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ashencross

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Everything posted by ashencross

  1. ashencross

    [SP] Pilgrimage

    Congrats Rydy! This is awesome news!
  2. ashencross

    [SP] HETMAN: War Stories

    ^ Nice! ^ Really cool! ^ Ah, then it's alright, I wouldn't change the "safe radius" really. It's good to know there is one. Temp friendly arty markers on map could be handy though. ^ This sounds like a good idea too. Good stuff!
  3. ashencross

    [SP] HETMAN: War Stories

    Finally got to try this scenario. I'm a big fan of Pilgrimage and this is a fantastic change of pace. Loving the fact that battles are not player-centric. Not thrilled about being able to team-switch, its like a flaw in the immersion bubble, but I guess at times you could end up drawing the really short end of the stick and get a really bad unit assignment? Haha, I read that someone got spawned as a sentry gun? Totally crazy XD I ran the scenario 3 times, and this is what I observed. 1. Spawned as the gunner in an IFV, part of an armored group. This was very exciting as I always wanted more vehicle action in vanilla A3. There were a few shenanigans involving our group running over patrolling friendlies and units getting stuck on trees, but that seemed like vanilla driving AI being ... well, normal. I quit the mission when my own driver ran into a tree on a slope and got stuck there forever. (I guess team or unit switching would be handy in a situation like this? It's like shoving the driver aside and maneuvering the tank out of the ridiculous situation, before getting back to my seat? :D Just thought of it.) 2. Spawned as a rifleman under the command of crappy squad leader that did not order us to pull out/hide/run away from incoming enemy GMG-packing light armor vehicles. Ended up running away by myself and left my buddies to die :( Sad times. But the interesting thing was this. The scenario involved NATO (player side) defending Thronos from an attacking CSAT group that came from the east. However, the way our commander deployed troops was a bit odd. All groups were spread out toward the west of Thronos, forming half a circle, facing west (while the enemy was coming from the east). Maybe it was a super clever strategy that I could not envision, but that left the leader group exposed in the middle of Thronos. CSAT pushed through the middle, taking the castle, then spreading out to hunt the remaining groups, including mine. It would have made more sense to create a defensive perimeter to the east instead of the west, yeah? Or maybe we got faulty intel! XD 3. This scenario was generally amazing. Spawned as the team leader in a fireteam. Got assigned to a non-combat recon mission, north of the target town we were meant to assault. I really felt part of a larger battle this time, even though it was a non-combat/recon only role. Artillery hits could be heard across the hills to the south. Eventually we were re-tasked to support the assaulting force, chasing down CSAT infantry groups that were running away. After a while, though a couple of team members were wounded, and after the target town was taken, my team was told to "move to regroup/re-arm/heal" in an area close to the starting position. So far so good, it all felt part of a grand plan. My team made it's way to the re-group point, but this is when it gets funky. Our commander starting giving us a different "regroup" waypoint every time we reached another. So instead of "resting" our boss had us running around and around and around ... Haha, we could only curse our fate and follow orders. Anyway, in general, I love this concept, keep up the solid work Rydy, it's much appreciated. I also have a couple of questions. I saw a Hummingbird air asset flying around delivering and picking up teams in the field (my team did not get such VIP treatment, but oh well). Is there a chance of getting assigned a pilot role for air support missions? Second question. When artillery is called by other teams on the radio, they don't seem to tell you what grid they are targeting. I nearly ran into mortar fire accidentally once, and then panicked each time artillery was called. I'm not part of any military, so I don't know what the protocol is. Are friendly units not forewarned of where death is raining? :D And last question, (and statement) I quite like the MARTA icons to give you a sense of the bigger picture. If anything, I kinda wished I knew which teams the other icons represented. Or is that too meta-gamey? Figured the "player character" would have knowledge of who-is-who in the field. That way if Bravo 2-1 said on the radio that they ran into enemies, I could glance at the map and actually know which grid they are talking about. Or maybe there is actually a way to tell and I just don't know it :O Which is also a possibility. Thank you again, thumbs up!
  4. ashencross

