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Everything posted by TheConen
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Hey, have you considered making a version of this that doesn't add dependencies to missions? E.g. by using the vanilla minedetector and ACE battery object instead of creating new objects with own classnames and a module etc..... Far too often, mods don't work after an ArmA update and don't get updated by the author. Removing the mod then means to have to adjust every mission made with it........ therefore a version that doesn't add itself as a dependency and can be removed from the modset without problems would be really cool.
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Make sure you are using the latest CBA version (2.3.0), it fixes some issues with eventhandlers. If it still happens, please file a report on our bug tracker.
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Hey dude, that looks awesome. Have you considered integrating it directly into ACE?
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I suggest you model, texture and configurate one and give it to CUP.
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Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Install the Afghan map..... or redownload it when you already have it because then you have a corrupt download. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's exactly what it is. -
Virtual Arsenal exported script doesn't work
TheConen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I got the following problem: I created a loadout in Virtual Arsenal, exported it in Virtual Arsenal, placed it into a .sqf and loaded this .sqf in the init of my unit in the editor... but it doesn't work, I still get the standard loadouts. My exported script looks like this: comment "Exported from Arsenal by TheConen"; comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add containers"; this forceAddUniform "U_B_CombatUniform_mcam"; for "_i" from 1 to 2 do {this addItemToUniform "9Rnd_45ACP_Mag";}; this addItemToUniform "HandGrenade"; this addItemToUniform "SmokeShell"; this addItemToUniform "SmokeShellRed"; for "_i" from 1 to 3 do {this addItemToUniform "Chemlight_red";}; this addVest "V_TacVest_camo"; for "_i" from 1 to 2 do {this addItemToVest "FirstAidKit";}; this addItemToVest "AGM_EarBuds"; for "_i" from 1 to 4 do {this addItemToVest "30Rnd_65x39_caseless_mag";}; for "_i" from 1 to 5 do {this addItemToVest "1Rnd_HE_Grenade_shell";}; for "_i" from 1 to 3 do {this addItemToVest "UGL_FlareRed_F";}; this addBackpack "B_Parachute"; this addHeadgear "H_HelmetB_plain_mcamo"; this addGoggles "G_Combat"; comment "Add weapons"; this addWeapon "arifle_MX_GL_Black_F"; this addPrimaryWeaponItem "acc_pointer_IR"; this addPrimaryWeaponItem "optic_Hamr"; this addWeapon "hgun_ACPC2_F"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ItemWatch"; this linkItem "tf_anprc152_2"; this linkItem "NVGoggles_INDEP"; this linkItem "Binocular"; comment "Set identity"; this setFace "WhiteHead_19"; this setSpeaker "Male01ENG"; The init of my unit looks like this: null = [this] execVM "loadouts\nato_grenadier.sqf"; this addeventhandler ["respawn","_this execVM 'loadouts\nato_grenadier.sqf'"]; this moveincargo c3; _null = [this] execVM "trackerlaser.sqf"; Any idea why this is? ---------- Post added at 12:33 ---------- Previous post was at 12:00 ---------- Ok, found the problem.... the exported script from Arsenal only seems to work if directly copied into the unit's init... To make it work in a script, you have to declare a variable which equals "_this select 0;" and replace every "this" occurrence with this variable. The working script for the above code looks like this: comment "Exported from Arsenal by TheConen"; private ["_unit"]; _unit = _this select 0; IF(!local _unit) exitwith {}; comment "Remove existing items"; removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; comment "Add containers"; _unit forceAddUniform "U_B_CombatUniform_mcam"; for "_i" from 1 to 2 do {_unit addItemToUniform "9Rnd_45ACP_Mag";}; _unit addItemToUniform "HandGrenade"; _unit addItemToUniform "SmokeShell"; _unit addItemToUniform "SmokeShellRed"; for "_i" from 1 to 3 do {_unit addItemToUniform "Chemlight_red";}; _unit addVest "V_TacVest_camo"; for "_i" from 1 to 2 do {_unit addItemToVest "FirstAidKit";}; _unit addItemToVest "AGM_EarBuds"; for "_i" from 1 to 4 do {_unit addItemToVest "30Rnd_65x39_caseless_mag";}; for "_i" from 1 to 5 do {_unit addItemToVest "1Rnd_HE_Grenade_shell";}; for "_i" from 1 to 3 do {_unit addItemToVest "UGL_FlareRed_F";}; _unit addBackpack "B_Parachute"; _unit addHeadgear "H_HelmetB_plain_mcamo"; _unit addGoggles "G_Combat"; comment "Add weapons"; _unit addWeapon "arifle_MX_GL_Black_F"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addPrimaryWeaponItem "optic_Hamr"; _unit addWeapon "hgun_ACPC2_F"; comment "Add items"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "tf_anprc152_2"; _unit linkItem "NVGoggles_INDEP"; _unit linkItem "Binocular"; comment "Set identity"; _unit setFace "WhiteHead_19"; _unit setSpeaker "Male01ENG"; Would be really nice if BI would update Arsenal so it can export scripts, too. -
If you have limited download content or low internet speed, the best way to get CUP is the Steam Workshop. It has incredible good compression and delta-patching (meaning that it will only download the files that have been changed). Regarding the CUP Terrains update: That depends on how much has changed. If something in every file has changed, you will have to redownload whole CUP Terrains again. If only a few files have changed, we usually release patch-only versions with only the changed files. We really can't tell how big those updates will be.
