz, and a GTX 760. On my system the biggest frame killers for me is Objects and Particles. Objects is Standard, and Particles is low. Everything else I can run on high/very high, barring AA/PPAA. GPU runs over 95%, but CPU usage is 55%. It's something you'll have to play around with. Best way is to get one of the benchmark missions and spend a few hours tweaking it to your liking.
  6. l337acc

    [SP Campaign] Delta Force: Altis

    Let me know if its too easy. That objective is tied to the chopper, so it wont complete until it gets there - and it wont go there until all enemies are dead. Sometimes it gets stuck trying to hook up it's cargo at the airfield, so you'll have to retry the mission unfortunately.
  7. l337acc

    [SP Campaign] Delta Force: Altis

    Oooh okay, I see. I've been using the updater .bat file for each of those, so version 0.3.9.1 for both USAF and AFRF. Edit: Just uploaded v0.8.2 to Media Fire v0.8.2 - Added failsafe trigger for mission 3 where plane wouldn't properly delete. - Reduced damage threshold for weapons cache from 0.5 to 0.3 for completion trigger on mission 4. - Added failsafe trigger for cache on mission 4 and removed RHS weapons cache completely. - Removed debug hint in mission 6. - Reduced accuracy and other AI skills for most missions. - Increased Delta Force AI sub skills to be more bad ass. - Changed player to "Demo specialist" on mission 4 so you can use the toolkit. Let me know how the enemy AI changes feel. I'll adjust it in the future, of course.
  8. l337acc

    [SP Campaign] Delta Force: Altis

    That should have been fixed in 0.8.1 but I'll look into it more for the next update. Mission 3 doesn't have a CAS plane, but has a problem with the transport plane not despawning when it's supposed to, so I've added a fix for that too.
  9. l337acc

    [SP Campaign] Delta Force: Altis

    Thanks, buddy! Glad you liked it :D Isn't that what RHS: Escalation is?
  10. l337acc

    [SP Campaign] Delta Force: Altis

    Ah okay, I'll see if I have anything like that set in the players INIT. HAHA! That was a debug hint to make sure a trigger fired which I forgot to delete. I've removed it for the next update :D.
  11. l337acc

    [SP Campaign] Delta Force: Altis

    Just got back from work, and it's been a long day. Got another long day tomorrow too, so I probably wont be able to release an update until the weekend. On a side note, I have tested out forcing some of the AI's subskills and found it gives a different feeling to the game, mainly more "forgiving". This is what I've tried: ["aimingspeed", 0.2]; ["spotdistance", 0.2]; ["aimingaccuracy", 0.2]; ["aimingshake", 0.2]; ["spottime", 0.4]; ["spotdistance", 0.6]; ["commanding", 0.6]; ["general", 0.7]; I don't want to make it too easy, as I want to retain the sobriety of going up against trained forces of overwhelming numbers. These values are definitely going to need some tweaking and I want to get it right. If anyone has any suggestions then that would be great. Yeah for me personally I like the challenge, but I can definitely see how it can be overwhelming for a lot of people. Maybe I'll keep things how they are and release a "normal" version? Nice! Sorry about the VA thing. I have no idea how to fix it.
  12. l337acc

    [SP Campaign] Delta Force: Altis

    Not at all. And thanks for the kind words :) It's pretty much up to you when you send in Alpha/Charlie, and believe it or not I made sure the campaign was beatable by playing it through without invincibility myself. I guess it helps that I know where everything is :P One tip I have for you is that once you make contact and the enemy knows you're there, they will try to seek and destroy your position or defend their positions. This is a good time to send in Charlie for flanking or Alpha for support once you have their attention.
  13. l337acc

    [SP Campaign] Delta Force: Altis

    I'll definitely give those a try. Do you happen to know if there's a way to fix that issue with the VA? Until I know how to fix it, I'll add it to the known issues. No hard feelings, man. I'll look into forcing the AI accuracy to be a bit less tough after I get home from work today. In pretty much all missions I have the enemy seek and destroy your position once your detected, to sort of mimic a realistic response. When making the missions, I set the enemy positions as if I were ISIS. I'll admit, there were some positions that I set enemies at that were almost impossible to counter so I removed them. The thinking here is that ISIS aren't a bunch of schmucks that decided one day to grab some weapons and establish a caliphate, they are well trained, well equipped, and brutal in their tactics - so I wanted to represent that to some degree. Hah, thanks for the feedback. Disabling the alarm should stop the mission from failing if you get detected. Arma 3 AI doesn't like to go through buildings very well, so your AI teammates should probably wait outside as you go into the building. I set the AI to be super dumb too, but also added a surprise or two. I'll look into a bit more when I get back today.
  14. l337acc

    [SP Campaign] Delta Force: Altis

    No problem! Hmm...I might be interested in seeing this "humanized" AI too. Does the MCC Virtual Arsenal also do this for other missions, or just mine?
  15. l337acc

    [SP Campaign] Delta Force: Altis

    Well it only took 5 minutes. PM already sent :D
  16. l337acc

    [SP Campaign] Delta Force: Altis

    Okay, well, I'm working on a solution for ya.
  17. l337acc

    [SP Campaign] Delta Force: Altis

    Ouch. What's your play style like? Running and gunning? The missions get progressively harder, so this first one is likely the easiest of the bunch.
  18. l337acc

    [SP Campaign] Delta Force: Altis

    Sure thing. I'll be in touch "soon" after I rewrite the radio protocols. Unfortunately I didn't build anything like that into the missions. Most of the enemy AI "skill" was set relatively low in the editor, and I think you can further adjust this by going into your game settings. You might have a better chance of killing that patrol if you use stealth, or don't crest the hill too much. Are you using any AI mods, like bCombat? Also, as a heads up, when the enemy at the base is alerted, they will try to mount their .50cal's.
  19. l337acc

    [SP Campaign] Delta Force: Altis

    Thanks! Yeah I've thought about that. Thought about making the campaign co-op too, but I don't know how to do that stuff yet. :unsure:
  20. l337acc

    [SP Campaign] Delta Force: Altis

    Just updated to version 0.8.1 and uploaded to mediafire, download here: http://www.mediafire.com/download/hbudk5etppahesa/DFA.0.8.1.rar Change Log: 0.8.1 - Fixed issue in mission 4 where parts of weapons cache cannot be destroyed - Removed debug hints in mission 4 - Adjusted loadout for mission 4 - Placed some mines in mission 4
  21. l337acc

    [SP Campaign] Delta Force: Altis

    Don't be discouraged. Just a few months ago the only thing I could do was place units down in the editor. The more you create the better you get at it.
  22. l337acc

    [SP Campaign] Delta Force: Altis

    Definitely! I'll be in touch with the scripts soon. Now that is really strange. I've never experienced that problem.
  23. l337acc

    [SP Campaign] Delta Force: Altis

    Say what!? Great minds think alike ;) Don't give up your work, I'd love to play your campaign. Can't really enjoy my own since I know where everything is :P
  24. l337acc

    [SP Campaign] Delta Force: Altis

    Thanks for your report. I was afraid that was still an issue. I had set a trigger to render them "destroyed" once you used an explosive but I'll have to look into it again. The ammo crates, I've found, will stay in the air once the building is destroyed, so I'll probably remove them entirely. Not skipping audio files, the first mission is the prototype for the voice acting and I'm trying to get people together for voice acting.
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