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strikekat

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About strikekat

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  1. Hi, I apologize if this is something really stupid or obvious. I've done a ton of googling and forum searching and maybe I'm just not searching the right terms. I've been hosting Arma3 off my machine for co-op for years, but finally set up a dedicated server in Docker on my home Linux server. If it makes any difference - I'm running the client locally on Linux under Proton.. but it runs perfectly fine on SP missions or if hosting MP directly. Both are completely stock, no mods loaded on client or server. My friend and I have no issues connecting and playing our characters, but most of the time, we're seeing issues where most of the AI is in this weird half-frozen state. They are stuck in a half-crouching position and do not move. If they see me, they will turn with no animation and shoot at me, but otherwise make no movement unless I kill them and they ragdoll. I've only tried the built-in Combat Ops and Escape Stratis missions, as well as DRO Stratis. The team AI spawned in DRO are generated standing up normally, but do not respond to any commands (besides a vocal affirmation). This isn't all AI units, either. We played the Escape mission, and maybe only half of the enemy units spawned were in this frozen state, while others patrolled normally, and the team AI was normal here. Enemy vehicles seem to drive around normally, and troops coming out of the vehicles act normally. What's frustrating is that it's not 100% consistent. I played a Combat Ops mission on the server by myself last night and the AI all acted normally. Trying it several times today, it's doing the frozen thing for nearly all of them. Same map and parameters. I've tried DRO with Dynamic Sim turned on and off, no difference. Watched all the output coming from the server container, and nothing that remotely looks like a cause of the issue. Even thought maybe the server wasn't getting enough resources or something stupid, but it has plenty of overhead CPU/Memory-wise. I was wondering that maybe pre-placed units are in that state, while the dynamically spawned ones are normal, but I'd have to do more testing to really know. Here's a screenshot of what they look like: https://imgur.com/a/33GoYAb Appreciate any help with this, thank you!
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