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Posts posted by barccy
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I have this same problem on windows 10 (22h2(?)) without virtualbox. My pc has multiple drives, but the one I had a previous installation on from 2016 failed last month, so i replaced it today. When i tried running the installer 1st time it said it was already installed (reg entry i guess) but i opted to reinstall. Most if not all files were put in place but the installer just ended without warning while on the 3rd disk. The main exe would not successfully launch the game. I tried to install again, but had to uninstall to run installer. This time an error dialogue appeared when on 3rd disk, and nothing had been placed into the folders despite the installer suggesting otherwise. I wish I had thought to just paste the files over from a backup folder i had which could have worked since the reg entry used to ve there. But that won't work anymore. I hope 1.96 isn't lost to me forever. It seems like windows 10 after maybe 1607 version has been losing compatibility with old programs, despite it initially seeming better than win 7 with things like starcraft actually displaying properly in early 10 but not eol 7.
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9 hours ago, Clorki said:Also does anyone have the Lost World Mod?
Looked like a charming and unique experience for a mod
Here is the Jurrasic Park mod with fixes and such.
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On 2/18/2023 at 2:17 AM, Your Shade said:Has anybody actual links for this addon?
I'm uploading now to this folder.
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On 2/10/2023 at 10:44 PM, Lucas Andre (Lunga Gamer) said:What is the key to make it work? Or is it on the mouse scroll.
NRE uses mouse wheel / action menu. George Floros has one that uses a key (and which works with group and side respawn).
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Does anyone have the last ACE version (1.5?) of WarMod?
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On 11/21/2022 at 5:20 PM, aDRI-37458bb81ef6ec57 said:I am a bit confused now. So where is the difference between GLX and this one?
GLX is a bit cut down vs TCL, just as TCL is simpler than GL4 and 5.
Some immediately noticeable differences are that the GLX AI doesn't garrison on initialization and that the movement patterns are a bit different, with larger elements bounding whereas in the others smaller ones or single units might try to flank. It is specified that GLX was meant for dynamically spawned AI, but idk that the other mods don't handle them. -
On 11/16/2022 at 5:00 AM, Vadym Mazur said:Found some mistake in vOut.sqf
private _eh=["KeyDown","if(!r_dn_ && _this#1 in(actionKeys'pushToTalk'+actionKeys'pushToTalkDirect'+actionKeys'pushToTalkGroup'+actionKeys'pushToTalkVehicle'+actionKeys'pushToTalkSide'+actionKeys'pushToTalkCommand'))then{'[]call r_dn}"];
Delete '[]
Could you post the corrected line, or specify which to delete?
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That dot may be what messed up my first failed attempts at downloading from WGP over mega app. This last time I copied their folder to my account and succeeded at downloading that way.
The "full" torrent appears to be missing the bet_addons1.47(1).rar , but even if so, is close enough. The WGP archive has several duplicate files, arma 3 things, and different versions of the same addon, so it could be slimmed down and repackaged without any real loss. We should combine all our files and make a new torrent or mega folder or coordinate adding them to ModDB or something. Or figure out how to get BIdentify running again...-
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Actually, I checked the video again, and the Mega archive is up until the end of November. Maybe my link was just bad or something... Anyway, I will try and grab at least some of those files and put them in folder with the supposed complete torrent and see if that can complete it and seed to others.
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It says it's stalled. Could someone start seeding and tell me when they do so I can make sure mine is leeching?
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On 7/7/2022 at 1:08 PM, rautamiekka said:Fine. I archived the vid, its description and JSON data in case the vid goes, and I'll see about making a BitTorrent share for the MEGA data; 201GB is a lotta data, though.
Do you have the torrent and data? Looks like they hid or got rid of the mega.
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Does anyone have a copy of RickB's Walkers (Zombies - a bit like the left 4 dead kind with boomers that emit gas) ?
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Do you know if the velocity for the following weapons was configured to be different?
class CUP_srifle_RSASS_WDL;
class CUP_srifle_m110_kac_woodland;
class CUP_srifle_L129A1_w;And do you know if the ammunition of the respective magazines has any differences in velocity, air friction, or damage value?
CUP_20Rnd_762x51_B_M110
CUP_20Rnd_762x51_L129_M
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6 minutes ago, rautamiekka said:Broken/deleted MEGA link.
Thanks, but I put two links, the second links to a youtube video that has a working link in description. I'll edit comment to only link to the video.
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15 hours ago, phronk said:I don't have time to find people and schedule tests, nor do I care to do it anymore. Test this if you'd like and report any bugs you find, screenshots or videos are also very helpful. Must be tested with at least 1 other player or more. (The more the better)
I'm available a lot of the time and could jump in at a moment's notice if you'd like to be friends on steam or something.
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22 hours ago, hitman1987 said:Gentelmen, where to get any original pre 1.96 versions?
Go to pawn shops, game stores, flea markers, or online resellers. I have a disk set that is like 1.92 or 4 or something.
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On 8/14/2021 at 3:46 PM, Prakhar Mishra said:So I just started playing Arma 2 again but then I realised Armaholic is down and I’m trying to dig some mods.
Do any of you guys still have the SMK Animation mod? I really need that one so bad the game feels incomplete without it.
If anyone of you has it or knows where I can find it please help me out
Was able to make a little room and upload it. I know someone was doing a project to collect mods somewhere, but I forget the details atm can't remember where.
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WarGames League v.5.1 (WGL 5.1) Full Release
in ADDONS & MODS: COMPLETE
Posted
A possible bug that I have encountered is that when playing with the Linux version, crashes occurs when ai change combat mode. I have a report, but can't tell what exactly is going on. The crash doesn't occur in Vanilla or with SLX, so appears to be WGL specific.