Jump to content

anubis408

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About anubis408

  • Rank
    Private First Class
  1. Hi all, Created beserver.cfg with the RConPassword, RConIP, RConPort I booted up EPM RCon and every time I put in the same exact information from the beserver.cfg file I get a "Password Rejected"...Any ideas where the password might be messed up? Its not input error, I made sure. Thanks, Anubis
  2. anubis408

    SOLVED

    Hi all, I have enabled BEC on my server, according to the instructions on ibattle.org. I have a fully functioning scheduler xml working and the BEC loads and initializes flawlessly. However, for some reason the config file is either not reading or not loading the Admin file. I have put my GUID and player name into the file as per the sites instructions and I loaded their example command file as well. When I join the game it does not say "Super Admin connecting" nor do I have the ability to use any BEC commands in game. Any ideas on what I could have done wrong? For reference, here are the links to the code I used straight from the BEC site: http://ibattle.org/install-and-configure/configure/ http://ibattle.org/install-and-configure/define-admins/ http://ibattle.org/install-and-configure/define-commands/ My Config directory contains all of the above files. Any help would be great! Anubis
  3. This looks very promising, and I found this link: http://ibattle.org/install-and-configure/setting-up-the-scheduler/but I am unsure where to put this file or how to tell the server or BEC to run it. If I were to create an xml file with that code and just threw it in my server's BattleEye folder would it work? All I have in my BEC folder is a few dll's and exe's.
  4. Hi all, So I am running into a problem. I have setup automatic restarts with my Game Service Provider, they have set the server to automatically restart on their end every 4 hours. I have tried looking around and have found code and such for setting up automatic restarts on dedicated boxes. I do not have the same control over my server that these individuals have. I even tried adapting some code from Exile as well as ripping the timer script from the dedicated scripts, without any luck. Has anyone ever done this before? I would like to have messages appear giving a heads up when the servers restart, and then give warnings like "Server will restart in 1 hour" 30 minutes...10 minutes etc. Any help would be greatly appreciated! Thank you, Anubis
  5. You guys are amazing. Thank you so much.
  6. I opened up the Administrator.Arma3Profile file and the only code in it is: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; This does not seem to be the place with the presets...
  7. Thanks for the latter info! As for the beginning of the reply. I do not host the server myself, it is on the GSP's server. I do have access to their files. I believe then that Administrator.arma3profile would be the right profile to modify...I will give it a shot and let you know.
  8. Thanks for the reply! So then my issue is that I am not placing the code in the right file. I am not running a dedicated server and instead I am running it on a GSP. I looked through the FTP directory and found a file called Administrator.Arma3Profile, is this the file that I need to place that code in? And if this is for the Arma 3 Apex preview build do I use the dev branch difficulty preset format or the non-dev format? The reason I ask is because one includes squad radar and the other does not.
  9. Hi all, So I have been trying to set the difficulty on my server to eliminate squad radar and the silly marking people who shoot at you on the map (mapContents) etc. I have read the wiki posts on the difficulty settings and recentish overhauls. However, I am very confused as to where the settings should be modified. I attempted to modify my server.cfg file like so: class Missions { class ARMA3 { template = "ArmA3_Wasteland_v1.0.Tanoa"; difficulty = "Custom"; class CfgDifficultyPresets { class Custom { description = "Custom difficulty set by the player."; levelAI = "AILevelHigh"; class Options { reducedDamage = 0; groupIndicators = 2; friendlyTags = 2; enemyTags = 0; detectedMines = 0; commands = 1; waypoints = 2; weaponInfo = 2; stanceIndicator = 1; staminaBar = 0; weaponCrosshair = 1; visionAid = 0; squadRadar = 0; thirdPersonView = 1; cameraShake = 1; scoreTable = 1; deathMessages = 1; vonID = 1; mapContent = 0; autoReport = 0; multipleSaves = 0; }; displayName = "Custom"; optionDescription = "Custom difficulty set by the player."; optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; }; }; }; }; Everytime I attempt this it basically defaults the settings on the server to "Recruit," or at least that is what it says at server browser. However, when I get in game it appears to be on Veteran as there is no crosshair, squadradar, gun info, or third person. Any idea what I am doing wrong? Is this supposed to be in the server config file or elsewhere? And if elsewhere where in the server files will it be?
  10. Hi all, I can successfully login to my server and reach the team selection screen for a Wasteland mission file, however, I receive this error: No entry 'bin\config.bin/cfgWorlds.Tanoa-apex' Then when attempting to receive the mission file it continually gives this error as the loading bar moves slowly and the server never actually loads into the game. At the server browser level it does not list a map. Does this mean that Tanoa itself, the map, is missing from my server files? Any suggestion on how to fix this? Is it an issue with the Mission file itself? Thanks, Anubis
  11. Hey all, Bought an Arma 3 server from BlueFangSolutions, downloaded the A3Wasteland Tanoa mission file and packed it into a PBO without modifying at all. Once done, I added in the lines of code to add the mission file to the server. Where did I go wrong here? This is the code from my config file. // GLOBAL SETTINGS hostname = "xxx"; // The name of the server that shall be displayed in the public server list password = "xxx"; // Password for joining, eg connecting to the server passwordAdmin = "xxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = ""; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 72; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class ARMA3 { template = "A3Wasteland.Tanoa"; // An empty Missions class means there will be no mission rotation difficulty = "Regular"; }; }; Where am I going wrong here? If it is not a problem with the config file then it is probably the Wasteland pbo correct? Thanks in advance!
×