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Tevar

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About Tevar

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  1. Tevar

    Zee Identity Pack

    Yeah it still depends on them. Though it's not only on this map, I've noticed the lighting effect is better on vanilla maps than it is on user made maps. Though it's not exactly a gamebreaking bug. :P
  2. Tevar

    Zee Identity Pack

    Hey, I was wondering if you knew what causes this lighting effect on the female faces; It seems to only appear on certain maps, in this instance it was N'Ziwasogo. So is there any specific reason that causes this or is it just a random bug? Thank thee in advance.
  3. Tevar

    Zee Identity Pack

    You mean to tell us there's no more 'Ice Cube' in the pack? :P Hope the operation went smoothly there mate.
  4. Tevar

    Zee Identity Pack

    I have posted screenshots before but I feel really bloody compelled to do so again because for some reason I really really want to. Mods used with Oakes; 'The Eridanus Insurrection' and 'Operation:TREBUCHET' Mods used with Mason; 'BW Berets', 'BW Kleiderhammer', 'G36 pack' and 'TRYK' Oakes; http://i.imgur.com/Nz1LOuK.jpg http://i.imgur.com/wbs8N21.jpg http://i.imgur.com/dMuoRyQ.jpg Mason; http://i.imgur.com/K00j3hu.jpg http://i.imgur.com/PNQcDiQ.jpg http://i.imgur.com/Ae5WWJd.jpg I never quite noticed the scar on Masons' left cheek btw, nice little touch! http://i.imgur.com/gdIEyW9.jpg
  5. Such a swift response, I approve of thine dedication!
  6. Good day, I seem to have found a bug with your latest update with the Feldbluse_Kampf, when equipped, any launcher you hold in first person will be rendered invisible but is perfectly visible in third person, This seems to be the case with both tropentarn and flecktarn variants. Here's screenshots of both. Fleck; http://i.imgur.com/JNwdUTV.jpg (200 kB) http://i.imgur.com/MPvSHaI.jpg (172 kB) Tropen; http://i.imgur.com/RP26sEk.jpg (266 kB) http://i.imgur.com/I4pVFA7.jpg (177 kB) Other than that I really love this mod, the uniforms are very well done and easily one of my favourites on the 'market' at the moment. The new Feldbluse_Kampf also is the closest thing I can find so far to try and recreate this image; http://www.look.com.ua/pic/201506/1920x1080/look.com.ua-121337.jpg (342 kB) So all happy here. :D
  7. Tevar

    Zee Identity Pack

    I'd just like to go ahead and say that Mason, out of the currently available heads, is by far my favourite. I took a few screenshots at the end of a clan mission utilizing the Army of the Czech Republic mod/port. As well as the 'Helvantis' map. Mason: http://i.imgur.com/0Cmbtz3.jpg (886 kB) http://i.imgur.com/2aDzDJB.jpg (885 kB) http://i.imgur.com/UodFNGP.jpg (901 kB)
  8. Tevar

    Question regarding MBT's

    Ah, apologies, thanks for the info.
  9. Good day, After a few years of playing Arma, one thing bothers me a lot in Arma 3. The Main Battle Tanks and their lack of defensive capabilities; I get that their armour isn't fantastic at defeating APFSDS and other dedicated AT rounds but I don't fully understand that they don't have ATGM protection like most tanks do today, Arma 3 being set in 2035. Of course I can imagine it wouldn't be at all easy to implement such a feature into the game so my question really just is this; Will BI ever implement ATGM-countermeasures like the TROPHY system on the Merkava Mk IV on which the Slammer is based? https://en.wikipedia.org/wiki/Trophy_(countermeasure) It's already being used today and has proven effective at defeating ATGM's by blowing them up with a shotgun blast in mid-air. I don't think the T-100 (Black Eagle) was planned to have anything similar installed which I suppose allows for improvisation on that part, for balance you could probably just add the same system to it. It'd give the MBT's in Arma 3 much needed survivability againt ATGM-wielding infantry as it's usually just a certain death sentence making heavy armour completely irrelevant if your opponent is even slightly advanced enough. As a fan of tanking in the Arma series I'd love to see such a feature added as the deployable smoke screen just doesn't cut it. So to the admins; would a feature like this be at all feasible? If so, is there any chance that it'll ever be added? Thanks, MartyBadger
  10. Tevar

    TFAx - International Units

    Hi!, As TFAx has been steaming a long I wanted to suggest the Belgian military. My clan uses TFA and TFAx and almost everyone has their native military in it except for me! Now 1REV has already made a Belgian units mod ( http://www.armaholic.com/page.php?id=21115 ) but my clan has a mod pack it has to manage so this is out of the question :/ The Belgian Jigsaw camouflage comes in both woodland and desert variants as shown in the 1REV mod. Woodland: http://camopedia.org/images/thumb/e/e3/Belgium6.jpg/200px-Belgium6.jpg Desert: http://camopedia.org/images/thumb/5/55/Belgium8.jpg/200px-Belgium8.jpg This camouflage should work just fine fine with the MICH and booniehat headgear. I feel this would be a good arm patch for it http://1.bp.blogspot.com/-OLsFFX0xRCU/UkNE_AKc_zI/AAAAAAAALGQ/F2jiqicxUNI/s1600/Belgium+IR+Flag.JPG Though I'm sure just the flag works too :P I hop I've provided enough information and that this is possible to be implemented! MartyBadger.
  11. Tevar

    Military Humor

    Clearly this is what military life is all about
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