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CrazyOne

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About CrazyOne

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  1. Yes, and I like the set up very much. Just asking for a sentence or two saying "it is ok to overwrite the files mod.cpp, mod.paa and Toadie.bikey and the .pbos and .bisigns can all go in the same folder". Some might not get that right of the bat after downloading the mod. Makes sense, good call! 3Round GL is a bit imba.
  2. Great work and thank you so much for a great mod! The models and the sounds are excellent! All of the weapons are worthy of a highlight, but if I were to highlight some of the highlights, it would be the DMR and M14 reload sounds. Also, the gun sound of the G3 - that wave of sound echoing slightly as it travels away from you, just as I remembered it!! I cant wait to try this out on skirmishes! However, I found some issues. In the file mod.cpp the name is "Half-Life Creations Mod Set" (as mentioned in other posts). I guess that is where the HLC-name comes from. When using the Virtual Ammobox v2.5 by Tonic I get an error message whenever I select (i.e. load) a weapon. The error message is: "Cannot load texture HLC_WP_m60e4\tex\m60e4_ti_ca.paa. Needless to say, I do not have the M60 mod installed (but I will install it now ;) ). No other issues than the error message, so not a big deal, but you wrote the Battle rifles packs where independent of eachother in the original post in this thread and I assume you might feel the same way about the M60- and the AK-mods too. After I installed the M60-mod, I now get an AK-related error message, "Cannot load texture HLC_wp_ak\tex\gp30\gp30_co.paa". I have yet to try out the AK-mod (having too much fun with the other mods ;) Not a big issue, but when installing the G3, FAL and M14 mods together, there is a potential subtle point that one should install all of the three and the HLC core mod in the same folder (@HLCmods). The mod.cpp, mod.paa and Toadie.bikey are identical for the G3, FAL, M14 and the core mod, but it doesnt say anywhere. A short sentence about this in readme.txt would be optimal. The G3 GL-version(s) can not shoot the 40 mm 3rnd-grenades. Also, the GL iron sight is on the right side of the gun and are obstructed when using scopes such as the Nightstalker. Lastly, when reloading a new grenade, the loading arm is in the back position and the current magazine is missing. This last point is not a big deal. On the other hand, thank you very much for making the GL iron sights actually accurate. Other weapon-packs have not calibrated these; yours are fine tuned! Again, thanks for phenomenal mod with great attention to detail, efficient reload animations and timings and the sounds - ooooh, the SOUNDS! :D
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