shoker
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Little hint\cheat about constracting: use Shift+C when in AR-2 Darter drone (UAV) ;) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
I got the same bug with latest version now. Resume dosen't help. Construction work, but new guard post doesn't appear on map. I also lost "air support" button in menu, but i play at Hard now, so maybe it's a reason. (Military office built) -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
shoker replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks :) But i play in Whole Lotta Altis map, which have updates very often, and i can't edit map without .pbo unpacking every time on every map update. =\ Maybe you can add to cfg in future - ability to disable spawn by map square-sectors (map grid)? Or by map coords with simple radius.- 5767 replies
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- single player
- realism
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Looks like map just don't see untis from this mod. Checked them in factory - they not in list too. (I can see and use them with Editor) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thank you. :rolleyes: UPD: Moved ito another Cargo House and now it (repair) work. %) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
1) Is there limit on list size at "Mods"? Looks like my "All Veh List" list too huge, :D because i don't see some units, starting with the letter "W" 2) Big Antena (3000) affects on ALL prices in UI (ie vehicles purchase and construction shown with 50% or more discount), but in fact they still cost the same price. 3) Few times i builded Factory\Antenna "for free". Don't know - maybe it's my personal bug, caused by mods. 4) I can't repair this with Y-key. Slammer tank and construction truck - work. Sry for bad english. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
shoker replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for another great mod. TPW HUD is what i, noob, dreamed since i started to play in ArmA 2 There a little request - can you don't spawn animals and cars on airfileds? :D My ai-planes often stuck when try to fly.- 5767 replies
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- single player
- realism
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thanx for answer. :) There, probably, bug with "Resumed" game. I checked it with new and old map. Also with few old and new saves. (.var - files) If the "custom" Storage (1000 prestige points) was built by player, after the map restart - it (storage) will start clone himself every seconds. I also got red circle on map around them and flickering "Storage Enabled" message (i have guard post near it). Don't check custom factories yet. There no any errors from your side? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
You're the best .:cryy: Thanx. Btw - you can also add First-Aid special building with the same function. (for soldiers) > repair/fuel/arm empty Why only empty? In order to not be so lazy? :D UPD: Ups, forgot - you just respawn them. > without including 3rd party scripts in the mission files There no way to just load them into mission if they installed as game mod on player PC? Like F-18 SH (?) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hi again :) Thanx for all what u do - lost all days with this mod. :D Especially for beautiful special buildings. :inlove: ***** 1) Can you explain this little more Don't understand how it works. 2) How "Diversion" ability in Call Support work? 3) I know you don't use third-party scripts at this moment, but maybe there a way for user to manually implement >>>this<<<? It's map Misc-module. 4) Please increase ammo capacity for one Rearm Truck in future, i have in squad some UAVs and teammates on planes. It's hard to rearm them on Arifield from vehicle ammo box, that drop in random place. :bounce3: For example 1 Truck can reload only 1 rocket in UAV (which have 4 rockets) 5) Btw maybe you can add ability for all airports to automaticly repair\rearm (by script or by AI trucks) all empty\damaged air vehicles near airport? I like to use my own planes with ai-teammates. (because i can directly command them what to attack) They stay at airport until i call them to help. But when they finish their job - i need to spend a lot of time to return myself at airfield and manually repair\rearm (^) them. It's almost impossible and requires too much micromanagement. The same for UAV with 4 rockets. 6) (?) Add second Fast Travel - without teammates 7) UAV laser marker have any effect for AI-planes and AI-helicopters from Call Support? At this moment i just don't know how to order them to attack manual target or seek for enemy at target place. Thanx in advance. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
In which place WLA store custom save data and mods-list? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
shoker replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hello, sorry for my english. First of all - thanks for great-sandbox Arma mission , it's something about i dreaming from ArmA 2 I played in this mod from dev-begining (but with huge break) and i'm very excited that you make this mod better and better. I hope you get a well-deserved award. I now played ~a weak with last versions of the mod (with some others mod installed) and i got some ideas\suggestions for you, which can make (as i think) this mod better. Sorry, if something already implemented - I don't played in last 4\5 updates because with my old save i can't use "Move" and "Build" button in "Construction menu" (maybe it's mod-conflict or i need a new game, but with weak-old map and "old" (without build line) construction menu they still work) Again sorry if some things already present. Maybe i don't played enough to see them. And a couple of technical questions. 1) There is no Construction Mode in game engine like it was in Arma 2? To move buildings by mouse. 2) How battles work in ArmA3 \ WLA when player is far far away from combat zone? They all proceed in "online" or "offline" by formulas?