mikey240
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Everything posted by mikey240
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https://youtu.be/Ja5vEahhAdI Without the music :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
mikey240 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have been thinking would a good artillery system for opfor or independent, be type-63 or rak-12 mlrs ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mikey240 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just learned how to use ACE2 Artillery after playing ace for years, now ACE3 my god -
"Impulse" (Convolution Reverb Mod)
mikey240 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think it sounds great, as some already mentioned maybe soften it up a lil bit im gonna give the new update a go and see how it is, thanks zooloo75 :) -
RHS Escalation (AFRF and USAF)
mikey240 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is an option to rollback to 3.5 on PW6....- 16577 replies
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COSLX - An updated version of the original SLX Mod
mikey240 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im using your Coslx but i also have JTD fire and smoke mod seperate which i thought only made the smoke from burning vehicles look nicer and did not notice fire until now but i am removing that now, thanks for the help :) -
COSLX - An updated version of the original SLX Mod
mikey240 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi i have looked through about 20 pages of this thread and cannot find anything about vehicle effects pbo FIRE, i am wanting to disable things catching fire around a burning vehicle. im having whole towns burn up and it would be helpfull if there is someway i can disable the fires -
COWarModACE Release thread
mikey240 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had trouble using pw6 as well installing this mod, i uninstalled all my mods, arma 2 and a2AO and reinstalled and installed cowarmodace first, and it worked may have to remove a couple pbo's? not sure but ul know if you look in the readme's -
Let's see what will happen if a APFSDS hit a tank in reality and in A3
mikey240 replied to msy's topic in ARMA 3 - GENERAL
I doubt that was a rp-7 that super killed that tank...some type of recoilless rifle or heavy anti tank launcher like rpg-29 most likely -
A new ISIS mod, picking up the ball
mikey240 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
would it be possible to make a toyota with a bmp turret in the back, or a technical with 57mm aa cannon? -
I love the play with six launcher, its helped me out alot because i ran into alot of troubles trying to get the mods to run by manual install I have the same problem and it usually only happens when i use the built-in browser for playwithSIX. just pressing more info on a mod a few times or clicking on mod home page causes awesomium process to take up large amounts of memory to point of out of memory error and pw6 crash. I workaround it by just finding the mods i want here on the forum,and find that mod in pw6, drag to my collection without bringing up additional menu's
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Im having glitch that seems random sometimes it does , sometimes it dont, possibly conflict with mods when i fire AKM from leights opfor pack pack, or an M4A1 or 50 cal from RHS mod. it makes the shot sound but the echo reverb plays about 3-5 seconds after the shot almost like half the weapon sound goes first then last half is delayed, i havnt experience this with vanilla weapons and most weapons i used that are mods dont have this problem so very happy about that ;) Im loving the sounds the mod is awesome and very appreciative for the work it took to make this masterpiece !!!
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Well tbh the injured soldier groans tend to glitch before for me alot anyways, so thanks disabling that/making it optional
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Quite the interesting read, cant prove it but cant prove it does not exist either. We will get our chance to know but lets not rush it ;)
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What would you like to see worked on next in ArmA 3?
mikey240 replied to Westonsammy's topic in ARMA 3 - GENERAL
maybe tanks,weapons that are more than tab, shoot, overkill. -
ARMA 3 Addon Request Thread
mikey240 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Requesting a multi person crew static launcher http://youtu.be/_fBFUoWvjHg -
The Iraqi Warfare Mod [Alpha]
mikey240 replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ISIS should get TOW launcher as they do irl... -
Would it be possible to make small optional addons for blastcore phoenix, for effects that are taxing on computer like the above example of dust being kicked off everything in large radius of explosions...not everybody wants that due to performance concerns...just an idea though either way this mod and jsrs is what makes this game and arma 2 playable and really immerses me into game thanks for all the work you do! blastcore is amazing
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ARMA 3 Addon Request Thread
mikey240 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes american ones and most likely russian ones as well. ---------- Post added at 13:49 ---------- Previous post was at 13:48 ---------- will have to give it a try, havnt played any of the vietnam mods for arma 2 yet -
ARMA 3 Addon Request Thread
mikey240 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can we get some well modelled recoilless rifles ? for example the one in this video would be awesome to have in arma. good for all ground targets! and no point tab fire, real fire system with realistic ballistics:cool: -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
mikey240 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would it be considered to add single launch or more type of rocket/artillery weapon systems?unguided rockets of various types would be usefull and would be good weapons for insurgents or gurilla fighters -
This will be amazingly epic, cant wait to be shooting at missiles and dropping cluster bombs =)
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i dont really think the muzzle flash is too important but in low light conditions and night guns really do have a lot of flash. as it stands i think the muzzle flash are good as they are some improvement wouldnt hurt though. the first 3 minutes of the video demonstrate what 7.62x39mm and 12.7x108mm look like in shade or evening/night fights and there is alot of randomness to it so idk how that could be implemented
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Arma 2 Addon request thread
mikey240 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello, i was wondering if anyone interested in make a mod with additional recoilless rifles and maybe some improvements on how they actually work to get closer to irl. A couple examples of recoilless rifles would be m40 106mm,b10 82mm,B11 107mm.