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Everything posted by tazmania720
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I'm guessing what I'm asking for isn't possible in this game.
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I am learning that L3DT is good for getting you to a good starting point, but you will need to use TB and Buldozer to fine tune what you want. Are you planning to widen this? It looks way to narrow to be a river imo.
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I too have been looking into rivers. I noticed some "ponds" in XCam, but have not tested it out yet in game. Something i have learned is unless the river is decently wide, using a 5m or 10m multiplier in TB prevents you from carving a smaller river. Just something to think about.
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Help with this would be greatly appreciated. Thanks.
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OK, so this is what I have so far: Script is executed by the trigger when the last OPFOR is killed in the trigger area. There will be a lot more, to include vehicles, after I get this part done. ~0.5 titleCut ["","BLACK OUT", 3]; //fade out ~3 deleteVehicle b1; //delete OPFOR AI Alpha2 setPos [8035.801, 10813.646, 0]; Alpha2 setDir 255.511; Alpha2 setBehaviour "CARELESS"; //Seeing if I can force a stanse after relocating Alpha1 setPosATL [8033.73,10815.6,0.00146484]; Alpha1 setDir 183.734; Alpha1 setBehaviour "CARELESS"; ////Seeing if I can force a stanse after relocating. Doesn't change for player. ~6 setDate [2016, 6, 3, 6, 0]; //year, month, day, hour, minute Fast-forward 3 days Helo1 hideObject false; //allow helo to appear to players titleCut ["3 Days Later", "BLACK IN", 3]; //fade in Here is a screen shot of what I am working with too: http://i.imgur.com/M90mH2S.jpg So I have things sort of working, but this I'm sure is super ugly to some of you vets out there. And I am sure this will never work on a dedicated server which is where I would like to play this mission from when done. The end goal is for all the dead and disabled OPFOR units to be removed when the screen fades out, and all the "hidden" BLUEFOR units will be seen when the screen fades back in. I really hope there is a way to do this without scripting each and every thing like I have done thus far. Thanks!!!
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appreciate the knowledge! I will have to try that.
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How to place objects that cannot be destroyed
tazmania720 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
Is there a way to add code to an object INIT in XCam? I have noticed it, but never tried it. -
Which Arma game offers what?
tazmania720 replied to tazmania720's topic in ARMA 3 - QUESTIONS & ANSWERS
Sorry for not being more detailed in my question. I own Arma 3 already and have been working on a terrain. I figured since the Arma games were on sale to buy all of the past games, which I did. I am asking, for the sake of saving space for now, which game and DLC I should install to get the same things that are in CUP. And since it was brought up, is there a difference between the two? -
Does this work with all the current DLC's
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I'm guessing setman dropped the elevation around the edge of the heightmap to bellow sea level.
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Did you use Regular or Premium? :lol:
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TexView is used to view .paa https://community.bistudio.com/wiki/TexView_2
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Editing in L3DT with your satImage
tazmania720 replied to spookygnu's topic in ARMA 3 - TERRAIN - (BUILDER)
I learned this little trick a while back. This helps out so much! -
Text disappears too fast
tazmania720 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This may help. -
I have this feeling I am sizing things wrong. My .asc is leaving L3DT as a 2048x2048 with a horizontal scale of 10. In TB, the size is 20480x20480. I made the mask and satellite image in GIMP as a 2048x2048 and they are in TB as 20480x20480. Is this correct? They work in game, but based on some things I have been seeing/reading I feel this is not correct. Any help would be great. Thanks.
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Thanks for the guidance!
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Roads are not Showing in Buldozer and Arma 3
tazmania720 replied to Famousbasic13's topic in ARMA 3 - TERRAIN - (BUILDER)
Interesting. Thanks for posting how you fixed your problem. -
Scripting/Coding
tazmania720 replied to tazmania720's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks! -
Hello all. This seams to be the best place for this question. I have been able to do some cool things with Arma via scriping however I have NO IDEA what it means or how it works. I would really like to learn this. Where is a good place to start learning? Am I looking for video game coding books or what? Again, I have the coding/scripting knowledge of a toddler. Thanks!
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Roads are not Showing in Buldozer and Arma 3
tazmania720 replied to Famousbasic13's topic in ARMA 3 - TERRAIN - (BUILDER)
Did you double check your config.cpp to make sure that line didn't get changed by accident? Have you tried outputting your roads.lib from TB to get a fresh file? Just some thoughts. -
Found something strange recently when I was working on an airfield on my terrain. Went to test all the lighting I had done so far and found that none of the white edge lights (Land_runway_edgelight) were not producing the same amount of light it did before. The others were fine. I went to vanilla terrains, Altis, Stratus, Tanoa, and found the same thing. They produce a slight glow that can't be seen from the air unless you have NVGs on. Anyone else seeing this? Could it be a game setting on my end? Thanks! Edit Filed a ticket for this: https://feedback.bistudio.com/T120048
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Runway Edge Light (white)
tazmania720 replied to tazmania720's topic in ARMA 3 - TERRAIN - (BUILDER)
Nope. Just double checked making sure I had all mods off and same thing. -
You can do an airdrop with vanilla support modules. I would not suggest using the c130. I just tried it and the AI didn't do very well and took to long to get lined up, taking two passes at least to get lined up. The supply drop module has an init line that you can call your crate contents with.
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Does making layers for objects have any affect of how they relate to each other? Example would be I want to have my runway over the service roads. Currently with everything on a single layer things overlap in strange ways and I have service roads over runways. Thanks.
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X-Cam 1.0 for Arma 3 released
tazmania720 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My roads are, but I am laying runway with Xcam and there are a couple spots that don't look the way I want.