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shoker

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Everything posted by shoker

  1. Hello TPW! A question about TPW FALL - fallen units become neutral to all, so my AI teammates stop shooting at them. Is there a way to disable it (for enemies only, if it possible)?
  2. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    Well, for some reason it doesn't work for me in LAN (not dedicated), until i remove ALIVE Data module from mission. Same issue as dakorath. Anyway thnx for help. :)
  3. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    Now mission have proper description and picture but still the same issue with intro. autigergrad - are you running dedicated server? From ALIVE readme: Sry, first time with ALIVE. - - - - - - - - - - - - - - - - - - - - - - Also got this in my *.rpt But Fallujah listed in supported maps here. - - - - - - - - - - - - - - - - - - - - - - - UPD: After removing of ALIVE Data module from mission.sgm, i'm finally able to play it. But all player tasks marked as "Completed". As i understand the only way to play this mission properly - is to run dedicated server?
  4. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    Did you moved @ussocom_mas\VEHICLE OPTIONAL CONFIG to @ussocom_mas\addons folder? (mas_usa_devg_v.pbo) If you get any pop-up message (about missing entities) when you trying to play it, then you can't select roles. If not then i don't know.
  5. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    I give up. It just don't want to work. No matter what role i choose - i stuck in intro screen. And even if i cut it off - i have zero control over my character, i even doesn't see him. (without any script errors) I think waituntil {!(isnull player)}; always return false; Looks like guy from steamworkshop has the same problem: Also - mission doesn't work without Task Force Radio. (which marked as Recommended in description)
  6. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    !!! Thnx, i forgot to add "VEHICLE OPTIONAL CONFIG" to @ussocom_mas, now LAN-Screen work like a charm and i can start the mission. But now it stuck on "AuburnAlumni present ..." black screen :lol: (it's just never end) I think i can fix it myself in intro.sqf kremator, autonomous mode in Steam. (+ auto-updates disabled, only when try to run game). I play ArmA SP only, so it's not problem for me. I already have bad experience with patches.
  7. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    HeroesandvillainsOS, thnx for answer. :) Maybe it's cuz i use 1.56 (someone say me that 1.58 not working good with many mods). There no any BLUFOR pic or text for me. Anyway my curent problem is to find mas_usa_usoc_veh.pbo. I think it's root of all my problems.
  8. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    If it's not hard for you - can you post your mods list from .rpt file? Or tell me where i can find mas_usa_usoc_veh.pbo. (cuz i think maybe it's outdated .pbo from some old version of Massi mod (?)) I like all of them :lol:, they just pretty big and similar to use them all at the same time. Yes, i tried but can't start local game with this map - there just no roles to select, so OK button is always grey. And again - mission pic \ info are missing. Maybe i using wrong version of Fallujah map? (or localization problems) PS: Have nothing bad about your promising mission, it's just hard to install for me. UPD: Your newest version from drop box now have normal text description in MP-screen, but stiil no picture and missing name (for me). And stiil no roles, so can't play. (but it give me warning about missing vehicle units)
  9. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    This mission description sounds fantastic and i really want to play it, but why the hell there so much RUS\USA mod dependencies :(, which sometimes duplicate themselves, while you already have RHS required. SOCOM DevGru - 400 mb NATO\RU Weapons - 820 mb (RHS) NATO\RU Vehicles - 1 GB Iraq/Syria Conflict Mod - 430 mb which depend on CUP Weapons - 1.4 GB (from ArmA2! RHS!) So i need to add additional 4 GB to my mods just to play this mission. Also: At this moment i just got CTD when try to launch it. =\ I use this map. And, for some reason, mission name and picture are missing for me in SCENARIOS screen.
  10. shoker

    [ALiVE, COOP, SP] Fallujah Assault

    del sry, double post
  11. shoker

    [SP/CO8] A 3 - Antistasi Altis.

    I watched this problem few times too. (SP) Didn't using Arsenal for AI, only for my player. Happened first time with AI HC-squad and second time with my personal squad members. Both times they was sitting in army-camo civilian truck. Unfortunately i don't have much info about it. I use russian version of the game.
  12. shoker

    [SP/CO8] A 3 - Antistasi Altis.

    @zverofaust: do you use RHS?
  13. Is there a way to re-init CBA keybindigs? I play with few mods and after few minuts\hours or several save\load, CBA keybinding (only) just stop to work (without any visible errors) from any mod that use them. Only mission restart can fix this problem. Maybe there some code for Debug Console to reload keyHandler or smth?
  14. There a very old litle error. Probably nothing bad, but who knows. > 13:11:56 File tpw_animspeed\config.cpp, line 132: '/CfgMovesMaleSdr/States/AmovPknlMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon.speed': Missing ';' at the end of line < > speed=-1.25//-1; - missing ;
  15. You should able to run it without PBO, just do "Download ZIP" and put "Arma3-Liberation-ACE-RHS-master" folder to ArmA3\MPMissions\ BTW, i just whant RHS units, not ACE, is "classnames_extension.sqf" enough for this?
  16. If you whant to play Liberation in SP, you can edit init.sqf and set: enableSaving [ true, false ]; It allow you to use standart ArmA 3 savegame feature from menu. I played 3-5 hours and it's looks like work fine. ("PLAY-SCENARIOUS", not LAN) Also - in "greuh_liberation.Altis\scripts\shared\fetch_params.sqf" you can edit default settings for SP. I tryed to play with LAN, but it's hard when you can't save or pause your game anywhere %) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - About AI squads - i don't know how Zeus work, so i use MCC mod to force AI squad to my group %). But maybe Zeus can make this too. Need to check.
  17. I'm probably not the first, but is there a way to properly run this in SP? (It looks like work, but can't save game)
  18. By the way - can't find any boats in factory. (from BIS + Custom)
  19. +1 :D SaOk Thanks, i saw it yesterday. But does it increase amount of camps in map? (not only enemy num in camp) I play in "challenging" difficulty. :D Just whant to add more camps\enemies on map, but with stable prestige income for me. It would be good if you can add additional prestige modifier in options for future updates. + additional modifier for VehicleZones _speed. (to make them move faster) Also i'm not sure, but why piers\storage doesn't add additional prestige for player? Or it only work when i have working power station? Thanks again for such awesome mission. There a tons of code inside .pbo. .___.
  20. Ty for new update! Will check it today. :inlove: PS: Could you say in which .sqf i can change camp's density, to make much more enemy camps on map?
  21. SaOk, thanks for the new update, didn't try it yet. Could you also add Power Station to the construction-list for the next update? I play in Panthera island, and there only 1 power station, right in the core of enemy territory. PS: I saw some guys, falling detached from their parachutes too. :D (few times) It was funny %)
  22. Could you add a ladder and pallet\bridge in construction list for the next update, please? :D http://i.imgur.com/jgDnLO8.jpg?1 (625 kB)
  23. Hi SaOk :) Congrats you with MANW, you really deserve it. Nice to see that you still make this mission better and better. It's only reason why [not only] i still play in Arma 3. I didn't played this mission\game almost 6 month, thus maybe some of my feedback\suggestions are not relevant for Altis. Sry for big post. Thanks in advance and sorry for my english. PS: New UI is very cool, especially idea with "news" in customization menu. :rolleyes:
  24. Is there possible to adopt WLA for Fallujah map? Fallujah is city map and there just no place for huge AI bases.
  25. About custom maps - somebody tryed WLA with Chernarus Plus? (from DayZ SA)
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