    [SP] HETMAN: War Stories

    Ooohhhhh .... This sounds very interesting! Gonna give this a try. :)
  5. I will definitely keep that in mind. Thanks for the heads up! :)
  6. Solved in my case by becoming a human shield, heh. My only mod was VTS Weapon Resting and CBA. Maybe CBA was to blame? Didn't actually go back and try since the scenario was complete. Thanks for the replies!
  7. :O Hmmm ... damn, then why does he die in my game? My character assumes command when he goes down.
  8. Hello! I finally got around to trying the Bootcamp and I had a similar problem with this mission. Is my commanding officer meant to survive the fight at the convoy? He gets shot first when we run into the FIA, and though I manage to "secure the convoy", the mission just hangs there without any new tasks or scripted events. Thanks in advance!
  9. ashencross

    [SP] Pilgrimage

    Hello Rydygier and hello pilgrims! Question, does the Pilgrimage mod have any built in AI behavior scripts? I play with bCombat, and the results are quite good. I was wondering if I should shut that off and let Pilgrimage do its thing, or if there are other AI mods that work nicely along with Pilgrimage. Any recommendations? :)
  10. Heh, yeah I had a Zamak truck materialize on top of me too. I thought it was just my mod setup that was wonky but then it happened a couple of times again. Freaky. By the way, boat insertion is a nice shift in perspective, good stuff! Keep up the great work!
  11. First off, let me congratulate you - SaOk on the amazing work you've done on the WLA scenario. I've come across a few issue, but nothing that hasn't been mentioned already. So you've already addressed them or they are being worked on. So thumbs up on that! :) There is only one thing I wanted to inquire about. It's mostly about personal taste in gameplay, but I wanted to share it with you if perhaps there was a way to tweak a particular setting (maybe on my end) to make the experience even more complete. The thing I wondered about was, is there a way to entirely toggle the High Command interface off? When High Command mode is active, you can see the unit/squad markers in your first person view. Personally, I don't like UI elements revealing or giving me information that I shouldn't be seeing in person with my own eyes. I have no issues with the High Command interface when the icons are revealed on the map, as I assume the character is using the GPS terminal and data relayed to you through UAV's or other friendly unit reports. So that's just fine, but when you are on High Command mode and you suddenly see the exact position in view of a tank behind a wall, or an enemy spec ops/sniper in the bushes etc, then it becomes a bit “spoilery†in my opinion. It's understandable if the character had some kind of visual interface, like tactical glasses, etc, but I normal disregard those HUDs anyway. So, even though I could simply “force†myself to avoid activating High Command in first person view, sometimes in the heat of the moment, because the option is there, I find myself “cheating†with the function. The alternative would be to disable unit/squad markers only for the first person view for High Command? But I'm unsure of how much you can do on the mod-end, since that's a vanilla ArmA feature, yeah? Or, simply have a start setting: High Command (yes/no)? Because I understand that some people have no problem with the interface just as it is currently. :D Anyway, it's not really an issue or a problem with the mod. Just wishful thinking haha. Thanks again for the great scenario. Cheers! EDIT: I remembered one thing! In undercover mode, my character is starting with the wrong ammo type for the pistol it seems!
  12. ashencross

    [SP] Pilgrimage

    Heya Rydygier! Started my run of Pilgrimage of Insane (naked) mode + Incognito. One thing I totally forgot when I went for the idea was that no clothes = no carry space. Apparently there isn't any space to carry grenades or mines in my underwear. Probably a good thing though :D Had to sell the very few things I found in loot boxes. But I'm not regretting it yet! Haha. Question. Does Incognito work with LOS? Or is it simply based on distance between the AI soldiers and Alex? During this playthrough I got the “you are being observed†notification and ran to a house nearby, opened the door and dashed in. Unluckily, it just so happened that there was a CSAT rifleman standing inside that house. On first glance he wasn't looking my way out any windows, so I figured he had no LOS toward me, so perhaps there was a second soldier somewhere that I didn't find? This rifleman turned, and I was instantly exposed, as expected, and I ran like a scared naked man ducking around alleys until I reached a vehicle. Shots fired my way. I've never been so scared in my whole virtual life. Pressed the accelerator key so hard my car flipped over failing to turn properly in the first curve coming out of town. Found a uniform soon after, just as I was wondering if clothing was available at all in loot boxes. All in all... so far, crazy experience. No weirdness to report for now other than my own misfortune. :D Also, for the record, I agree with everything Neofit said on his last post. Pilgrimage makes Arma my fav game. Looking forward to whatever scenario you come up for in the sequel. ::thumbs up!
  13. ashencross

