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Posts posted by mackenzieexd
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Its simple enough to understand.
You are trying to join a server and the addons you are attempting to connect with are not supported by the keys in the keys folder
So you are either not using the addon's bisigns that the server will allow or the keys are missing
Compare the servers version of the bisign to your clients version of the bisign and make sure they are identical.
If they are then the key for that addon in the keys folder is incorrect or faulty
thats the thing, the server has the .bikey in the keys folder, everything i do on my local host im then uploading to the server so everything should work and match up.
the key cant be faulty because its only throwing this error for one pbo
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So ive pbo'd some addons and signed them with keys now its throwing an error saying Wrong signature for file, any ideas?
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if your wanting to host arma 3 I'd always recommend windows cause arma 3 will emulate it lowering performance!
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Steady as she goes, Roy. Don't let the impatient children rattle you.
bro 'children' ? really?
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waiting for PO4 like
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niceee :P dude if you could check your pm's that would be ace!
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thanks dude, works like a treat!
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i want to add this classname "H75th_Camelbak_Mule_RngrGrn" with the functionality to be opened as a long range radio preferably the 'tf_rt1523g_big' Anyone know how its done? -_-
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a little script for everyone still using PO3, we found it a bitch to only allow people logged in as admin to access the features like skipping missions and what not so heres a some edits to make it so you can add UID's to a list and allow trusted members to access these admin features!
fn_isAdministrator.sqf
private["_return"]; // old scripts checking if player was logged in as admin //_return = if(serverCommandAvailable "#kick" || !isMultiplayer) then { true }else{ false }; //new script checking if uid is on AdminUIDList _return = if ( ((getPlayerUID player) in AdminUIDList) ) then { true } else { false }; _return;
first lines of init.sqf
//other random BS ["INIT",format["Executing %1 init.sqf",missionName],true] call PO3_fnc_log; AdminUIDList = [ "_SP_PLAYER_"/* Editor Debugging */, "1111111111111111111"/* [TAG] Example 1*/, "2222222222222222"/* [TAG] Example 2 */ ];
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Hey Black,
No eta as of yet. Balancing between Family and two jobs. I am still working slowly though, trying to get it to run smoothly and stable enough to run a beta. As always, slow progress. I'll have an update towards the end of April for the beta testers.
Cheers,
roy throw me a PM :P
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Its cool Roy thanks for the update dude! don't rush :P
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You have MIME filter server side that blocks file without extension.
so i added the autoconfig and the rest to my MIME filter but now im stuck with this ive read it something to do with Handler Mapping?
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Setup a FTP server (FileZilla server) or HTTP server (Apache) then follow this => http://www.sonsofexiled.fr/wiki/index.php/ArmA3Sync_Wiki_English#Use_as_a_server_administrator
keep getting this? anyone have any fixes or know what may be causing it?
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anyone got any videos on how to set a repo up?
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is there anything i can do to make it auto update addons ?
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looks amazing but any updates ?
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Wrong signature for file @usaf\addons\ldl_ac130.pbo any ideas?
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So this news articular i've just seen from back in February.. Has anyone seen this? :bored:
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FHQ Removes all sights from the 249's in RHS any ideas why?
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can anyone give me some code for a PlayerID based whitelist?
Thanks!
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when i try to connect to my repository it never wants to let me connect and i keep getting this error im completly new to this so if anyone could give me a detailed step by step that would be ace i tried to use the tutorial on arma3sync wiki page but no luck so far
what ive used so far: http://www.sonsofexiled.fr/wiki/index.php/ArmA3Sync_Wiki_English
error that comes up:
failed to connect to repository
thanks!
[SP/MP][COOP] Patrol Operations - Official Thread
in ARMA 3 - USER MISSIONS
Posted
7 -- hell no just make them respawn... realistically your only going to have 30-40 people as most people these days are going with cheap servers so thats taking players out of other rolls and could be getting stuck into the action and fighting in towns
8 -- CSAR personally tried this back in the day of 3.0 and when my community put together a unofficial 4.0 we found for the fast pace of the missions and the number of players you have its hard to get CSAR when your fighting off in a town for an hour before you clear it out for CSAR to land.