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IISwede

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Everything posted by IISwede

  1. Bit of a short notice but ill see if Anrop is interested in playing, i will keep this post updated.
  2. IISwede

    Namalsk for Arma 3

    I am both dissapointed about not seeing the original Object A2 message and amused by the current one :D Thanks a lot for the port, looking forward to playing on the island.
  3. You can create quite the nice atmosphere on Abramia by playing around with setfog array http://images.akamai.steamusercontent.com/ugc/548682046880631102/2FAA186974F9296DE993B95D359C8E23F3D787A9/ The map is great Icebreakr, the lay of the terrain makes for very interesting fights along the roads. Have one question though, there are a lot of empty areas that look as if there should be buildings/military outposts at them, are these intended to be empty to allow us to make our own areas for scenarios or are they not finished yet?
  4. REQ JOIN - Anrop Hey Icebreakr, The community i am part of would like to participate, if possible could we reserve Team Delta? I have just informed them of the event and will know how many are interested by the end of the day (ill keep this post updated). We usually run with ACE3 and would prefer it but can play without just fine. Will ACRE or TFAR be used? REQ JOIN - Swede - Anrop REQ JOIN - Dahlgren - Anrop REQ JOIN - Sillburk - Anrop REQ JOIN - Bestefar - Anrop REQ JOIN - Stefan - Anrop REQ JOIN - Lonewalker - Anrop REQ JOIN - Trubb - Anrop
  5. IISwede

    Sangin WIP

    Great work Smokedog! Really looking forward to playing on this again.
  6. Thanks alot Memphisbelle, this will definitely come in handy.
  7. IISwede

    (SMA) Specialist Military Arms

    This was already touched upon but the ACC Short varients iron sights and Aim down sights position are off. Also, the gun fires at a 90 degree angle. http://images.akamai.steamusercontent.com/ugc/642119050546253909/D971A671A38B395F61A3F3B4E4E6AA077928EAE7/ (sights) http://images.akamai.steamusercontent.com/ugc/642119050546254348/F8B46A89393B01885005486E5830125C33633B66/ (Firing to the right) Mods used: CBA_A3, mrt_accfncs, SMA v2.0, tec_csat Otherwise great pack, loving the new additions and updated showcase.
  8. Hey Xnam, Great first terrain, looks really nice and already have some mission ideas. I did a drive along the concreted roads on the island and took some Screenshots of minor bugs/misplaced objects i encountered on the way. http://imgur.com/a/bMkcg - Compiled a album with the screenshot, location (six grid) and a short description. Hope it helps. Swede
  9. Hej Laxemann, The mod works again now but i am having a wierd bug where the first time you remove a sight it will turn into a ACO [Red] for the animation, afterwards i will have the original sight (in this case an ARCO) and a ACO [red] in my inventory. This only happens the first time i remove a scope and afterwords works fine. This has only occured for me if removing the scope is the first thing i do regarding accessories. If i remove eg a bipod first and then a scope i do not have the problem with the ACO. I have not checked whether a respawn will make the problem happen again. EDIT: I am only getting this bug in Virtual Arsenal.
  10. IISwede

    Masculine Head Pack

    Although not a big deal it always bothered me all the heads looked the same. These new heads you've made look awesome, and really liking the way you are doing it so default units will use them without any extra effort on players side. Pretty cool how much of a different feel small variations too head shape does.
  11. Hej Silola, Congratulations on release and thank you for the X-Cam, its amazing. After having played around with it for about 3 hours i have found some bugs and thought i would throw them your way. The xCam Metal [Rusty] - Rusty_Sheet_Corrg_1m_90 (all corrg sheet metals seem to have this problem) does not have collision for units (you can walk through them) but they do stop bullets. [http://cloud-4.steamusercontent.com/ugc/44249078174113427/5334CFD84D2D8230309A703146AD894003EBF05D/] They also become see through att longer distances (still stop bullets). [http://cloud-4.steamusercontent.com/ugc/44249078174113765/3BAF1BF13BC6C6D74A355F4A780BA0E5AC72783E/] All other sheet metals except sheet_corrg tested so far do not have this problem. The xCam Metal [Rusty] sheet metals spawn half way through the ground, so do the sheet_corrg of the other xCam metals aswell. When placing an object and it is temporary (not pressed insert yet) if you press escape the object will stay in the game and get a red outline when targeted with Xcam (same as objects already on terrain att start). Thats all i have found so far. For future reference where do you want bug reports? in this thread or somewhere else? Thank you so much for your awesome mod. Best regards, Swede P.S
  12. Hey Icebreaker, got a few areas with vegetation on the road at Ramon's Island. 048 083 http://cloud-4.steamusercontent.com/ugc/44248446476047354/452710547A3DAB24B76BBD3758F7BC14895DBECE/ 050 085 http://cloud-4.steamusercontent.com/ugc/44248446476049894/C6F8E6257D2911F8B67E0F686308E05AFFDA5393/ 046 082 http://cloud-4.steamusercontent.com/ugc/44248446476052233/C914500B0404C396003B91AE3EF7865263455340/ Looking forward to Winthera Edit: Found a few places with road inconsistencies, not sure if they were intended or not but ill put them up here. 023 049 http://cloud-4.steamusercontent.com/ugc/44248446476104549/722647069057191CF3E13A3F5EC2BD0D9BA3A224/ 034 047 - Intended wear and tear due to water? http://cloud-4.steamusercontent.com/ugc/44248446476107894/7CB531284E6CB3E0E4AC70C1452A4CAF309EE28B/ 037 025 - Bit confused about this one. One road leads to harbour but then the other one just comes out of the water on the otherside. Is this intended for FOB making by the water side or a mistake? http://cloud-4.steamusercontent.com/ugc/44248446476116223/DE9061130EF8B49335BEE5C90DEE615B391E3D08/ 031 034 http://cloud-4.steamusercontent.com/ugc/44248446476117833/BD23C96216E1B038B8E27A469979081D6DB16DEE/ 061 038 - Intended wear and tear due to water? http://cloud-4.steamusercontent.com/ugc/44248446476122642/2951E8EDA5B53A9C031A5C67E00B579886FBFDA6/ 089 038 http://cloud-4.steamusercontent.com/ugc/44248446476125142/FD8BB1456054664964BCB8FADB52E1DBDEBD5D51/ Not sure how placing of road systems work in arma so could be reporting stuff that cant be fixed, but hope it helps.
  13. IISwede