    [SP] Pilgrimage

    :D Haha, well hopefully, female characters will become a reality before anybody makes the aforementioned Hot Coffee mod.
  14. ashencross

    [SP] Pilgrimage

    Yeah, I've used a civilian quad with no problem with my incognito status on my last playthrough. In my case it was a quad spawned by the TPW mod, so I guess there really is a distinction between civilian and Bluefor quads. And Absolute Naked Mode is now implemented :O Hahahah, even more intense, thanks!! :D Can't wait to get home and try the latest update!! I actually thought of a total no weapon start as a viable play style since on the last playthrough I didn't use the starting SMG at all. Since AC is set to High (L), it was just a matter of waiting for conflict to happen, chasing the sound of gunfire then being sneaky about it to loot some corpses. It took about 10 minutes.
  15. ashencross

    [SP] Pilgrimage

    Hello Rydygier, hope things are well. I've been playing the latest Pilgrimage update (1.82c beta2), and I bumped into a few 'issues', on both Pilgrimage and with Incognito running. Nothing major. Here they are: Pilgrimage: -Been seeing civilians wearing the Karts helmet. XD Quite humorous, it's like Altis turned into Daft Punk Island. I'm guessing that's the effect of the Karts DLC pumping new civilian headgear into the mix eh? I also found a guy (civilian) wearing fire drill ear protectors and walking around with a revolver. That wasn't -too- weird though. Not sure what you think of this, or if anything can be done for that matter? -Someone pointed out the 'silliness' of Alex showing up on Altis on a boat, armed with an SMG but no other basic equipment like a map and so forth. I'm actually one of the people who enjoy starting this particular scenario on Hardcore mode, and with less items for the sake of taking on such a challenge. Finding the first map and then backtracing the location of the boat by recalling landmarks that you've been though is quite fun! However, I think there may be a point in what (I think it was Neofit?) posted. So I was thinking, what if Hardcore mode was even more hardcore (yes, again with this line of thought). What if in Hardcore you started without weapons. You'd arrive on Altis on your boat, and somehow lost everything on the way there. You'd have to find your first weapons by finding loot boxes or scavenging off soldiers killed off in their own civil war. This would be easier or harder than it sounds based on the player's settings of course (loot chance/realistic mode/or the use of Incognito mode). That way … In Better Gear mode – you start with...better gear, including NVGs and the like. Normal mode – you start with your usual SMG type weapon, map, watch, radio, the basics … Hardcore mode – you start with... nothing at all. I would totally welcome this challenge. I wonder what other usual players who play this style think? Ok, now Incognito: -In general terms, the upgrade you made to it the last time seems to be working just fine. I only came across one little bump – essentially, it seems “launchers†are not recognized as “weaponsâ€. I say launchers in general but I've only found one Titan launcher. It did not put “my incognito status at riskâ€, and I've walked around carrying it on my back while “being observed†with no consequence. -And the last thing, this is something I'd request in the future, when you personally consider Incognito 'complete'. But eventually, it would be cool if the notifications could be toggled off entirely (by editing a user config file or something). Because as of now, they sort of function as a sixth sense/radar that warns me of the presence of hostile forces that I may have not noticed. Right now it's not an issue really since we are still testing it, but I just thought I'd mention it. That's all for now man, thank you for making such an awesome scenario like Pilgrimage. Oh, and it sucks that you have to blow your monthly data on Karts :( Cheers!
  16. ashencross

