colonelhartigan
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Posts posted by colonelhartigan
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Is Takistan (JBAD inclusion is excellent by the way) meant to have dust effects when driving across the vast deserts now?
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I've noticed the Cold War terrains lack a Steam upload. I'm presuming there is an issue with authors' wishes and no Steam upload of the Cold War maps should be expected?
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On 1/25/2017 at 2:22 PM, Pennyworth said:It's fixed in the next update, which you can expect soon™. If you're on your death bed and your last dying wish is to have dust effects on the CUP Terrains and Tanoa, then I can give you a small PBO that fixes it.
I've been missing dust effects on Takistan for two years. No other single thing has displaced dust effects at the top of my Christmas list.
Except now. Now, I need a mop and a bucket. -
Try
this animate ["Addbobhead", 1];
in the init.
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Hasn't the M3 got a considerable higher rate of fire as well? Taking advantage of the cooling on the platform and compensating for the typically limited engagement window.
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21 minutes ago, ineptaphid said:I had a GTX 760-changed to a 980 and it did not make a massive difference. It just meant i could up some of the fancier settings like PIP and clouds etc. If you plan on updating one of those components-I would choose the CPU. Biggest thing I did for performance improvements was get an SSD
Completely agreed - one of my mates runs a 980 and an i5, standard clocks on both. I run a 760 and an i7, both decently overclocked; otherwise our setups are identical. My i7 is 1.1GHz faster than his i5 and in nearly every multiplayer mission I get around twenty FPS more than he does despite the fact that my graphics settings are higher.
Quick edit to discourage beako from going to an i7 solely for ArmA: Unless things have changed incredibly since 2014, what hyperthreading does for ArmA is not worth a hundred dollars. As long as I've been playing this game, double digit FPS increases have come from clockspeed increases.- 1
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Mind posting general system specifications and operating system?
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Been playing with RHS for ArmA 3 since the day it came out and every Christmas it is still a wonderful new present to unwrap, to fire up a quick flight in the Blackhawk or a brief gunfight with the lovely weapon models (by the way kudos on the pistols - only tried them recently). This team has a wonderful habit of releasing updates that don't scare me when they're announced and there is absolutely nothing I could ask from this mod. Gift that keeps on giving with every play. A late Merry Christmas for the whole team!
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Surely this will join the ranks of Clafghan, Sangin, and Reshmaan immediately upon release, with an exception: what those masterpieces did for their times, this shall do for ours, and in that way provide such a desperately required addition to any realism clan's repertoire. ARC has always been a go to for apparel and gear in my group and we are all very eager to see this extended to terrains. The mixture between realism and playability is immaculate based on the pictures provided, and from the perspective of a mission maker, this is one of the few maps I very eagerly look forward to having some fun with in the editor. I am absolutely certain it will be worth the wait.
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Oh....another beautiful AR-15 variant mod?
Praise be! Praise be!
C7 was always my personal favourite in game. Very promising model so far and it's LLW so it has to be good.
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Ah, thank you very much, silly me checked the C2ISTAR page and didn't realize, "Wait, isn't this fundamentally blacklisting?"
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Is there any means by which to restrict the types of objectives the autotask feature spawns?
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Is it possible to set the auto tasking to ignore the player's current position? Would be nice to have the ability to set it as such, so new objectives don't always spawn within a kilometer or so on larger maps.
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Due to the new update, it seems that when small arms are fired, in the vanilla game, the sound tail emanates from where the weapon was fired - thus, if you are moving, especially on an angle, such as to the front right, you will walk over the sound tail, and it will be abruptly shifted to the other speaker, or speakers in a 5.1/7.1 set up. This is very unpleasant and very irritating in infantry combat. You can test it quite easily, by firing in a tactical walk to the front right. It is more so apparent with higher pitched weapons, such as RHS' M4. I have tested this extensively with my Logitech G930 in stereo and in surround.
Someone please confirm.- 1
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Why fly Aloha Airlines?
Well, in the summer time, when the weather is fine, why not drive a convertible?- 1
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Damn, too bad that the author is inactive. I noticed that AI likes to wreck the helos (at least the LMG variant of UH-1) when they land, after 2 landings engine is red and they bail out. Does anyone know what I would need to edit to fix that particular problem?
You could try using land "GET OUT" or land "GET IN" as a workaround.
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Hhhhnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggggggggggg.
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Is there any intention to provide FTP support again in the future?
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Amazing stylistic changes you've made. Surely useful for mission makers wanting to instill a certain vibe. Fantasy really does remind me of Firewatch :). Excellent idea.
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Rather poignant, Delta Hawk. Doubly so when a few of these mods manage to release (When It's Done), and the community collectively gets to play "Try to find a server with your exact preferred combination of WWII mods."
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Thank you! Merry Christmas indeed!
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I must sing with the chorus, that DAP will change my life.
DAT DAP!
Thanks very much, guys. -
Just a question, is Nessie in the .pbos?
I'm very intrigued now. -
About the damage model - as Micheal Durant said in an interview about the bird, "Get the aircraft on the wheels. It's designed to absorb impact, but only on the wheels. If you land on its side or if you land upside down, all of those safety features are totally worthless."
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Community Upgrade Project - CUP Terrains
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Just a quick notice for other communities - and maybe someone else can confirm. It seems having the latest Lingor or Isla Duala loaded along with all three CUP terrains packages results in the glorious dust effects no longer appearing.
I personally don't consider this to be CUP's responsibility, but if requested I can prepare a proper bug report with more information on the site.