Alright, so here is my problem: it seems as if artillery doesn't actually do anything in this game. I'm well aware of the simple support module, but to me that is cheating. You can just spam unlimited death from above and it's not actually artillery on the map, ie: the enemy can't destroy it. So I'm not interested in using that.
I'm simply trying to get the BM-21 Grad to fire on advancing enemy infantry and an occupied town. I've tried the retard method of actually controlling the Grads and ordering the AI to fire at a point on the map, and they do, however even after several minutes there is no impact of rockets. I've even gone so far as to play as the gunner and fire a salvo myself using the artillery computer, and it indicates the red line of the rockets trajectory and ETA to impact, about 80 seconds. So then I switch to a friendly unit observing the target area and after 80 seconds there is no impact. No dead enemies, no craters, no destroyed buildings, nothing.
Next, I searched for a pre-made script to do this. The only one I could find was on Chernarus and it was USMC M270 MLRS's. So I copied and pasted it into my scenario, changed the arty to OPFOR BM-21s, moved the corresponding scripts over to my mission folder, and still nothing. Radio trigger alpha, all that jazz. Still no firing. Then I found the FAW addon that supposedly makes AI arty target and fire at enemies all by themselves. This also did not work.
Can anyone help me? I would like a battery of BM-21s to fire rockets at the enemy, and I'd also like the enemy to be able to destroy them, and not just spawn bombs on the target area, as that isn't really fair or realistic.
Thank you.