    [SP] Pilgrimage

    Wow, awesome news, can't wait to get home and give it a spin. Guessing the restructuring of code you made fixed the issue with AIs losing track of you when you dismount an exposed vehicle? Also, been seeing all this talk about weather. I must say I quite like it when the weather gets all gloomy and dark in Pilgrimage. XD I had a session where I ended up running in absolute darkness through a forest, no flashlight, no NVG, no NV scopes, EXCEPT a rangefinder (that has a convenient NV function). Switching from time to time to the rangefinder to find my way through the wilderness with shots heard in the distance .... great experience! :D :: Keep up the good work man!
  17. ashencross

    [SP] Pilgrimage

    Hahah, this ended up being a funny situation: I think the issue is that I don't know what the comments are like, haha, are they spoken statements by the civilians? Or more like a notification of Alex's perception of the civilian's attitude toward him? (like Hostile/Angry/Friendly) I'm so curious now, later today I will try playing with 3D icons just to see how that works. If the civilian comments were "spoken words" that appear then disappear then it wouldn't affect immersion too much I think, since there is no voice acting, its normal in games for spoken text to pop up over characters I guess. It would be a simulation of aural information, instead of permanent visual cues :D But no need to hassle adding a parameter to show those 3D comments specifically really, maybe most people play with 3D icons enabled anyway? (Not sure whats the preferred play style on that). Personally, these last few playthroughs with NO 3D icons at all worked great, and as you say, reputation is pretty intuitive. It would also make sense as you mentioned that higher reputation (and therefore trust) would "unlock" the ability to get stronghold location intel from civilians. Makes reputation a more important factor. Do you have more "special missions" in mind to go along the reputation system? Or ways to increase or decrease your reputation in any given area?
  18. ashencross

    [SP] Pilgrimage

    Hello Rydygier, been playing with the new update as well as the Incognito mod. First impression is great! I've not been able to find a UAV terminal nor the “mad†UGV so I haven't seen the “hack†option at work but, the rest of new features are damn fine! Got a couple of opinions on the base Pilgrimage scenario now and another couple of observations regarding Incognito. Pilgrimage: Loving the “no 3D icons at all†setting. Immersion level goes up! Also, going about town and checking with every civilian I could find felt very life-like and dramatic. Like when you are really looking for someone in a crowd of strangers, I had to decide if I really wanted to go after every single one of them, to keep looking in the same town, or to move on based on gut instinct since there were no external hints. That was reallycool, and at that point, I realized that an even more sure-fire way to find intel, instead of chasing down every single civilian, or going personally to every shrine (doable of course, but it would take a lot more time than I was willing to invest), it was to hunt down hostile team leaders, managing to make enemy soldiers surrender or even defeating warlords for circle intel. (I play with rare circle intel). So even though I was playing with the Incognito mod, there was still incentive to gear up, find some firepower and take on an active combat role. Definitely no tourism here. That realization made me happy. However, there was one issue. Maybe its no issue for more veteran Pilgrimage players, but personally I had never actually defeated a warlord, and though I stumbled into a stronghold once, I never actually engaged it because I wasn't ready for it at the time. Then I remembered you mentioned strongholds were randomly placed on the map, on military facilities and the like? Also, correct me if I'm wrong, but there is a call that Alex receives that lists down coordinates for potential strongholds? Or was it locations for the “mad†UGV? In either case, and since I play in Hardcore mode, it takes a while before I get a radio. And even once you get it, you'd have to wait for the call to confirm if there was a hint regarding strongholds. So I came to these ideas: -What do you think of having a choice to ask/bribe civilians to see if they reveal the location of a stronghold? Theoretically, there are higher chances for a local man to know of a large concentration of hostile forces in their region, than for them to actually know about the location of a specific dead body. So I was wondering if it would still work for you if civilians could give hints about the closest stronghold perhaps, as it would be like a source of information giving you the location of an even more powerful source of information. -Then additionally, I thought, what if the radio intel offers such as “hostile activity†and “abandoned vehicle location†also gave you a choice from time to time to pay for stronghold coordinates? This would be rare of course. Rarer than vehicle locations and hot zones but there would be even more incentive to get a radio. The greatest thing about Pilgrimage is it's how it allows the player to choose his path to achieve the final objective, and it just seemed that choosing between the “long but easier†path (visiting each shrine with total stealth), or the “shorter but dangerous†path (hunting down intel from hostile sources), and that is the most defining choice you get to make as the player. The other thing is, since I was playing with all 3D icons off, it seems I don't get the 3D text the civilians use to show their opinion of you in the towns. :( Does it have to be 3D text for the civilians? Or could it just be text on screen so people who play with “all 3D icons off†doesn't miss it? Incognito: The experience I had playing with Incognito was generally great. It made driving around a civilian vehicle to travel quickly overland as a viable option. Before I just avoided vehicle travel and was constantly afraid of being “sniped†by AT soldiers from god knows where. And it never made it risk free at all. More than once I took the wrong turn, going too fast and not paying enough attention and ran into a patrol or checkpoint that promptly ended up in being discovered and shot to pieces (but at believable distances.) The was -one- quirk that I experienced that I wish to report: I drove through a checkpoint, got exposed by the guards there, but before they opened fire, I dismounted the vehicle (it was a civilian vehicle, and I was completely unarmed). As soon as I got out of the car, I became incognito again. The guards somehow “lost track†of me, even though I dismounted right in front of them. Because I was rather baffled at the situation, just for giggles, I ran to their parked Ifrit, and boarded it. When I did -that- I got exposed again, but they did not fire. At least not right away. Once I ran over one of them, every single guard started to fire finally. Just that one time, it was weird. Additionally, may I offer a suggestion of the wording for Incognito notifications? Since “incognito†is a state of being basically, you -are- incognito or -become- incognito, so phrasing it like this may be more accurate: You act incognito now. ---> You are now incognito. Incognito at risk. ---> Incognito status at risk. You're observed. ---> You are being observed. You've been exposed! ---> (No change needed, that was just right!) Whoa, long post, sorry about that. Got carried away! Cheers man, this last update was awesome. Thumbs way up.
  19. ashencross