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Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.) Like mentioned several times before: CUP Terrains is fully backwards compatible to AiA TP, so every map and every mission created with AiA TP can be used with CUP Terrains, too. 2.) Use the links on our website (http://cup-arma3.org), we have no direct influence on links from 3rd party providers. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, that's not true. CUP Terrains is backwards compatible to AiA TP, so every mission or map created with AiA TP can also be used with CUP Terrains. If you encounter missing compatibility entries that prevent a map or mission created with AiA TP to load with CUP Terrains, please report that on our bugtracker (http://bugs.cup-arma3.org) so we can fix that. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If he donates his source files to us and agrees with a release under APL-SA license - with pleasure. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That depends on the server - it needs to allow joining with CUP. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"CUP Terrains - Core" was initially mislabeled as "CUP Terrains Pack" on Steam. It seams Steam didn't automatically delete the old folder after the name was corrected - you can safely do that. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The blackening ponds is a BI problem, nothing we can do about that. If you want to avoid that, don't use fog. Same goes for the rpt entries, see http://feedback.arma3.com/view.php?id=24187 Regarding the bug report you linked: bug reports that aren't in english are ignored by us. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@snakeplissken: Sounds like a corrupt download, please try redownloading it. -
Fixed, thanks for the report - I was very tired when I did this :D.
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Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@muecke: Complete is nothing else but "Core + Maps", just packaged into one addon for conevenience. @HeroesandvillainsOS: Workshop should work as normal again. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In no order, this is not AiA TP, also it build upon its work. Just install CUP Terrains, it replaces AiA TP. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@doveman: We unified the naming, should clean up misunderstandings. CUP Terrains - Complete is not on PWS as it's basically Core + Maps. @dr death jm: We have no influence on Armaholic, if you have troubles there, try one of the other mirrors. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ineptahid: Just overwrite the existing files with the ones from the patch. @ramius86: No idea what you did wrong, I applied the patch to the ArmA3Sync repository of my community and it showed me less han 100MB of changed data. -
On linux, you need to lowercase every pbo and every folder. You can do that via command line with something like find . -depth -print -execdir rename -f 'y/A-Z/a-z/' '{}' \;
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Now exclusively at CUP: dance lessons á la ArmA2! Sign up now, places are limited!
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Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fun fact: during the first few hours after release CUP Terrains was almost exclusively hosted on a private server until it was spread to all the mirrors. This is the traffic statistic of said server: -
X-Cam 1.0 for Arma 3 released
TheConen replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, CUP Terrains has three versions out there: - the full version which includes everything - the core version which includes only the core data necessary and none of the maps - the map only version which includes all the BI maps and is dependent on the core version Desert2 is actually a map (ingame name: Porto), so if you only use CUP Terrains Core, the stuff from Desert2 obviously won't be available there. If you want to avoid such problems, use CUP Terrains Full or Core + Maps. -
Community Upgrade Project - CUP Terrains
TheConen replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those settings don't matter in that regard, it's the view and object distance you need to set higher.