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ltartorious

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About ltartorious

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  1. ltartorious

    AssignAsCargo Help!

    ohh, I see, How would I go about changing the group to a vehicle? Would it be BIS_fnc_spawnVehicle, instead of BIS_fnc_spawnGroup? (Just so you know I'm off to bed but will be back in the morning)
  2. Hello! I have a problem with my code at the current time. My Problem is that, as you can see at the bottom, I am using the assignAsCargo command, follow by the OrderGetIn true, and it doesn't work, when the units spawn in they just stand there and don't get in the vehicle. I have also tried using the MoveInCargo Command, but to no avail. Could any of the scripting wizards give me a hand? (This is my first time asking for help, so please let me know if I'm being too vague about something, or if theres something you want to know). Hint "heeeyoo"; _SafePos = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos1 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos2 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos3 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; //Defining the different patrols _10mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_junior_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_strelok_rpg_assist", "rhs_msv_emr_rifleman", "rhs_msv_emr_rifleman", "rhs_msv_emr_medic"]; _8mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_junior_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_rifleman", "rhs_msv_emr_medic"]; _6mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_medic"]; _4mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_rifleman"]; _2mangrp = ["rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman"]; _2mansnipergrp = ["rhs_msv_emr_grenadier", "rhs_msv_emr_marksman"]; _vehiclepatrol = ["rhs_btr70_msv"]; _TransportTruck = ["RHS_Ural_MSV_01"]; //Defining random positions for patrols _RandomPos = createVehicle ["land_helipadempty_F", getMarkerPos "Discovered_Spawn", [], 0, "CAN_COLLIDE"]; _RandomPos1 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos2 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos3 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos4 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos5 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos6 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos7 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; //Patrols _patrol1 = [_RandomPos1, EAST, _8mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol2 = [_RandomPos2, EAST, _6mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol3 = [_RandomPos3, EAST, _6mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol4 = [_RandomPos4, EAST, _2mansnipergrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol5 = [_RandomPos5, EAST, _4mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol6 = [_RandomPos6, EAST, _4mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol7 = [_SafePos, EAST, _vehiclepatrol,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol8 = [_SafePos1, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol9 = [_SafePos2, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol10 = [_SafePos3, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; sleep 5; {_x AssignAsCargo _Patrol8} forEach Units _Patrol2; {[_x] orderGetIn true} forEach Units _Patrol2;
  3. ltartorious

    UPSMON Updated to ArmaIII

    UPSMON Vehicle not moving Apologies if this has already been resolved (I simply don't have the time to sift through 50 pages of replies). Basically my problem is that an offroad I placed doesn't move or patrol anywhere. offroad init: nul = [this, "w", "Safe", "Onroad"] execVM "scripts\UPSMON.sqf"; Am I doing something wrong? Edit: It seems to do this with all land vehicles (not sure about air), Infantry works fine, and for reference sake I'm using the A3 map pack (chernerus), the MCC Sandbox and I'm also using TPWCAS (the script version), as it came recomended.
  4. Works (I think), and thank you for your quick response!
  5. How do you get the latest script version working? As the instructions are seriously vague, could someone just give me a straight forward "Do exactly this". That would be awesome. My mission init: null = [<tpwcas_mode = 2>] execvm "tpwcas\tpwcas_script_init.sqf"
  6. Hello! I'm a 15 year old (yes I know just give me a chance, I'm not like my kin...) Brit with alot of spare time on my hands for the coming month (though thats not to say that I wouldn't play after that if I found the right group), and would love to join an Arma 3 group that has an ethic of serious fun (previous ones have not quite fitted). I'm not really looking for a full realism group, my preference is a group of people that will talk and take things seriously in mission time, but will stay open to chatting when things are less tense. Timezone wise I'm in GMT, so a European based group is a requirement. As is the same with most Brits I know I am absoulutely terrible at foreign languages, so being english speaking is unfortunately also a must. A final requirement is the use of ACRE/TFAR, I now scarcely play any Arma games without them, and am happy to install ANY other Addons/Mods required, the more the merrier. Contact me on steam if you think I would fit in: LtArtorious Cheers *IGNORE* (for the moment)
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