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irishbandit

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Everything posted by irishbandit

  1. I think the echoing is in Enhanced Soundscape, try running that alongside Dynasound.
  2. This mod is really great, the explosions are the most realistic I've heard in a game.
  3. Any plans for a less dependency-heavy version of the vehicle pack? The group I play with is just interested in the vehicles, not the units or weapons.
  4. Yep, I had the userconfig in the wrong place.
  5. I'm not able to use any controls while in the camera feed, including leaving the camera feed.
  6. It's great to see old vehicle mods being updated to work again. If you're looking for more vehicles to fix, I would love to see the UAZs and Maxxpros updated.
  7. I will definitely be keeping my eye on this mod, and will try it out once a version gets released. Keep up the good work! :)
  8. irishbandit

    ATLAS Mod: LHD Plus

    Is the Runway meant to be functional? Trying to take off in a Wipeout results in it hitting a bunch of invisible bumps and destroying itself.
  9. Is there a way to disable Respawn, or to make Respawn spawn you at Base rather than right where you died? It's really imbalanced and makes reviving people basically pointless.
  10. irishbandit

    United States Air Force( 2015)

    Is there a way to spawn the Osprey in-editor with Packed Engines, or to tell it to pack it's engines upon spawning?
  11. Any plans for built-in compression handling? My group runs a pretty large repo and compression would cut the download times probably in half. I'm not sure if that's feasible though.
  12. I really love the Half-life MP5, thought I wish it had the cool reload sound of the original.
  13. irishbandit

    AAF Desert

    In the editor, there are 2 AAF Deserts listed under Opfor, and the Empty > Armored section becomes restricted to only AAF Desert vehicles. Can you reproduce this bug?
  14. irishbandit

    UIcorrections Suite

    Is there a way to setup the Fullscreen NVGs to work with custom nvg items?
  15. I am also receiving the "hlcweapons_core requires hlc_fh_weapons" error with this release.
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