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ashencross

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About ashencross

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  1. ashencross

    [SP] Pilgrimage

    Congrats Rydy! This is awesome news!
  2. ashencross

    [SP] HETMAN: War Stories

    ^ Nice! ^ Really cool! ^ Ah, then it's alright, I wouldn't change the "safe radius" really. It's good to know there is one. Temp friendly arty markers on map could be handy though. ^ This sounds like a good idea too. Good stuff!
  3. ashencross

    [SP] HETMAN: War Stories

    Finally got to try this scenario. I'm a big fan of Pilgrimage and this is a fantastic change of pace. Loving the fact that battles are not player-centric. Not thrilled about being able to team-switch, its like a flaw in the immersion bubble, but I guess at times you could end up drawing the really short end of the stick and get a really bad unit assignment? Haha, I read that someone got spawned as a sentry gun? Totally crazy XD I ran the scenario 3 times, and this is what I observed. 1. Spawned as the gunner in an IFV, part of an armored group. This was very exciting as I always wanted more vehicle action in vanilla A3. There were a few shenanigans involving our group running over patrolling friendlies and units getting stuck on trees, but that seemed like vanilla driving AI being ... well, normal. I quit the mission when my own driver ran into a tree on a slope and got stuck there forever. (I guess team or unit switching would be handy in a situation like this? It's like shoving the driver aside and maneuvering the tank out of the ridiculous situation, before getting back to my seat? :D Just thought of it.) 2. Spawned as a rifleman under the command of crappy squad leader that did not order us to pull out/hide/run away from incoming enemy GMG-packing light armor vehicles. Ended up running away by myself and left my buddies to die :( Sad times. But the interesting thing was this. The scenario involved NATO (player side) defending Thronos from an attacking CSAT group that came from the east. However, the way our commander deployed troops was a bit odd. All groups were spread out toward the west of Thronos, forming half a circle, facing west (while the enemy was coming from the east). Maybe it was a super clever strategy that I could not envision, but that left the leader group exposed in the middle of Thronos. CSAT pushed through the middle, taking the castle, then spreading out to hunt the remaining groups, including mine. It would have made more sense to create a defensive perimeter to the east instead of the west, yeah? Or maybe we got faulty intel! XD 3. This scenario was generally amazing. Spawned as the team leader in a fireteam. Got assigned to a non-combat recon mission, north of the target town we were meant to assault. I really felt part of a larger battle this time, even though it was a non-combat/recon only role. Artillery hits could be heard across the hills to the south. Eventually we were re-tasked to support the assaulting force, chasing down CSAT infantry groups that were running away. After a while, though a couple of team members were wounded, and after the target town was taken, my team was told to "move to regroup/re-arm/heal" in an area close to the starting position. So far so good, it all felt part of a grand plan. My team made it's way to the re-group point, but this is when it gets funky. Our commander starting giving us a different "regroup" waypoint every time we reached another. So instead of "resting" our boss had us running around and around and around ... Haha, we could only curse our fate and follow orders. Anyway, in general, I love this concept, keep up the solid work Rydy, it's much appreciated. I also have a couple of questions. I saw a Hummingbird air asset flying around delivering and picking up teams in the field (my team did not get such VIP treatment, but oh well). Is there a chance of getting assigned a pilot role for air support missions? Second question. When artillery is called by other teams on the radio, they don't seem to tell you what grid they are targeting. I nearly ran into mortar fire accidentally once, and then panicked each time artillery was called. I'm not part of any military, so I don't know what the protocol is. Are friendly units not forewarned of where death is raining? :D And last question, (and statement) I quite like the MARTA icons to give you a sense of the bigger picture. If anything, I kinda wished I knew which teams the other icons represented. Or is that too meta-gamey? Figured the "player character" would have knowledge of who-is-who in the field. That way if Bravo 2-1 said on the radio that they ran into enemies, I could glance at the map and actually know which grid they are talking about. Or maybe there is actually a way to tell and I just don't know it :O Which is also a possibility. Thank you again, thumbs up!
  4. ashencross

