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Maj.Boggie

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Posts posted by Maj.Boggie


  1. Hi Zee! loving the mod :) just a couple things, not sure if they have been outlined yet, 

     

    The normal sound, and the sound with suppressor doesn't seem any quieter? not sure if that interstitial, or just me XD

     

    And there is no picture for the MP7 in the inventory, we do run a couple mods along side, so they could be causing the issue, honestly not sure

     

    Keep up the good work, cant wait for more :)  


  2. Hi guys, 

     

    Now to sure if this issue has been logged, but the Javelin seems to be a tad broken (we are running ace3 along side)

     

    We get a positive lock on a target, then fire, but the missile just flies the heading of the tube, and never comes down or hits the target, we have tried using direct, and top down but still nothing

     

    We have also tried at multiple ranges, but with no joy, any idea about this?


  3. Loving the mod!!

     

    Only thing i would change sound wise is the swooshing of the rotors, its a high pitch swoosh kinda sound,

     

    it starts to drown out the cool as fudge sound you have added, also maybe some more bass to the rotors would be nice, to sound more thuddy and basey

     

    this is awesome, great work :)


  4. Yo Mattaust,

     

    So dont know if this has been said before, but the sliding doors in the 2 story seem to be bugged, as in, you open the door but their is an invisible wall their, so cant walk or shoot through, 

     

    Be awesome if you could look into it, as im not sure if it has anything to do with the other comment above about the police station, 

     

    Cheers :)


  5. Hi Hawiian,

     

    Found a bug with the camel-packs, seems like a model error, they are fine close up, however when you get about 50 meters away, it seems the model breaks.

     

    The backpack goes white and the bag stretches hugely, from the player head to the ground, just a heads up, love this mod! And the camelbak's even more :D Be awesome if you could fix this :) 


  6. Yes, this in your RPT is bad.

    "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"

    Test without persistence before doing anything else.

    Expanding on Bamse's post i'm also having the same issue, i load up with @Alive, @CBA and @ACRE, on a blank mission, exported to MP, then put on a server, just a couple slots and Zeus, and ACRE breaks, however when i disable ALIVE the problem doesn't exist, 

     

    Do i have to put any Alive modules down to fix? OR is there a way around?

     

    Thank you in advance!  :)

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