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[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys! I'm still working hard in UPM and looking for UI programmer :) See the progress in GitHub repository Mini-update: Updated - New roadmap 2015/2016 oscarmolinadev -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Guys! We still looking for UI programmer. New info: Added Slack (ChatRoom) Updated Repository GitHub oscarmolinadev -
CBA - Community Base Addons - ARMA 3
oscarmolinadev replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Issue: Spam No owner few times only with CBA. Reproduce: Load Arma 3 only with CBA 1.1.20.150416 Editor -> Stratis Put soldier Preview When loading mission appears No owner few times in .rpt -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
oscarmolinadev replied to fabio_chavez's topic in ARMA 3 - GENERAL
http://www.rt-immersive.com/ CryEngine has the possibility of infinite worlds like Unreal Engine only available for the studies to be licensed $$€€. -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Updated info! UPM Team is looking for a UI programmer. PM for more info. oscarmolinadev -
ACE3 - A collaborative merger between AGM, CSE, and ACE
oscarmolinadev replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Performance :) i think. -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Added Roadmap oscarmolinadev -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys! after a few months with little activity again here! Sorry guys but combining real job, college and Arma 3 is complicated :annoy: Back to work on this mod :) status of UPM coming soon! oscarmolinadev -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys. Update news: After a month of hard work i would like to announce that i think i have a pretty solid base code. I had to rework the entire core (main loop) of UPSMON to make it easier to maintain and also for better performance. Now you can add new functions without fear that detonates all code. :) Plan versions at present: 0.1 - Alpha Release All features of UPSMON 6.0.9 Improve and update with new functions Arma 3 0.5 - Beta release Improve client / server performance Correct errors in version 0.1 Headless Client and spawns. 1.0 - Release Candidate Correct errors in version 0.5 Add new features, for example patrolling groups mixed (infantry + vehicle linked to same group) fighting and staying together. At the moment i haven't date for any version. I still have much work to do. oscarmolinadev -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Currently UPM and UPSMON running on the server side. HC is partially included and i am looking at how to transfer each group of UPM automatically with setOwner if HC is activated depending on how many HC are active. :) -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes :) I have scheduled a task to improve the performance and I plan to add support for headless client. UPM is oriented MP Coop. I confess i'm a little lost on this topic but I am looking information to implement of the best way possible. If anyone understands headless client in Arma 3 I would appreciate your help with information or a sample mission :) -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The main difference is that it is not necessary put all files in the mission every time and the structure of the code is different. I'm mainly basing on UPSMON 6.0.9. We're helping each other. UPM will have most of the characteristics of UPSMON and some are improved, others will replace them. Normally if i improve or change something i mention to Azroul13 and if he likes, he implements in UPSMON or vice versa. He has already answered it will continue working on it. I've looked USPS and currently UPSMON also used most of the parameters used USPS. The parameters that don't use if it does internally. Also once I finish the UPM base can study the feature :) oscarmolinadev -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Make spawn like murkspan isn't complicated, but the problem is performance. Why? Because all groups initialized at the beginning of mission and if there are many AI the performance slows down. Correct spawn is generating units by code but I understand your requests, simplifies work if you link the trigger and you include a parameter. In UPM I thought make 2 solutions: Possibility of linking a trigger to the unit that has the INIT function of UPM also adding the parameter - "SPAWNED" Possibility to create units by code and send group to the INIT function of UPM located in the trigger also adding the parameter - "SPAWNED" -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If I remember correctly UPSMON currently do spawn. You can put this in a trigger: Use the parameter SPAWNED and others if you need. -
[WIP] Urban Patrol Modification
oscarmolinadev replied to oscarmolinadev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Spawn is partially done. Appears Units and disappear dependent on the player being in a certain area is one of the things that i have thought to implement. When core of UPM is finished and alpha is released, I have scheduled a phase optimization for this feature.