    [SP] HETMAN: War Stories

    Ooohhhhh .... This sounds very interesting! Gonna give this a try. :)
  5. I will definitely keep that in mind. Thanks for the heads up! :)
  6. Solved in my case by becoming a human shield, heh. My only mod was VTS Weapon Resting and CBA. Maybe CBA was to blame? Didn't actually go back and try since the scenario was complete. Thanks for the replies!
  7. :O Hmmm ... damn, then why does he die in my game? My character assumes command when he goes down.
  8. Hello! I finally got around to trying the Bootcamp and I had a similar problem with this mission. Is my commanding officer meant to survive the fight at the convoy? He gets shot first when we run into the FIA, and though I manage to "secure the convoy", the mission just hangs there without any new tasks or scripted events. Thanks in advance!
  9. ashencross

    [SP] Pilgrimage

    Hello Rydygier and hello pilgrims! Question, does the Pilgrimage mod have any built in AI behavior scripts? I play with bCombat, and the results are quite good. I was wondering if I should shut that off and let Pilgrimage do its thing, or if there are other AI mods that work nicely along with Pilgrimage. Any recommendations? :)
  10. Heh, yeah I had a Zamak truck materialize on top of me too. I thought it was just my mod setup that was wonky but then it happened a couple of times again. Freaky. By the way, boat insertion is a nice shift in perspective, good stuff! Keep up the great work!
  11. First off, let me congratulate you - SaOk on the amazing work you've done on the WLA scenario. I've come across a few issue, but nothing that hasn't been mentioned already. So you've already addressed them or they are being worked on. So thumbs up on that! :) There is only one thing I wanted to inquire about. It's mostly about personal taste in gameplay, but I wanted to share it with you if perhaps there was a way to tweak a particular setting (maybe on my end) to make the experience even more complete. The thing I wondered about was, is there a way to entirely toggle the High Command interface off? When High Command mode is active, you can see the unit/squad markers in your first person view. Personally, I don't like UI elements revealing or giving me information that I shouldn't be seeing in person with my own eyes. I have no issues with the High Command interface when the icons are revealed on the map, as I assume the character is using the GPS terminal and data relayed to you through UAV's or other friendly unit reports. So that's just fine, but when you are on High Command mode and you suddenly see the exact position in view of a tank behind a wall, or an enemy spec ops/sniper in the bushes etc, then it becomes a bit “spoilery†in my opinion. It's understandable if the character had some kind of visual interface, like tactical glasses, etc, but I normal disregard those HUDs anyway. So, even though I could simply “force†myself to avoid activating High Command in first person view, sometimes in the heat of the moment, because the option is there, I find myself “cheating†with the function. The alternative would be to disable unit/squad markers only for the first person view for High Command? But I'm unsure of how much you can do on the mod-end, since that's a vanilla ArmA feature, yeah? Or, simply have a start setting: High Command (yes/no)? Because I understand that some people have no problem with the interface just as it is currently. :D Anyway, it's not really an issue or a problem with the mod. Just wishful thinking haha. Thanks again for the great scenario. Cheers! EDIT: I remembered one thing! In undercover mode, my character is starting with the wrong ammo type for the pistol it seems!
  12. ashencross

    [SP] Pilgrimage

    Heya Rydygier! Started my run of Pilgrimage of Insane (naked) mode + Incognito. One thing I totally forgot when I went for the idea was that no clothes = no carry space. Apparently there isn't any space to carry grenades or mines in my underwear. Probably a good thing though :D Had to sell the very few things I found in loot boxes. But I'm not regretting it yet! Haha. Question. Does Incognito work with LOS? Or is it simply based on distance between the AI soldiers and Alex? During this playthrough I got the “you are being observed†notification and ran to a house nearby, opened the door and dashed in. Unluckily, it just so happened that there was a CSAT rifleman standing inside that house. On first glance he wasn't looking my way out any windows, so I figured he had no LOS toward me, so perhaps there was a second soldier somewhere that I didn't find? This rifleman turned, and I was instantly exposed, as expected, and I ran like a scared naked man ducking around alleys until I reached a vehicle. Shots fired my way. I've never been so scared in my whole virtual life. Pressed the accelerator key so hard my car flipped over failing to turn properly in the first curve coming out of town. Found a uniform soon after, just as I was wondering if clothing was available at all in loot boxes. All in all... so far, crazy experience. No weirdness to report for now other than my own misfortune. :D Also, for the record, I agree with everything Neofit said on his last post. Pilgrimage makes Arma my fav game. Looking forward to whatever scenario you come up for in the sequel. ::thumbs up!
  13. ashencross

