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miketim

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Everything posted by miketim

  1. Any intel on the filesize yet so we can prepare our anuses internet connections? :)
  2. Great news. So you guys are still going for the standalone system right? So, I can download the central content for all the maps, and cherry pick which maps I want specifically right? ( in seperate downloads?)
  3. miketim

    RHS Escalation (AFRF and USAF)

    @Pulstar Where did you get that olive uniform, looks like the RHS one but RHS doesnt have an olive one
  4. Wow, looks really great, reminds me a bit of Beketov and Celle. Defintley looking forward to using it with CUP Terrains in the future.
  5. miketim

    RHS Escalation (AFRF and USAF)

    RHS does have CS gas ..:rolleyes: Also, nouber that chemical artillery sounds really cool, is the aresol stuff actually visible, or do you just start to die or choke from it and that's how you know? Edit: Looks like CS Gas grenades are broken in 0.3.8 :/ For some reason it works exactly like a flashbang, I do remember them working properly before though. (also all the rhs grenades are shown as RGO)
  6. miketim

    BI has just lost a customer

    I believe you have to send a support ticket or something to Battle-Eye, nothing can be done here. Refer to the aforementioned thread: http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this
  7. miketim

    RHS Escalation (AFRF and USAF)

    Well, you guys asked BWMod for their goggles, why not ask cucino to include his gasmasks from hidden identity pack in RHS? Seems like a good idea to me, they would fit nicely with the current RHS stuff. PS: Also, which PBO are the russian uniform textures in?
  8. I think everyone has to wait until the next ArmA 3 update for the battle-eye whitelist to take effect, I dont think battle-eye updates itself off a server or anything, Im pretty sure the stuff is baked into what comes with the arma 3 files. (Just a guess)
  9. Are you using ReShade or SweetFx for those screenshots?
  10. miketim

    DirecxtX 12 for ArmA 3?

    Is directX 12 even coming to Windows 7? If you look at the steam hardware survey, many players (myself included) still use windows 7, and I'd really rather not have to upgrade to windows 10 (which apparently has even more shit that sells your data). I'd even wager that a portion of the players on this forum might still use Windows XP, I think I remember a Polish guy who still uses it. It would really suck if only those who "upgrade" their operating system would get the *major* performance benefits.
  11. @Toadie Please add the ability for the weapon to be rested on the mag, if you cant disable it being rested at all without bipod, then I think its not a good "compromise" or some sort of deterrent to have it glitch out like that, because using that you can pretty much submerge yourself in the ground, and more or less "cheat" in something like PVP, as well as the fact that it just looks messed up and glitchy in general. Your weapons are really awesome and it sucks when I get submerged halfway through the earth when I want to rest my G3 in an open field :(
  12. Are you guys still going to port Beketov? I remember it being mentioned a while ago but nothing seem to have come of it. I believe there is a fix (of some sort) for ponds now, so that might be of interest.
  13. I did. http://imgur.com/lgVahTm It just doesn't show that dolby option at all,also I think I might be running some other sort of drivers for the Xonar stuff though im not sure Possibly some "unified" driver or something? But im not sure.
  14. I have an Asus Xonar DSX and that setting doesn't show up for me :( I thought it used to, but im not sure, I have all the same settings as you except for sample rate, but I changed it to 44.1 and it didnt make a difference for the dolby option showing up.
  15. miketim

    ASDG Joint Rails

    +1 to the idea of a ASDG joint magaizines That would be pretty much awesome, and since it seems like mods like RHS can use, but don't require ASDG_JR, I figure it could work the same way, through some system of arrays or something right? Also, ASDG Joint Mags could have some fancy mag icons that look nice, instead of the garbage ones a lot of mods use. One of the huge problems these days is having to install 3000 compatibility patches, which are a mess and it just sucks, this would really be a lifesaver.
  16. My Previous Post about the ammo HUD fell through the cracks after a whole bunch of spam, so here is quote of it from before: I'm not sure if this would count as a bug but IMO its pretty annoying to see/serves no functionality.
  17. Any Possibility to remove the line between the blank space where it used to show ammo in mag, and the magazines? For instance it used to show "x | x" Now its " | x" <--- (Ie: A blank in the first space, but still has a line in between) And since there is no amount in the first number, the line between them shouldn't be needed.
  18. Dat music! What music did you use on that video bro?(The rock song) And wow,awesome looking map xD
  19. miketim

    Masculine Head Pack

    Add a nice beard model to "Nikoladze" and you could make a pretty good middle-eastern face.:cool: Awesome work.
  20. miketim

    RHS Escalation (AFRF and USAF)

    http://www.isitdownrightnow.com/doc.rhsmods.org.html Shows it as being down, can't access it either.
  21. miketim

    Masculine Head Pack

    Looks like awesome work! Refreshing change from vanilla. I hope that they dont break with balaclavas and such hopefully. I wonder if it is possible for you to do faces with 3d beards or hair? That would be really cool.
  22. Alive makes use of civilian factions in many cases though, and since we will be getting the ArmA 2 maps in CUP terrains, it would fit very well I think.
  23. Amazing work. Those buildings will shape many future maps to come , i'm sure:cool:
  24. Do you guys have the Civllians from a2/oa ported? Perhaps the tracksuit guy from original arma 2? I think those models would be quite useful alongside all the millitary units as well, particularly for mission makers. Edit: Just saw in the list on your screenshot that you do have the arma 2 ones at least Are those the ones ported by Reyhard?
  25. Does this mean Petra would essentially be buying that "work" from the people he hires, whose stuff would be made with BI tools, so its not allowed? Either way, The BIStudio Forums community tends to frown upon any sort of commercial or money involved stuff in modding, even if it is legal. It would probably be a good idea to message specific modders if you are looking to "recruit" them to your effort involving this financial compensation, and speak to them individually etc. I can't imagine anyone bartering for prices/setting up freelance contract work on a thread on these forums
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