xrook
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Posts posted by xrook
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inserting around the map of grid 111084 and 200090, there barely any capture points for prestige per time and the town nearby barely give any factory/pier/power rewards or none at all just men and money, it is the worst place start and since you need enough prestige to set up a proper base or to capture prestige points and have it well defended
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kill CSAT officer is keeps failing, "target is fleeing with a vehicle" im like 800 meters away from him and he already knows
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your random objects spawn inside houses just killed my GMG gunner i placed, i forgot to tell that your random objects sometimes spawn big objects that block entrances or ways inside the house/building
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i just destroyed the AA tank during the "take out nearby Anti-Air" mission that you obtained after building camp wolf but it wont complete itself, its stuck at that huge red circle in my map and it wont give me my reward
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the "take out nearby Anti-Air" completed when i also took out the 2 vehicles with machine gun mounts 700 meters away from it
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your 'destroy convoy' mission accepted from an allied troop spawns way too far (2 clicks), it failed before i could even get near it
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theres a bug when i make my GMGs (A) on top of a sand blockade 3 for their better view on an enemy but they get destroyed when i comeback or get too far
afterwards i see red skulls on my map where i placed them
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i accepted 3 rescue civilian POW (peir rewards, because its the only one that the villagers give me other than man & money which i dont need) yet still give me 0.5 pier instead of 1.5
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i have to load a saved game before i could undo the gun that im pointing at or else i undo the last gun i made
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nice, new update. so wanderpanzer still has some bugs, thats sad i was gonna replace most vehicles with mechs and turn it into mech wars, noone i mean noone makes mech games anymore i miss the age of mechwarriors and armored cores(not online)
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unit glasses still arnt saved
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wait.. they can use weapon/vehicle/equip mods? can they use this? http://www.armaholic.com/page.php?id=25551
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i agree on the airfield mission it just spawned there even though i have like 3 bases set up near it, rather than the enemies trying to occupy it like the other missions
but i was able to get over it with my SpecOps team, it was just 2 AA vehicles, there wasnt much resistance... maybe my three placed bases did its job?
i also like the "there is so much going on" kind, it actually feels like war is going on unlike DUWS
Q: do the enemies try and capture back their bases? it feels like if it keeps on going like this its a one sided war, even if it would probably take 24 hours
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your mines are still annoying, especially when its placed near a civilian area, just to clarify is there a mine i cant disable? if so how can i tell?
i cant disable the mine with my mechanic cuz it explodes infront of him before he could even disable it, i could just shoot it but i cant tell the civilians to stay away from the area
is there an option to disable mines in this mission?
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your mission "defend the villager until the chopper picks him away" at Cap Markinos spawns the villager in the middle of the sea, how are we suppose to save that guy? :butbut:
no wait, a skull marker appeared on map, i guess he drowned
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found the source of the randomized glasses/shades accessory, it was the teleporting, when teleporting it clones your squadmates but doesnt save their glasses/shades they originally or i made them wear
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Bad conversion: array
Error in expression <
_radius = _radius + 1000;
_bestplace = selectBestPlaces [_position,_radius,_exp>
Error position: <selectBestPlaces [_position,_radius,_exp>
Error 0 elements provided, 3 expected
File missions\__cur_sp.altis\findPos.sqf, line 14
it kept spamming my script error
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so does my static gun respawn after being destroyed because i cant build more anymore (4 limit)
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attack boats are registered purple when i checked my map
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Error in expression <];
_wTm = _obj worldToModel _pos;
_obj setpos [(_pos select 0)+(_wTm select 0),>
Error position: <setpos [(_pos select 0)+(_wTm select 0),>
Error Type Any, expected Number
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assault task map markers wont disapear now i have 3 HUGE orange circles in my map, even though i failed 2
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your static GL and boats attackboats arnt recognized by TPW_hud why? its always causing a script error
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so thats what the color codes mean, i thought if it was when green you captured it
and yes we definitely need better squad AI, i just witnessed my medic trying to kill a static MG infantry like 6 meters away from him and it tool like 5 seconds to finally kill him
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found another bug, teammates glasses/googles randomize after each load, im 100% i equipped my team with combat googles, tactical shages/glasses... some lost it after loading the game and some reloaded with different wear
no explanation on how the prestige bonuses work? i have 0.5 factory, 1 pier, 0 power, 0 storage yet still earn 3.5 prestige
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ok found another bug, powcell no matter what direction you point the arrow to the pow cell is fixed in the same direction
drawing doesnt always work, it buys only 1
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started a new game with your new version, and went to sleep after AFKing inside a friendly town before going after Crow, woke up ready to kill him and suddenly "you have successfully killed crow" mission complete
how does that happen? :confused:
is there a way to improve you squadmates skills? they dont react fast enough
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awesome no more mine frustration
any way to improve the skills of your squadmates? and whatever happened to that ability to show your squadmates skill at WLS?
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what config do i have to use/add to make an ammo (missile/rocket) manual aim to crosshair
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just tried your new version and the first thing it did to me is the copper not landing properly causing it to slide and crush us
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well, i remember one mission, accepting the ambush nearby truck mission from an allied soldier but all it came up with is script error and i never actually got the task
load saving didnt also fixed it
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how to fix that?
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can i also request a XM8 SAW w/ GL? :)
although it is horribly inaccurate when launching
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few hours into the game i notice some weird stuttering
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i finally loaded a saved game where they didnt explode and saved the 3 POVs but only recieved 0.5 factory reward when its suppost to be 1.5
and the mines are god so danm sensitive, i just let my mechanic disarm the mine, he is slowly proning towards it and it still exploded
@LSD the fortresses fuction wasnt given a proper help information so i thought the cheapest bunker was good enough to be a "base"
it should be given proper guides to prevent misinformation for noobs like me who just started WLA
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stop just stop spawning mines inside enemy bases, im just trying to rescue a POV and each time i load the game they keep exploding, why wont you put mines randomly outside of the base? and not inside
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i found a glitch :) just keep pressing undo object and you keep gaining 5 points unlimited
your fortress fuction isnt very informative, i keep spawning like 10 bunkers and fill them all up with units but i could only fill my first bunker with 2 limit units.
so does that mean if i build a big steel bunker i have 10 or more so units?
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
in ARMA 3 - USER MISSIONS
Posted · Edited by xrook
so the GMG (A)s are fixed?
its a no, three of my GMG(A)s got destroyed
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Error in expression <ount VEHZONESA == 0) then {deletemarker _x;};
sleep 0.1;
};
>
Error position: <_x;};
sleep 0.1;
};
>
Error Undefined variable in expression: _x
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so what parts are fixed? destroy convoy still isnt fixed the allied troop still gives the quest way too far from my position, for me to actually get into position and wait there thus ending in failure