    [SP] Pilgrimage

    :D Haha, well hopefully, female characters will become a reality before anybody makes the aforementioned Hot Coffee mod.
  14. ashencross

    [SP] Pilgrimage

    Yeah, I've used a civilian quad with no problem with my incognito status on my last playthrough. In my case it was a quad spawned by the TPW mod, so I guess there really is a distinction between civilian and Bluefor quads. And Absolute Naked Mode is now implemented :O Hahahah, even more intense, thanks!! :D Can't wait to get home and try the latest update!! I actually thought of a total no weapon start as a viable play style since on the last playthrough I didn't use the starting SMG at all. Since AC is set to High (L), it was just a matter of waiting for conflict to happen, chasing the sound of gunfire then being sneaky about it to loot some corpses. It took about 10 minutes.
  15. ashencross

    [SP] Pilgrimage

    Hello Rydygier, hope things are well. I've been playing the latest Pilgrimage update (1.82c beta2), and I bumped into a few 'issues', on both Pilgrimage and with Incognito running. Nothing major. Here they are: Pilgrimage: -Been seeing civilians wearing the Karts helmet. XD Quite humorous, it's like Altis turned into Daft Punk Island. I'm guessing that's the effect of the Karts DLC pumping new civilian headgear into the mix eh? I also found a guy (civilian) wearing fire drill ear protectors and walking around with a revolver. That wasn't -too- weird though. Not sure what you think of this, or if anything can be done for that matter? -Someone pointed out the 'silliness' of Alex showing up on Altis on a boat, armed with an SMG but no other basic equipment like a map and so forth. I'm actually one of the people who enjoy starting this particular scenario on Hardcore mode, and with less items for the sake of taking on such a challenge. Finding the first map and then backtracing the location of the boat by recalling landmarks that you've been though is quite fun! However, I think there may be a point in what (I think it was Neofit?) posted. So I was thinking, what if Hardcore mode was even more hardcore (yes, again with this line of thought). What if in Hardcore you started without weapons. You'd arrive on Altis on your boat, and somehow lost everything on the way there. You'd have to find your first weapons by finding loot boxes or scavenging off soldiers killed off in their own civil war. This would be easier or harder than it sounds based on the player's settings of course (loot chance/realistic mode/or the use of Incognito mode). That way … In Better Gear mode – you start with...better gear, including NVGs and the like. Normal mode – you start with your usual SMG type weapon, map, watch, radio, the basics … Hardcore mode – you start with... nothing at all. I would totally welcome this challenge. I wonder what other usual players who play this style think? Ok, now Incognito: -In general terms, the upgrade you made to it the last time seems to be working just fine. I only came across one little bump – essentially, it seems “launchers†are not recognized as “weaponsâ€. I say launchers in general but I've only found one Titan launcher. It did not put “my incognito status at riskâ€, and I've walked around carrying it on my back while “being observed†with no consequence. -And the last thing, this is something I'd request in the future, when you personally consider Incognito 'complete'. But eventually, it would be cool if the notifications could be toggled off entirely (by editing a user config file or something). Because as of now, they sort of function as a sixth sense/radar that warns me of the presence of hostile forces that I may have not noticed. Right now it's not an issue really since we are still testing it, but I just thought I'd mention it. That's all for now man, thank you for making such an awesome scenario like Pilgrimage. Oh, and it sucks that you have to blow your monthly data on Karts :( Cheers!
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