    HAFM NH90 Helicopter

    Hey Aplion, im getting the same thing as GamerOnkel When picking up certain vehicle with sling loading your tail rotor will break if you are moving at a speed faster than 5km/h as the ropes attach. I tested it with all versions of the Helicopter on a Hunter, Strider, Ifrit and a Kamaz. Tail rotor broke doing it on the Hunter and Strider but no problems with Ifrit and Kamaz. It looks like the back left wire hits the tail rotor (i have seen that specific wire snap a few times) http://cloud-4.steamusercontent.com/ugc/44248446476013095/1F9C42BF82DF2FFAD735DC7028574AEB653B271D/
  14. IISwede

    L85a2 v3

    @BagPipperGuy, The current version of the mod does not include the susat scope. You could probably take the susat pbo from version 2.0 and try attaching it (if it does'nt work you could try using asdg_jr, might help) edit: removed question to kiory, redundant.
  15. It is the SMA weapons exhibition showcase (that's where i encountered it anyway). Don't know if the rifle range can be downloaded separately or not.
  16. Gwiddik, im quite sure it is against forum rules to ask for release date's (not 100%), might want to be carefull to avoid infractions. But seeing as he said he would be doing final MP tests today it will most likely be very soon (within the week maybe?). Also thanks for the hard work Icebreakr, looking forward to playing on Duala.
  17. +1 on Biohazards bug there, had the same problem now that i think about it.
  18. Here is a short list of Bugs/misplaced buildings on Panthera Park island. North Docks - Building inside another building. GRID: 091003 http://steamcommunity.com/sharedfiles/filedetails/?id=346997691 Visitor's Center - When inside poolhouse you must vault to get up stairs when entering NW building (the one facing the pool). GRID: 085014 http://steamcommunity.com/sharedfiles/filedetails/?id=346997653 Ammo Bunker - Ammo bunker is not extending into the hill (not sure if intended but thought i should mention) GRID: 081011 http://steamcommunity.com/sharedfiles/filedetails/?id=346997632 Power Station - Guard tower facing wrong direction (once again not sure if intended but where it is currently facing is into a tree, while if it faces the other way its looking onto the road). GRID: 095031 http://steamcommunity.com/sharedfiles/filedetails/?id=346997673 That is all i found so far on Panthera Park, i intend to have a look around main island and see if i find something there. If i do i will make a new post. P.S if the links to the images do not work give me a heads up please. edit: River Crossing GRID: 093018 - Certain low riding vehicles (engine close to ground) engines die when crossing this river (all BI vehicles cross just fine). Guess this should be directed more att the car modders but raising the crossing a bit might help (tested with RHS, RHS humvee's cannot cross). http://steamcommunity.com/sharedfiles/filedetails/?id=347004562 ---------- Post added at 11:53 ---------- Previous post was at 10:59 ---------- Main Island Porto Ritmo - Bush inside building (north of hotel) GRID: 090075 (not sure if intentional) http://steamcommunity.com/sharedfiles/filedetails/?id=347004502 Bled - Water of lake Bled cannot be seen from inside certain buildings. GRID: 077052 These 4 buildings are the culprits. In building 1-3 the water could be seen when the windows were destroyed (so windows are most likely the cause), building 4's windows could not be destroyed or fired through (invisible wall). Demonstration pictures taken at building 4. Building 1-3 http://steamcommunity.com/sharedfiles/filedetails/?id=347008397 http://steamcommunity.com/sharedfiles/filedetails/?id=347008430 http://steamcommunity.com/sharedfiles/filedetails/?id=347008458 Building 4 http://steamcommunity.com/sharedfiles/filedetails/?id=347008499 Demonstration pictures http://steamcommunity.com/sharedfiles/filedetails/?id=347009299 http://steamcommunity.com/sharedfiles/filedetails/?id=347009323 That is all for now, Hope it helps and thanks for the awesome terrain. Keep up the good work.
  19. IISwede

    Bulldozer was terminated

    Hi, I am currently having a similar problem. When i start up bulldozer it will load my terrain fully, but will then after about 1 second freeze and after about 15 seconds the bulldozer screen will go black and i will have to close the program manually. I have tried three different terrain making tutorials to see if perhaps i made a mistake in the creation of my terrain but all have the same result. Does anyone have any idea on how to go about fixing this or ideas on perhaps what could be causing it. Any help would be greatly appreciated.
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