    [SP] Pilgrimage

    Holy monkeys, it's Christmas! I'm excited about this update, will test that add-on tonight right away! Great job Rydygier :)
  20. ashencross

    [SP] Pilgrimage

    So true what you say about the AI, the one time I tried having a companion, the companion totally blew our stealthy approach on a checkpoint, by standing up and running to cover 100m away from the enemy, even though he was set to stealth/hold fire/prone. It was funny but sad, haha, Never used the companion after that. This addon idea of yours could be an interesting workaround: I'm thinking enemy soldiers would be willing to shoot at you even if entirely unarmed or even without wearing any obvious military gear like vests or NVGs if you get too close to them out of sheer paranoia. So avoiding checkpoints, patrols and keeping out of their path in towns and cities would still be necessary (risk would still be present). But at least with the addon idea, there would be no more cases of having your little civilian happy car shot from 1 km away by a psychopath soldier with an AT launcher, XD That alone is a big deal :) In my mind, I can see a scenario where you approach a town in a van, stop far away and check it out with binocs. You spot troops in the streets, so you take off your military gear and stash it in the car trunk. Then you drive into town, park and walk around asking for intel from other civilians. The enemy soldiers ignore you from a distance but one wrong turn around a corner and you end up too close to a patrol. They open fire and you run for your life trying to reach your car. In a scenario like this I would assume the soldiers opened fire on close proximity maybe because they actually know most of the locals maybe, they may have been garrisoned in a smallish town for a while. Or maybe they asked for ID and you didn't have any. Or maybe they are just paranoid and thought you were up to no good (which is partially true). So yeah, thinking about it, I don't believe it will make Pilgrimage into a tourism trip, there would still be inherent risk and bring about a new tactical choice. Might have to test it out an see what happens yeah? I'm sorta just imagining things, all theory in this case. Anyway, thanks for taking time to reply, I appreciate it.
  21. ashencross

    [SP] Pilgrimage

    Nice! Option to toggle -all- 3d icons off is welcome! Also, thanks for clarifying the bit about loot intel. And I see what you mean about garrisons. I guess the thing seemed odd for me when I walked into an abandoned (far away military compound) and they had a stock of 10+ assault rifles and ammo just lying there, and no guards in sight. I might try turning loot chance (while in Realism/Hardcore mode) down, and increase garrison percentage chance and see what happens. It's not really a problem. Why am I complaining about finding free guns lying around? Haha... Anyway, lowering the effectiveness of vehicle repairs in hardcore mode also sounds good. Finally, I remembered 3 more things I forgot to put down on my first post, 2 thoughts and a question, hope you don't mind. :) -Would it be possible to add a "random starting time" option in settings? When you start the game with no watch/map/compass etc, not knowing the time also makes it harder to gauge which direction you are going (N/S/E/W) based on the sun's position, so it makes hardcore more hardcore, and therefore more challenging I think. -What would you think of an option to sleep a whole 6 hours? Currently there is a "wait one hour" action, but in a few playthroughs the sun set and I was not able to find a flashlight or NV goggles or scopes, so I chose to wait for sunrise instead of running though the dark. Passing time in 1 hour increments felt cumbersome. Though this is not critical either, I figured I could mention it for convenience's sake? Maybe there could be a "risk chance" of being found out if you sleep in an exposed or hostile area? -And lastly a question: Is there a way of just pretending to be an ordinary civilian? Stowing a small weapon in the backpack, keeping distance from military personnel, not wearing military gear such as NV goggles, helmets, vests, etc... What are your thoughts on this. Would it make the experience too easy maybe? I was just wondering why everyone just targets you automatically even when just cruising around in a civilian vehicle, as if some kind of bounty was set on your head. Sometimes I just wanted to walk into town pretending to be a local, blending in and talking to the civvies, looking for information while seeming to be entirely unarmed and harmless (with gear stashed in the car or in the backpack maybe). I mean, I'm all for sneaking around like a lone wolf operative behind enemy lines but I wondered if subterfuge such as the aforementioned example could become a viable tactic. Or perhaps it goes entirely against the spirit of this particular scenario? Aaaaand, that's it. For real this time, I promise. Cheers man!
  22. ashencross

    [SP] Pilgrimage

    Been playing this mod for a while now, and I thought of putting down my opinions about it. Its one of my favorite scenarios and the main reason why I enjoy it so much is immersion. The way I play it, is with Hardcore + Realism, AC turned to Medium or High (depending on mood), Garrisons to 50% and Elite difficulty (basically to remove all HUD information), so you know where I'm coming from. Here it goes: -I like the idea behind the “7 Samurai†effect you talk about in the forums. However I also greatly enjoy how AC makes things more unpredictable and force you to adapt yourself to unexpected situations. Therefore, “Limited AC†is a fantastic addition, looking forward to trying it out later. -While being able to turn off 3D icons for loot is good. Would it be possible to make the icons marking civilians and surrendered enemies with info off as well? The icon marking the assassination target too. Not a big fan of seeing icons in my field of view that I'm not supposed to see with my own eyes, it breaks the immersion slightly. Yeah, I'm actually willing to run after every civilian to see if they have anything to say. Making it a selectable toggle in the start menu just like loot icons would do the trick maybe. -By using Realism mode, where loot is found in military installations, is intel regarding the brother's body location that used to be found in houses also removed? I am not sure, I don't find any intel in houses anymore. -Garrison settings affect both towns and bases yes? Not sure, however I find it strange to enter a totally unguarded military installation and finding weapons and gear there. Would it be possible to make these two separate parameters? Garrisons in towns vs. Garrisons in bases (I would set bases to 100% to always have someone occupying locations with loot.) -The “inspect vehicle†function seems to be too “friendlyâ€. Maybe it should be removed when playing Realism style? Or make it so fixing a vehicle using FF only possible in towns and bases? It's really strange being able to repair a tank while it's in the middle of nowhere. I think that's it! This is currently the mod I play the most. Looking forward for possitive results in the MANW contest. Keep up the awesome work man. Cheers!
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